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[PSA] Might of Japan | Patchnotes November 2020

[PSA] Might of Japan | Patchnotes November 2020
Patchnotes November 2020
Read the patchnotes in your language here:
DE: https://wo.ws/3jTZcKb
FR: https://wo.ws/3enmXcd
JP: https://wo.ws/2TLWRWU
RU: https://wo.ws/35Veeu2
ES-MX: https://wo.ws/3oVu00w
PT-BR: https://wo.ws/329W2vx
You can also watch our Update overview on Youtube:
https://wo.ws/2Iak9mD
Server maintenance will take place on November 9, after which the Update will be pushed to consoles.
Maintenance times:
  • Xbox: 01:00 – 04:00 AM Central / 07:00 – 10:00 AM UTC
  • PS4: 01:00 – 04:00 AM Central / 07:00 – 10:00 AM UTC
Update size:
  • Xbox ~2500 MB
  • PS4 ~ 2500 MB
Deep into this fall, we present you the latest Update, replete with content, stuff to do, and ships to shoot! Two new Campaigns, an alternative branch of Japanese destroyers, another Season of Ranked Battles, new Black Friday content, substantial improvements for secondary armaments, and two new Bureau ships! We're out of breath just typing this! Read on to find out what exactly awaits you over the course of the next 6 weeks. A warning: this is a long one, both this text and the Update, the latter of which will be live for 6 weeks instead of the usual 5, ending on December 21.

Yasen Butai Leader and Tokyo Express Campaigns

Not one, but two Campaigns are happening during this Update! The first 4 weeks are dedicated to Azuma, a Japanese large cruiser project designed for longer range engagements. Her main strength is her guns—the 3x3 arrangement of her 310 mm artillery offers a great opportunity to take advantage of Japanese HE shells. Her large HP pool also enables Azuma to take some punishment, but you'll need to angle her well to have a chance of bouncing lower-caliber battleship shells from the 27 mm-thick armor of her extremities. Her Repair Party also has a relatively short cooldown, which allows for emergency repairs should any heavy shells arrive unannounced.

VII Azuma in Nagasaki Port
The Campaign to earn Azuma is scheduled to run across 4 weeks, starting November 9 and ending December 6. Entry is for the usual 2,500 doubloons, and there will be a range of goodies sprinkled along the 100 milestones. The mission requirements are a bit more challenging than usual, but the Weekly Havocs will also remain available until December 7. So if you like extreme chunking, you can complete all the missions within the fourth week of the Update.

Yasen Butai Leader - Campaign Infographic

Rewards you can get without an Admiralty Backing for the Yasen Butai Leader Campaign:
  • 55x Common Boosters
  • 8x Shadow Camouflages
  • 10x Type 1 Camouflages
  • 10x Type 2 Camouflages
  • 10x Type 3 Camouflages
  • 235,000 Commander XP
  • 200,000 credits
  • 3,500 Global XP
  • 10x Promotion Orders
  • 1x Insignia
  • 1x Commendation
  • 7 days of Premium Account
  • 375 doubloons
  • 1x Big Crate
  • 1x Japanese Commander crate
  • 1x Patch background
  • 1x Patch Symbol
Value of the rewards without the Admiralty Backing: 14,058 doubloons
Additional rewards you can get with Admiralty Backing (2,500 doubloons)
  • 45x Rare Boosters
  • 35x Epic Boosters
  • 16x Shadow Camouflages
  • 15x Type 1 Camouflages
  • 15x Type 2 Camouflages
  • 15x Type 3 Camouflages
  • 12,000 Global XP
  • 140,000 Commander XP
  • 1,300,000 credits
  • 25x Promotion Orders
  • 3x Insignias
  • 2x Commendation
  • 3x Big Crates
  • 2x Black Friday crates
  • 750 doubloons
  • Japanese Tier VII cruiser Azuma
Total value of the rewards with the Admiralty Backing: 64,800 doubloons
On December 6, we're switching our focus to the new Imperial Japanese destroyers (more on that matter in the next section!), and the main reward is Raizō Tanaka. While Takeo Kurita gives you artillery options, many newer players haven’t tried the Japanese destroyers at all, and Tanaka is a more universal Commander for both lines. The Admiralty Backing for the 40-milestone Campaign is 2,500 doubloons, but you get cashback of 1,250 doubloons at milestone 1.
Rewards you can get without Admiralty Backing for the Tokyo Express Campaign:
  • 25x Rare Boosters
  • 100,000 Commander XP
  • 100,000 credits
  • 1,000 Global XP
  • 8x Promotion Orders
  • 1x Insignia
  • 1x Commendation
  • 1x Commander crate
Value of the rewards without the Admiralty Backing: 7,857 doubloons
Additional rewards you can get with Admiralty Backing (2,500 doubloons)
  • 15x Rare Boosters
  • 25x Epic Boosters
  • 62,500 Commander XP
  • 500,000 credits
  • 5,000 Global XP
  • 22x Promotion Orders
  • 2x Insignias
  • 1x Commendation
  • 7 days of Premium Account
  • 1,250 doubloons
  • Japanese Commander Raizō Tanaka
Total value of the rewards with the Admiralty Backing: 27,090 doubloons

