Counter-Strike: Global Offensive - Steam Community
Instant access to millions of Study Resources, Course Notes, Test Prep, 24/7 Homework Help, Tutors, and more. The California Instruments i-iX Series II AC and DC power source is capable of handling complex applications that have usually required multiple instruments. SlaveID 1 Start Add 0 Register qty 20 Sample Rate 1000 DataType Reverse Thanks in advance: How to solve this error? In order to meet the Volkswagen Commercial Vehicle Approved Used programme requirements, all vehicles are inspected and certified by our trained Commercial Vehicle.
Owner's Manuals and Parts Diagrams – Crosman
Counter Strike Game Servers from $/Private Slot! To become a pro, you need the settings of a pro. KuCoin is the most advanced and secure cryptocurrency exchange to buy and sell Bitcoin, Ethereum, Litecoin, TRON, USDT, NEO, XRP, KCS, and more. This can lead to deranks and a lot of frustration to dedicated players.
Activation code steam Community: : Counter-Strike: Source: : Achievements
Hacks, Call of Duty Hacks, Gunz Hacks, Quake LIVE Hacks, WolfTeam Hacks, America's Army Hacks, Battlefield 2/2142 Hacks, Battlefield Heroes Hacks. Street View - View and navigate within street-level imagery. Ensure that you have declared a div element in which the map will appear on the screen. As a separate game, Counter-Strike appeared in 2020, and as a stand-alone product, Counter-Strike came out on Steam on November 8, 2020.
Hack play Critical-Strike Offensive Portable, a free online
Favorited Favorite 1. MicroMod Data Logging Carrier Board Hookup Guide October 21, 2020. $1000$ [Counter-Strike 1.6] [Maps] navigate here. Backup basic best crosshair blackscreen callout callouts cfg cl_interp commands counter strike global offensive counter strike global offensive blog crosshair crosshair generator csgo cs go ec1-a economy fps game capture game mode game settings gear hud ie 3.0 in game settings map mats meta microsoft monitor hertz mouse mouse pad nvidia obs obs studio performance practice pro crosshair review. Download SAGA GIS for free.
Counter-Strike: Source Achievements - Counter-Strike Wiki
Model 4000, Vinyard Tractor, Diesel, Independent 540 – 1000 the next part is: 0F2B I assume this is 1970, June 2, Day Shift My dealer told me that this Ford 4100 tractor is a 1980 model, but it has a generator instead of an alternator, 3 cylinder deisel. Do you need the best or new CS: GO skin? Movie Review Data This page is a distribution site for movie-review data for use in sentiment-analysis experiments. Get all the details of your device in the user manual.
Key generator gTA 6 news and rumors: when will Grand Theft Auto 6 be
Another words only admins will be able. Latest data provided on 23 November 2020. New Steam models "ct" and "tt" more beautiful and high. We are always recruiting, and welcome new members daily.
Government Scientific Source
Library OPAC (Online Public Access Catalogue. Earth view - Click the Earth button to view 3D imagery and terrain from Earth on Maps that you can zoom, pan, and tilt. A Counter-Strike 1.6 (CS1.6) Map in the Fun Type category, submitted by paulus33. Counter-Strike: Source Nexus - Mods and Community.
- Counter Strike: Source - G.I. Joe CT - Free Download
- Counter-Strike Condition Zero - PC Review and Full
- Free Key Generator download
- Common Error Codes – Guild Wars 2 Support
- S S Motors Fuels Ltd, Chatteris
- 2020$ [Counter-Strike: Source] [Maps]
- Generate Serial numbers - Random Code Generator
- Fortnite Maps - Discover Fortnite Creative Map Codes
Serial key counter-Strike - Free Maps and Mods!
Java Mini & Major Projects – 1000 Projects. Counter-Strike GO; Counter-Strike Source; Garry's Mod; Half-Life 1; Half-Life 2; Killing Floor 2; Left 4 Dead; Left 4 Dead 2; Rust; Team Fortress 2; Team Fortress Classic; Free boost; Widget; CS 1.6 master; Maps. Yamaha CT2 175 Exploded View Parts List Diagram Schematics HERE. Available as manual or programmable.
Steam Keys, Origin Keys, uPlay Keys, PC Games, Time Cards
From easy craft ideas to origami-style 3D models – bring the paper fun into your daily life and add personalise with the editing function. NME brings you the latest music news and reviews, along with music videos and galleries, plus band features, blogs on your favourite artists, concert tickets, competitions and more. This forum is for everything related to Hacking and Cheating in CounterStrike Source, including. All Android app templates contain complete Android Studio projects and can be easily compiled with Android Studio.
Key counter-Strike: GO - Xbox Games Store
1000 C# Programs With Example Code and Output. Join our Discord to chat! Joe Counter terrorist skin for CS: S. Blackwire 3200 Series with Plantronics signature audio provides top notch features at a price.
Counter-Strike 1.6 maps, download, CS 1.6 maps search
1000 map cs source hack. CS: GO Steam Launch Options. AWP Spawner Server Tools & Plugins. Online: 1'266 maps, 5'116 servers & 42'196 players Maps in database: 48'317.
Maverick M4A1 Carbine - Counter-Strike Wiki
Avaya 1140E IP Deskphone User Guide. Probably the best case opening website in the web. GAMETRACKER Servers Teams Profiles Games: QUICK LINKS Members Area Search Report a Bug Forums: SPONSORS Cheap Ventrilo Hosting Host Battlefield 3 Servers Rent Game Servers Advertise. The process of finding and fixing bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs, and since the 1950s, some computer systems have been designed to also deter, detect or auto-correct various.
Activation key niP gets its 1, 000th map win in CS: GO by eliminating
Interested in making content for CS: GO? In this guide we will go through the optimal mouse settings for Counter-Strike: Global Offensive (CS: GO). Free shipping & returns. Sadly I couldn't find the original creator of the map.
|1||York Maps & Guides - Visit York||50%|
|2||List of CS: S Cvars - Valve Developer Community||13%|
|3||Steam Community: : Guide: : All CS: GO Console Commands||11%|
|4||Cisco Meeting Server 1000||86%|
|5||Swords and Sandals 2 Hacked||73%|
Free Online Barcode Generator
Public server Map: de_mirage_go Players: 3/10 Country: Port: 27299 Statistics: Yes Average skill: 4895 Average ping: 67 Connect to server. Mackie products have been making music across a wide-range of applications since our founding in Woodinville, WA in 1988. Cs 1 6 Maps - Free downloads and reviews - CNET Download.com https://globalbeatschool.ru/crack/?key=1074. This is a collection of all the official maps made for Counter-Strike that weren't included in the final release, from the very first betas to CS 1.5.
A Guide to What Carried Me From Silver III to Platinum III: Kayle Support (In-Depth)
Runes: Arcane Comet, Manaflow Band, Transcendence, Gathering Storm, Zombie Ward, Ultimate Hunter
Items: Frostfang, Ardent Censer, Ionian Boots of Lucidity, Hextech GLP-800, Twin Shadows, Nashor's Tooth,
Runes:Primary Tree: Sorcery
Keystone: Arcane Comet / Summon Aery
Arcane Comet is my personal preferred Keystone. With your Q slow guaranteeing the hit on it, it's simply better poke than Aery and scales much better into the lategame due to the interaction it has with your fire waves. However, in tough matchups against damage-heavy lanes feel free to take Aery for the extra shielding, or for the more guaranteed E poke if you aren't confident in being able to land your Q. I typically take Aery whenever I see an enemy double mage botlane, but Comet in every other matchup.
Primary Tree Subrunes: Manaflow Band / Nullifying Orb, Transcendence, Scorch / Gathering Storm
Manaflow Band is my personal preference, as if you can land your Qs well it really helps with Kayle's mana-hungry earlygame. Due to the built-in refund on Kayle Q, if you land one with Manaflow Band up you get almost all of your mana back, and even a net gain if you nail both enemies. Nullifying Orb is also a valid pick, especially if you find yourself up against the ever-more-common double mage botlane.