Alternative Japanese Destroyer Branch

The second alternate branch of the year is arriving! Destroyers Minekaze, Hatsuharu, Shiratsuyu and Akizuki—Tiers IV to VII, respectively—join the Japanese fleet and are available to research at your will! The split happens at Tier IV Mutsuki, which has to be researched first. These ships are a bit less focused on torpedoes, simply because of their lower torpedo count, but torpedoes are definitely still their main armament. However, the higher you move up the tiers, the more gunboat-like characteristics they display. They also have better anti-aircraft weaponry, which might become quite useful in the coming months. There are no Early Access mechanics this time, so there may be a slight bump in the destroyer population for the time being. Give the newcomers a try and be sure to share your honest opinions on any of your preferred channels.

Alternative Japanese destroyer branch
To support the new line, we're also adding a new skill that will allow you to switch playstyles somewhat on the destroyers. The Evil Sparks skill improves HE shell penetration but reduces alpha damage, so you can choose different approaches to how you handle your guns and use different shell types to your preferences.

Ranked Battles VIII

Ranked Battles Season 8

Let's not forget about our Tier IV ships! A great deal of time has passed since we've had a ranked competition at that tier, so we figured it’s probably high time to do it, considering that many more options have been introduced since the last time. This Season is going to be an extended one, and will take place from November 16 until December 14. Seeing how this is a longer Season, we have also boosted the rewards a little. Most notably, there's a Black Friday 2020 crate at the very end, plus several Commander items, doubloons, various containers, Premium Account time, and even Paint. You'll be able to check out the exact rewards once the Season starts.
Here are the basic rules for the Season, which are pretty similar to the previous one:
  • Any ranks earned in Season 7 equate to the number of stars you automatically receive at the start of Season 8.
  • Teams are comprised of 7 ships and are mirrored by ship type.
  • Divisions are allowed with up to two players in each.
  • There’s a limit of two destroyers per team.
  • A draw means a loss for both teams.
  • Win to gain stars, but still try to be the best on your team if you're losing, so as to save your stars.
  • The first player by XP earned in the losing team keeps a star, thus saving their current progress.
  • Upon reaching Rank 1, you can no longer play in the current Season.
  • The following maps have modified spawn locations for the new Season:
    • Strait
    • New Dawn
    • Shards
    • North
  • There are three leagues in the Season. Separations happen at Ranks 11 and 5.
  • There are 16 ranks, with the irrevocable ones being 16, 15, 12, 10, 5, and 1.
  • The final (Rank 1) rewards are credited at the end of the Season.
Give it your best shot and attain the coveted Rank 1! Please note: no cosmetic items will be credited during the Season itself, but we may credit them in the next Update.

New Bureau Projects

New Projects in the Bureau

At long last, we're introducing more Legendary-Tier ships in the Bureau. This time, it's two destroyers at once: Soviet Khabarovsk and Japanese Shimakaze. Khabarovsk is best suited to gun duels with other destroyers and even cruisers, being particularly sturdy for a destroyer and possessing possibly the best ballistics for her type. Shimakaze, the pinnacle of the Japanese destroyers, is all about torpedoes. Both projects are similar to previous Legendary projects in length and the amount of boostable Research Points. However, the ship and Commander requirements are a bit different.