Transcendence is almost completely necessary, at least for me. Celerity only affects your W, which, while strong, has a 13% uptime with no CDR and a 22% uptime with 40%. I also cast W pretty much on cooldown in lane for the sustain once I get a couple mana regen items, meaning the tactical movement speed increase is not often useful. Absolute Focus is mediocre early and gets outscaled by Transcendence with only 10% overcapped CDR, while this build hits up to 50%- a whopping 100 free AP from one rune, increased to 140 with Deathcap passive.
Scorch is a useful tool in the earlygame and helps keep you relevant against other poke supports or bully melee supports. I do sometimes take Gathering Storm into matchups like Soraka, Janna, and Braum, which are difficult to get kill pressure on early, to outscale them harder lategame.
Secondary Tree: Domination / Precision / Resolve
Domination: Zombie Ward, Ultimate Hunter
I go Domination fairly often, as it's the best utility and supportive tree for Kayle (which I find ironic, given the name).
Zombie Ward is a very useful tool for Support Kayle, even more some than it is for most supports. Lategame, you have so much synergy with your items that you'll need a full 6 item slots, meaning that when you buy sweeper you don't have a warding item anymore. Having Zombie wards helps to mitigate that, giving you a free ward at Baron / Dragon whenever you clear the enemy ward there.
Ultimate Hunter is an absolute must-have as well. 25% additional Cooldown Reduction for your ultimate is important for having it up in every fight early and late.
Precision: Presence of Mind, Legend: Alacrity
Precision is for the lategame. I take it into passive enemy lanes or when I see that the enemy team is locked into scaling for the lategame, meaning I'll have time to get value out of the Precision runes.
Presence of Mind does a similar job to Ultimate Hunter. A 160 second cooldown on your ultimate earlygame is crippling, so getting a full 40ish seconds of refund on your ult cooldown on every takedown is incredibly useful. In the lategame, where your ult is more likely on a 48 second cooldown, you'll often have to use it to save a teammate from getting caught out, and Presence of Mind reduces the window of time where you and your ADC are vulnerable to assassinations.
Legend: Alacrity takes a long time to stack up as a support who doesn't kill minions, but the mid-late teamfights and clearing waves will get the job done. The attack speed is invaluable, as there is a great shortage of supportive AP items that give attack speed, but Kayle scales well with that stat.
Resolve: Bone Plating, Revitalize
Resolve is the choice into a nasty earlygame lane. I take it into lanes like Pyke, Brand, or Swain, who have a lot of early kill pressure with their combos.
Bone Plating is good for surviving the aforementioned combos. Not much to say on this one, except be sure to play around its cooldown if it gets taken down.
Revitalize helps sustain early, and the extra clutch healing on low health targets is excellent for saving your team both early and late due to the percentage based increase.
Rune Stats: 10% Attack Speed, Adaptive Force / Resistances, Health / Resistances
The 10% Attack Speed is weak pre-6, but from level 6-onwards it's incredibly useful for all-in DPS and lategame teamfight damage, considering the lack of attack speed options for a supportive Kayle build. 9 Adaptive force helps you poke better and heal better, so it's a good choice. I will swap it out for resistances if the enemy is running a Pyke or double mage botlane, as the value you get out of double armor or double magic resistance runes is increased in those situations. If the enemy lane is more passive or split between damage types, simply taking health in the final slot is probably the best bet.
Skill OrderI always start Q -> W -> E, for fairly obvious reasons.
Skill maxing on the other hand can go one of two ways:
Against melee supports or passive supports like Soraka / Janna, I max Q. The ability's damage scales up from 70-250, 35 per level, so it's very decent poke if maxed. The slow also scales up, meaning it's an effective tool for disengaging or chasing as well, and it has a deceptively large AOE hitbox. Finally, the mana refund on it is 100% if you hit both enemy botlaners, or 50% against only one, making it relatively spammable- altogether a solid ability to max.
If you're up against a poke-heavy lane, maxing W is probably the way to go, as the heal is nothing to scoff at. It's significantly better than even a Soraka W as it hits both you and your target, instead of harming you. The movement speed buff is also good to help your ADC dodge skillshots and get your jungler in for ganks.