Legendary destroyer Shimakaze

Shimakaze

Survivability
Hit Points: 17,900
Plating: 6–20 mm
Artillery
Main battery: 3x2 127 mm
Firing range: 10.7 km
Maximum HE shell damage: 1,800
Chances of causing fire: 7%
Maximum AP shell damage: 2,200
Reload time: 6.5 s
180-degree turn time: 22.8 s
Torpedoes
Torpedo tubes: 3x5 610 mm
Maximum damage: 21,367
Range: 8 km
Speed: 76 kts
Reload time: 131 s
Launcher 180-degree turn time: 7.2 s
Torpedo detectability: 1.8 km
Alternate torpedo module
Torpedo tubes: 3x5 610 mm
Maximum damage: 23,767
Range: 11 km
Speed: 67 kts
Reload time: 153 s
Launcher 180-degree turn time: 7.2 s
Torpedo detectability: 1.7 km
Maneuverability
Maximum speed: 39 kts
Turning circle radius: 690 m
Rudder-shift time: 3 s
Concealment
Surface detectability: 6.7 km
Air detectability: 3.3 km
Detectability after firing main guns in smoke: 2.5 km
Available consumables
1 slot: Damage Control Party I
2 slot: Smoke Generator I
3 slot: Engine Boost I

Legendary destroyer Khabarovsk

Khabarovsk

Survivability
Hit points: 22 500
Plating: 12–50 mm
Artillery
Main battery: 4x2 130 mm
Firing range: 12.3 km
Maximum HE shell damage: 1,900
Chances of causing fire: 8%
Maximum AP shell damage: 2,600
Reload time: 5 s
180-degree turn time: 9 s
Torpedoes
Torpedo tubes: 2x5 533 mm
Maximum damage: 19,500
Range: 6 km
Speed: 58 kts
Reload time: 100 s
Launcher 180-degree turn time: 7.2 s
Torpedo detectability: 0.6 km
Maneuverability
Maximum speed: 43 kts
Turning circle radius: 760 m
Rudder shift time: 11.1 s
Concealment
Surface detectability: 7.7 km
Air detectability: 3.8 km
Detectability after firing main guns in smoke: 2.9 km
Available consumables
1 slot: Damage Control Party I
2 slot: Smoke Generator I or Repair Party I (can be swapped out)
3 slot: Engine Boost I

Black Friday 2020

We're back for more Black Friday craziness this year with four more ships, no less! New ships and containers will be offered in the Store from November 16–30. You'll also have an opportunity to get a container by completing a special mission. The refreshed black fleet includes Mutsu, Indianapolis, Błyskawica, and Atago! Three of the ships will be available directly from the Store, while Atago is a low-chance drop from the new Black Friday containers. Other than the ships, you'll be able to get Shadow Camos, Insignias, Promotion Orders, Premium Account time, doubloons, credits, and Global XP. Should you pull Atago, she’ll come together with a personal mission to obtain a special flag. Other ships have flags available as well, but only as a part of a big package. Błyskawica comes together with her Commander, Jerzy Świrski, but only if you don't already have him.
Important note: the black ships are entirely similar to their regular counterparts, but have a dark Permanent Camouflage. They are incompatible with any Permanent Camouflages / Skins you may have for their regular versions, and are treated as separate ships. Another point is that Atago Black has significantly lower chances of being dropped than the other black ships.

Secondary Armament Improvements


New consumable: Enhanced Secondary Targeting
You've been asking us to improve the capabilities of secondary guns ever since we introduced the German battleships. We’re finally making that happen. There are several improvements within this Update, and they include a new consumable, a new skill, and a few improvements to existing skills. Keep in mind that, in order to inflict reasonable damage by relying on your secondaries, you’ll need to heavily invest in both your ship and Commander build, as well as get close enough to the enemy. However, the new consumable—Enhanced Secondary Targeting—will allow many battleships to make destroyers' lives significantly harder, should they wander too close. Now, let’s move on to the measures:
  1. Every battleship in the game receives two charges for the Enhanced Secondary Targeting consumable. Depending on the exact ship, this consumable either replaces something (planes for most) or is added to their arsenal in some cases (Vanguard). It works like this: your secondary armament becomes significantly more precise for 30 seconds, and it has a 180-second cooldown.
  2. Every brawling battleship Commander receives the "Properly Meticulous" skill. It reduces the reload time of your secondaries (by –5% to –15%) and prolongs the duration of the Enhanced Secondary Targeting consumable (by 10% to 35%).
  3. The "Porcupine" skill, which brawling battleship Commanders already possess, has received some small improvements: shell grouping now improves from 3%–12% to 5%–15%, while the maximum dispersion radius further narrows from 5%–15% to 7%–18%.
  4. The "Elbowroom" base trait of Franz von Hipper (used as the main inspiration for secondary builds) has received additional improvements: the shell grouping of secondary armament improves by 0.25% per rank, up to 5%.
As we're only gathering limited-use case data from the Supertest, it’s important that you provide feedback should you decide to go the secondary route.