Note: I was initially tempted to max W into kill lanes with supports like Pantheon, Leona, Blitzcrank, and Pyke. DO NOT DO THIS. The heal and movement speed are not enough to get you or your ADC out of trouble, and your best bet is to poke down these melees with your maxed Q, getting them low enough that you can kill them if they go in. Don't overextend and get caught, but if they ever walk up to proc relic shield, Q them or a minion in front of them.
Items:Starting Items: Spellthief's Edge and two pots
I start Spellthief's Edge in 100% of games. The AP scaling on it helps you with poking and healing, which are your main jobs, and it doesn't require you to put yourself in harm's way like relic shield and ancient coin do.
Early Buys: Frostfang, Ardent Censer, Boots of Mobility / Ionian Boots of Lucidity
On first back, I'll upgrade to Frostfang but never to Remnant of the Watchers (the health is not very useful and +1 ward slots is also nothing special). I typically have enough gold for at least two Faerie Charms as well, maybe even a full Forbidden Idol, which is great mana regeneration and cooldown reduction to allow you to start spamming your W on cooldown.
Boots of Mobility are typically useful on most supports for vision / offensive roams. I'm personally not a huge fan because I think Kayle's early roams are a lot less useful/safe than some other supports due to her lack of early burst damage and escapes. However, for more experienced supports or coordinated play, I think Boots of Mobility are still a decent bet, especially if you're even or ahead in lane.
Ionian Boots of Lucidity are another option that I take in situations where you're less incentivized to roam- so mostly against scaling enemy comp or situations where neither jungler has early dragon pressure. The early CDR gives you more ability spam and gets you towards that Transcendence 40% threshold that starts giving you huge returns on stats. Overall these are better in lane and in teamfights, but don't give you the same map playmaking potential as Boots of Mobility.
Ardent Censer is something I buy even on full AP midlane Kayle. It gives you and your target attack speed and on-hits, which you can abuse more than any other support, and the heal percent is doubled as well due to your heal hitting two targets. The Ability Power, Cooldown Reduction, and Movement Speed are all also great stats, and best of all, the item is C H E A P, making it a great buy in the earlygame while your gold income is stunted.
Midgame Buys: Hextech GLP-800, Twin Shadows / Shurelya's Reverie / Athene's Unholy Grail, Nashor's Tooth
There's no specific necessary order to these purchases, but I typically go for the GLP first to get more value from the Lost Chapter in its build path. The stats are once again great on Kayle, it has helpful Transcendence synergy, and the active is great for kiting back enemies, slowing down enemy tanks and juggernauts from getting to your ADC, or catching enemies out for easy picks.
Twin Shadows, Shurelya's Reverie, and Athene's Unholy Grail are interchangeable. Twin Shadows is my go-to, good for catching enemies out, revealing stealthed enemies, and generally outrotating people with the movement speed. It's a good buy when even or ahead.
Shurelya's Reverie is extremely cheap and gives health, making it a decent buy when behind, and can help disengage or engage fights with the active. It's a good buy when even or behind, and the health is more reliable than the movement speed of Twin Shadows or the magic resistance of Athene's Unholy Grail.
Athene's Unholy Grail is a good buy into those pesky double mage botlanes or against fed enemy poke mages in general. Due to your sheer damage you'll probably get the maximum passive bonus on every W. It also has some synergy with Ardent Censer and your frostfang due to the mana regen scaling. Overall, it's a pretty good item on Kayle, but I prefer the proactive power of Twin Shadows over the generally more reactive Athene's Unholy Grail when I'm ahead enough.
Finally, at this point you should already have hit the 40% CDR cap, so buy a Nashor's Tooth. This is what gives you a huge amount of raw damage in mid-to-lategame teamfights, and it gives an impressive 120 AP with Transcendence scaling. The On-Hit is very helpful for your dps as well, even more scaling with that huge AP total you're building up to.
This is about where roughly 60-70% of my games ended, at around the 30-35 minute mark. At this point I was dealing comparable damage to the enemy ADC and providing a huge amount of utility, already having outscaled whatever support the enemy locked in. However, in the games where we went longer, I moved on to bigger and better things:
Lategame Items: Rabadon's Deathcap, Lich Bane
At this point you'd already your 6 item slots full. I typically sell my Frostfang for a Deathcap (like a true support player), as at this point you're taking about equal CS to your ADC and clearing waves, as well as getting big gold in teamfights and jungle camps. Deathcap is unbelievably useful in any situation, as it ramps up your damage, healing, movement speed buffs, and burst to insane levels.