Additional Balance Changes

The secondary improvement package is expected to have the biggest impact on the current metagame, but the results remain to be seen. Meanwhile, we wanted to tune the Legendary Tier just a tad.
  • Grosser Kurfürst's secondary battery range has been increased from 5 to 7 km to bring her more in line with other German battleships. While this isn't by any means a record range, it should still allow for secondary builds to be viable in some settings.
  • Alaska's survivability looked like it needed to be bolstered a little, so she has received a small boost for her Repair Party: 20% of citadel HP will now be restored instead of 10%, while the number of charges for this consumable has been increased from 2 to 3. Her Damage Control Party has also had its cooldown time reduced from 60 to 55 seconds.

Next-Gen Release

The Xbox Series X/S version of the game, which will be released before this update cycle is over, won’t support voice communication with other platforms (other than Series X and S) for some time. Crossplay will be supported right away, as it is currently.
Announcement about Legends on PlayStation 5 will follow soon!

Miscellaneous Changes

  • A weekly mission chain has been added for Legendary ships. It will allow you to earn five Promotion Orders.
  • The default Port has been changed to Nagasaki, full of blossoming sakura.
  • Any Lira you have left over will be exchanged for credits at a rate of 7,500 credits to 1 Lira.
  • Tabz will stay on your account until the next Update. The Store will have at least a single item to spend them on.
  • Any experience you accrued on your Rust'n'Rumble ships will be moved to USN Tier I Albany.
  • Premium ships Texas and Mutsu have been removed from the Ships tab. They will be available as components of various platform and/or in-game Store bundles later.
  • Some of the longer ship names didn’t fit the combat log, so they have been made shorter.
  • The "Reloader" ship trait description has been changed a little to make more sense.
  • Redeem the code MDK4JA0X5Y at wowslegends.com/code-redeemer to get a day of Premium and 2 basic containers.
  • We’ve improved the legibility of various Division tooltips that appear on the battle mode cards in the main menu.
  • Some of the personal patches previously appeared too large in the Tactical Map menu. Their sizes have been slightly reduced.

Fixed Bugs

  • Battleship Roma had two 13 mm spots in her deck armor that could be penetrated by destroyer shells, leading to cases where destroyers were able to score citadel hits on her. Those two spots have been reinforced (up to 100 mm), making citadels from destroyers only possible in cases of nigh-improbable ricochets.
  • Modification icons in the Ship Loadout menu could appear with a delay.
  • The Commander tab wouldn’t allow scrolling through nations after a particular sequence of actions had been performed with the ship filter and carousel.
  • Consumable stats were using different font sizes for anything that had a plus sign before the numerals.
  • Divisions comprised of Legendary-Tier ships sometimes weren’t able to start a battle if one of the players was scrolling through the ship carousel.
  • Several inadequacies in the notification sending logic have been fixed.
  • Unintended blurring could be present on the Campaign screen after a particular action sequence had occurred while a player was in a Division.
  • Hitting friendly ships with torpedoes will no longer be counted towards mission progression.
  • Mission tabs on the Battle Result screen could be pushed partly off the screen whenever there were too many ribbons and medals present.
submitted by TheSailingRobin to WoWs_Legends