Finally, in the super long-haul games, I'll opt to sell my boots for Lich Bane. 7% movement speed from both Ardent Censer and Lich Bane, with a potential 7% more from Twin Shadows, mean you move fast enough already to not have to buy boots, and your ridiculous movement speed boost and 3 separate multi-target slows make you safe enough without your boots. The 50% AP scaling damage proc on spellblade is absolutely bonkers considering the raw AP this build gets up to, and the grant total 100 AP (with Transcendence scaling off its CDR) makes Lich Bane a perfect item to finish out the build with.
Some Fun Full Build Stats:At this point, with blue buff and no other temporary buffs, this build has a grand total of 910 Ability Power. This means your basic attacks deal an additional 263 magic damage on-hit, plus an additional 263 AOE magic damage from your fire waves, plus an additional 152 magic damage from Nashor's Tooth, plus an additional 20 from Ardent Censer- a total of almost Seven Hundred bonus magic damage on hit.
Her attack speed numbers: a base of 0.667 + (25% from levels + 50% from Nashor's + 30% from Ardent + 30% from Zealous Passive + 10% from Rune stats). This totals up to roughly 1.4 attack speed lategame, meaning your DPS with only basic attacks is (92.5 Base AD + 698 Magic Damage On-Hit) * 1.4 Attack Speed = 1106 Damage per second. This gets even higher if you took Precision with Legend: Alacrity.
Your Q is an AOE nuke for 705 damage with an attached 50% slow and 15% ArmoMR shred to enable every other member of your team.
Your W heals you and an ally both for 498, for a total of almost 1000 healing on a 9 second cooldown, with an attached two-person 113% movement speed boost- ridiculous peel for your ADC, and enough to save them from anything but immobilizing CC or instant oneshots.
Your E will deal 30% of its target's missing health, making it a pretty extreme execute that also deals even more AOE damage.
Your ultimate by now is on a 28 second cooldown with Ultimate Hunter and 40% CDR. If you use to to save a teammate from being picked, the enemy only has a 25 second window to capitalize before you have it up again. It will be up for every single fight and in some extreme cases might be up twice in one long extended teamfight. It also deals 1228 AOE damage, meaning if the enemy team gets caught out you can hit them with more AOE damage than your average Orianna shockwave.
Your items also grant huge utility and scale with ability power. Your Hextech GLP-800 will deal a respectable 382 AOE damage, and your Lich Bane proc hits for an additional 524 magic damage on your spellblade autos.
Finally, your Arcane Comet that helped you out with earlygame poke is now a monstrosity in these teamfights. Each comet proc deals an additional 282 AOE damage, and it procs and reduces cooldown off of your fire waves, meaning hitting 9 enemies with fire waves will refund the cooldown. That's four autoattacks that hit 2 enemies, 3 autoattacks that hit 3, or 2 against 4-5, meaning this rune becomes a highly respectable AOE sustained damage source.
General In-Game Advice:Mechanical Tips and Tricks:
I do not pretend to be the greatest mechanical Kayle player of all time or anything like that, but here's some basic things I've picked up:
1) You can Q the minion wave and catch the enemy ADC with the deceptively long and large AOE. Be careful that you don't deal too much damage and push the wave in if your ADC is trying to freeze/avoid pushing.
2) If you or your ADC are caught in CC of some sort, save your W for the end of the CC, as the speed boost is good to get them out.
3) I know I've mentioned casting W on cooldown in lane a lot in this guide, but be sure to make sure it's not not on cooldown when the enemy Hecarim shows up mid-river with ghost, predator, and Youmu's Ghostblade up. The speed boost is your absolute best chance to get back to your tower before you get oneshot.
4) Against instant oneshot assassins like Rengar or AP Malphite, (for me personally) my reactions are not quick enough to identify their target and move the mouse to that target + ult in the time it takes for the enemy to jump and oneshot. As a result, I need to pick a target and hover over them (Rengar's Hunt marker makes this easier) to guarantee the protection. This is typically my ADC earlier in the game and myself much later, but it varies based on who is in the most dangerous positioning, who is the most threatening to the enemy team (and therefore who they're most likely to target), etc.