Call of Duty: Mobile - September 9th

Call of Duty: Mobile - September 9th

https://preview.redd.it/r3gc1hfin7m51.png?width=800&format=png&auto=webp&s=f6919919ae4231899e5af49a07f8c1e22d0b4821
Greetings Call of Duty: Mobile Community! We made it to September 9th and that means it is time for yet another brand-new season of Call of Duty: Mobile! Season 10 is called The Hunt is releasing right now at 5 pm PT and that comes with a wide variety of new content. First and foremost, just because we like making new trailers every single month 😉, let’s take a look at the Season 10 release trailer:
https://reddit.com/link/ipsl45/video/a3k8akwkn7m51/player
We’ve seen many of you talking about how it feels like Season 9 just started and is already over, and we agree. It was a unique season full of unique content, fantastic character designs, wonderful theme music, and of course Gunsmith. It was our biggest update in COD: Mobile history and while Season 10 isn’t quite as massive of in-game update, it does bring with it one some stellar characters, like Mara, Makarov, and Mace, along with one of the most requested Call of Duty maps – Terminal!
https://preview.redd.it/civ0cfznn7m51.png?width=3815&format=png&auto=webp&s=890d0567918e61de9d0ff77047d3258025c71147
Of course there is far more going on than just than little snippet of information, so let’s jump into the update now! We’ll go over all of the details and as per usual please let us know if you are seeing any issues or have any feedback about all of this new content.
https://preview.redd.it/573d8u8rn7m51.png?width=800&format=png&auto=webp&s=60e12cc05104c66d62c13047749be73b157c7a52
Here is the full look at recently released events or those running until the end of the season:
  • 9/10 - 9/24 ~ Headquarters Mode (MP)
  • 9/10 - 9/27 ~ Terminal 24/7 Playlist (MP)
  • 9/10 - 9/17 ~ Boarding Pass Event (MP)
    • Play the new MP map Terminal, complete tasks, and acquire a variety of rewards
  • 9/10 - 9/17 ~ Carpe Diem Event (MP)
    • Complete a variety of Headquarters related tasks and grab Spec Ops 4 – Freight Train, new weapon camos, and more
  • 9/10 ~ Three New Seasonal Challenges released
  • 9/10 ~ Credit Store Update
  • 9/10 ~ New Monthly Login event begins
*All Dates UTC
Before we jump into everything and break down many aspects of this release, we would like to share our carefully and lovingly designed Roadmap that gives you a glimpse at what is releasing today and what more is coming throughout this season. Take a look!
https://preview.redd.it/gy3su4wvo7m51.png?width=1920&format=png&auto=webp&s=36c9ac7638f63781f6b23c7f70d8160f03aa17fe
We would like to specifically mention the Echo, a brand-new weapon. This automatic shotgun packs some serious power and can take down multiple enemies in a row as long as you are close enough to hit them with its full firepower. You can grab the base version and the Epic Demon Eyes blueprint in the BP. Check that new weapon out in action!
https://reddit.com/link/ipsl45/video/t4qa8vfcq7m51/player
Season 10 - Battle Pass The Hunt is here and with that brings a brand-new Battle Pass full of characters, weapons, blueprints, camos, and an insane amount of value. We know everyone here in the online community is generally pretty aware of this, but the Battle Pass is the cheapest way to acquire some of the best items in the game on top of the extra benefit of it providing enough CP to buy a new Battle Pass each month.
https://preview.redd.it/soyf6obes7m51.jpg?width=1920&format=pjpg&auto=webp&s=e65970c548abc7420b9fb562037a5e99442cf53a
Outside of that and the highlights listed above, here is the list of some of the main items you can find in the Season 10 Battle Pass.
Free Battle Pass
  • LK24 – Forest Floor (tier 4)
  • New Operator Skill – Equalizer (tier 14)
  • New Weapon – Echo (tier 21)
  • HS0405 – Forest Floor (Tier 31)
  • Calling Card – Forest Assault (tier 38)
  • Charm – Safety First (tier 46)
  • HG 40 – Forest Floor (tier 50)
https://preview.redd.it/o15l4kn3p7m51.jpg?width=1920&format=pjpg&auto=webp&s=462b13a25d94a3b7d680973bb5ac5c3720552619
Paid Battle Pass
  • Mara - Valkyrie (tier 1)
  • GKS - Scion (tier 1)
  • Charm – Black Widow (tier 1)
  • ICR -1 - Bloodline (tier 10)
  • Outrider - Amazonas (tier 12)
  • RPD – Carnivorous (tier 20)
  • Makarov – Splinter (tier 35)
  • XPR - Arachnophobia (tier 40)
  • Echo – Demon Eyes (tier 50)
  • Mace - Tombstone (tier 50)
  • Legendary Calling Card – Fatal Attraction (tier 50)
While that is just a quick synopsis, there are also so many other items available, including Battle Royale camos, an emote, an avatar, the Bloodline series of camos, and more. The Battle Pass is live now, so go take a look and start leveling through those tiers.
Headquarters Mode This classic Call of Duty Multiplayer mode is similar to Hardpoint, where it is a moving location on the map that you have to capture in order to score points for your team. However, while it is similarly strategic it does have quite a few key differences:
  • The Headquarters radio cannot switch sides once captured by a team, it can only be destroyed
  • While a radio is captured the team that captured it can no longer respawn
  • The goal is to be the first team to capture the radio, once it spawns, and to hold it long enough (for up to 50 seconds) to rake in the points for your team
This mode will be live for a couple of weeks, so make sure to try it out and let us know what you think! Lastly, if you are looking for some visual aids then you can get a glimpse of it all in action below.
https://reddit.com/link/ipsl45/video/d83twjnmp7m51/player
Terminal Map This beloved and fan-favorite Call of Duty: Modern Warfare 2 map has been one of the most highly requested maps for CODM and it is finally here! Fight through the tarmac, the departure hall, various indoor areas, or inside of the plane, each of which offers support for different playstyles.
https://reddit.com/link/ipsl45/video/sitf6xdsp7m51/player
At the start this map is available for Team Death Match, Domination, Search & Destroy, Hardpoint, 10v10 TDM, 10v10 DOM, and more. Of course, it depends on whether or not those modes are activated at this time, like 10v10, but it will be widely available.
There are a variety of different perks, loadouts, weapons, and options for taking on this unique map. If you are looking for any tips on how to dominate this one then we have a Terminal Map Snapshot blog post ready for you!
Hardcore Mode For anyone that has played any Call of Duty before this mobile version there is always a set of players who greatly prefer a mode that is fast, brutal, and rewards accuracy and strategy – this is Hardcore mode**.** This mode has many unique traits that make it perfect for those seeking a more realistic Multiplayer experience where every single bullet counts. Here are the main details:
https://preview.redd.it/werumbqvp7m51.png?width=1920&format=png&auto=webp&s=ac6fb091652b120991793f23521f64a3d7482e96
That’s right, friendly fire is on, there is a reduced hud, and it is much easier to die to a stray bullet. All Call of Duty titles handle friendly fire a bit differently, so with this mode you are able to teamkill twice and then any other friendly fire after that will become reflective, meaning it will do damage to you instead of a teammate. Keep your aim accurate friends.
Seasonal Challenges New season means new seasonal challenges! We have three out right now with four more releasing through the season. As per usual there is a lot to grab through these, whether it is Battle Pass XP, unique items, blueprints, and more.
Survival Kit This six-part seasonal challenge asks you to dive into Battle Royale and complete a variety of tasks focused around weapons, kills, and looting. This one has quite a few rewards, but it features an epic weapon blueprint, the HG 40 - Flytrap. Any items of epic rarity are not commonly found in seasonal challenges, so make sure to grab this impressively vine covered HG 40.
  • (Uncommon) RUS-79U – Pelt
  • (Rare) Spray – Night Terror
  • (Rare) HG 40 – Freight Train
  • (Rare) Venus Frame
  • (Epic) HG 40 – Fly trap
Master Operator This seven-part seasonal challenge has you jumping back into Multiplayer and specifically asks you to go dominate the playing field with operator skills. You’ll have to use five different operator skills to complete every task in this one, including the new Equalizer operator skill that can be found and acquired through the new Battle Pass. Check out the rewards:
  • (Uncommon) FHJ-18 – Plated Green
  • (Uncommon) M4 – Plated Green
  • (Rare) Calling Card – Camper
  • (Rare) M16 – Iridescent
Run and Gun This Gunsmith-orientated six-part seasonal challenge is Multiplayer focused and requires you to use various weapons with specific setups/attachments. While the tasks themselves are relatively simple, you’ll need a variety of weapons at least somewhat leveled up to complete every single task. The main rewards for this one are:
  • (Uncommon) J358 – Pelt
  • (Uncommon) GKS – Pelt
  • (Rare) Spray – Charge
  • (Rare) GKS – Freight Train
Check out each subsequent weekly community update for the details on each next batch of seasonal challenges!
Pine Map We have another new Multiplayer map coming out later in the season and this vegetation heavy map is called Pine! This close quarters map is suited primarily for Gunfight and 1v1 mode. It will be available later on this season on September 25th (UTC). Keep an eye out for more info on it around then.
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BR Class – Hacker Another new piece of content coming out later this season is a Battle Royale class, the Hacker. This class gives you the ability to become extremely annoying to your enemies as you prevent them from using equipment, disable their minimap, and various options that generally make life harder for them.
The two main abilities are Ice Pick, the primary, and Hard Wired. Ice Pick blocks out the minimap of any nearby enemy and stops them from using any gadget. Hard Wired on the other hand makes it difficult for enemies to negatively affect your minimap. See that new class in motion on our CODM YouTube page (we can only post so many videos per Reddit post).
You’ll be able to find this one in an event called Technogeek that should be releasing on the tail-end of the season. Keep an eye out for more news on that as we get closer to October.
Overkill Perk A few updates ago we added perk called Overkill into the game but we’ve yet to unlock it. As a result many people have been asking after each update ‘when will Overkill be released?’ Well, the simple answer is not yet. The more complicated response is that we don’t think it is ready yet, especially after Gunsmith entering the playing field and changing how nearly everything works with weapons.
We see the desire for this perk and we will absolutely call it out as soon as we know when it is going to be released. Just hang tight and please accept that we haven’t released it yet for good reasons.
Credit Store Update The last piece of new content we would like to highlight for this Season 10 release is the first credit store update, which also releases today. This credit store update is all focused around weapons alongside one scorestreak. Check it all out in-game now and here are all of the items that were added:
  • (Uncommon) M21 EBR – Undergrowth
  • (Uncommon) UL736 – Nightfall
  • (Rare) HVK-30 - Lattice
  • (Common) Cluster Strike Scorestreak
  • (Epic - Blueprint) BK57 – Nuclear Fallout
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Bug Reports While normally we don’t do this during an update or Season release post, there is one issue we wanted call-out here due to players frequently reaching out about it.
Event Reward Issues Over the weekend and into the start of this week we’ve seen players reaching out about issues with two events: 10 Men Regiment and Survival Skills. The issue popping up with both events is that some rewards are not collectable despite the tracker being filled up. This is clearly shown on the events page for each. Here is an example:
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The last reward there, despite this event progress tracker being completed it, is not collectable. There is a similar issue with two rewards in Survival Skills. We are working on both of those and investigating options to get rewards to those who are encountering these issues.
Just hang tight for now and keep an eye out for news on all of that. Lastly, thank you to everyone who has been reporting these issues and reaching out in ever corner of our community sphere. We have tried to convey this message everywhere we can, but please do share this with others.
Support Options Lastly, we’ve mentioned multiple times how important it is to report any bugs or issues you are seeing with new updates so please make sure to reach out through any of support channels. While we do see and report bugs through community channels, it is generally only large and clearly identified issues while our player support teams can go through all kinds of reports and in a much more detailed way. Here are those main channels:
Final Notes The next season releasing after this one will be during our Call of Duty: Mobile anniversary month and there will be a lot going on then, but for now enjoy Season 10: The Hunt and all of the brand-new content releasing for it throughout the season! There are still many different events on the way, different modes, different playlists, and so many rewards to grab new rewards (like a perk called High Alert), like another marquee seasonal event similar to Finest Hour.
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We are 11 months into the first year of CODM and we cannot thank you enough! There have been many members of this community that have been here since the beginning, whether they are content creators, community leaders, or one of the tens of thousands of community members. We are continuously humbled by this support, by the size of the community, and by the creativity, kindness, humor, and passion you all exhibit every single day.
Thank you all and enjoy the 10th season of Call of Duty: Mobile!
-The Call of Duty: Mobile Team
submitted by COD_Mobile_Official to CallOfDutyMobile

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