5) Against the more common "Delayed-Burst" assassins like Evelynn, Fizz, and Talon, timing is everything. You have to wait the proper duration for their setup (Eve mark, Fizz R, Talon R), and ult towards the end of it in order to deny them all of their burst combo and prevent them from simply waiting out your ult.
6) Pre-6, you should only be looking to Q enemies for your poke damage. Make sure both Manaflow Band and Arcane Comet are up to maximize your poke efficiency.
7) My typical Post-6 trading combo in lane is Q -> AA -> E -> W out. Overstaying will probably lose you the trade due to your mediocre sustained damage pre-11 without much AP.
8) If you build Twin Shadows: it gives True Sight, meaning you can use it to get Akali / Kha'Zix / Shaco or anyone else using stealth as their defense. Be sure to burst them down during the short reveal duration, though.
9) Your W speedboost lategame is ridiculously strong, sometimes stronger than the heal. If the enemy tank dives in to your team for an engage, you can W yourself and your full health juggernaut toplaner to reposition- you get out of the tank's effective range asap, your Illaoi practically dashes onto the enemy backline.
10) Lategame, if the enemy doesn't have an assassin or diver (unlikely, but possible), you can look to use your ultimate as a more offensive tool. Tossing an ult on your Wukong / Rengar / Malphite who then goes in on the enemy backline can help them kill 2-3 enemy carries and keep them alive through the process.
11) One final tip for the ultimate: waiting and casting it on an ally that has been chunked to low hp by an enemy combo is one of the worst ways you can use it. Sure you've saved that teammate, but unless they're a Vladimir they're out of that teamfight regardless and your ult probably only blocked a couple hundred damage from an enemy team that already blew their cooldowns.
12) What I've noticed actually makes this whole build come together is something unexpected on a support: Post-11, your waveclear is amazing. This is important because even though you are admittedly somewhat weak earlygame, you can delay and delay and delay like season (3? 4? 5? Can't quite remember) Ziggs until you scale up. Outside of Herald and dBaron, I haven't seen any enemy comps able to successfully siege you without a 2 man advantage, and your ult is amazing for towerdives. Unless your Ezreal / Jhin / Vayne are absolutely starved for CS, you should feel free to Q-AA-E those waves and prevent enemy pushing.
Matchup DiscussionKayle Support has been viable in almost all of the games I've played, but certain lanes are harder than others. For the sake of simplicity, I'll be including only common or notable ADC and Support champions in the matchups segments, starting with atypical special lanes and then moving onto a champion-by-champion discussion of matchups:
Non-Standard Lanes: I will discuss double support, Yuumi-Melee, double-mage, and Assassin Lanes here.
Double Support: As long as the supports are actual supports like the infamous "Sona-Taric" strategy, you are completely sound. They have no kill pressure without their jungler, so you should poke either for the gold (if they have a lot of sustain) or the kill pressure (if they do not). Lategame teamfights can be difficult if the enemy team plays well around all the protective power but your sheer AOE damage output, coupled with that of your ADC, should be enough to counter.
Overall, your best bet in this situation is to farm and scale, zoning them if you can but accepting that their sustain and CC can be enough to protect them early.
Yuumi-Melee: Yuumi-Melee lanes usually involve a lot of passive play on the part of the Bruiser early on, followed by difficult-to-escape engages and damage output later. Dodging Yuumi Q is difficult but possible if you time a W + sidestep, but that's more important later in the game when Yuumi Qs are actually threatening. The Bruiser becomes incredibly difficult to kill and deals a very large amount of damage thanks to his Yuumi
They can be dealt with through your multitude of slows (against juggernauts like Garen), your raw DPS (against fighters like Irelia), or your ultimate to deny their potential to focus down a target (Yuumi-Assassin). Ultimately this can be slightly difficult to deal with due to your lack of hard CC, but lategame you outscale them just as you outscale everyone else.
Double Mage: This can be painful earlygame, especially against coordinated enemies. There's a reason I included several optional runes, items, and skill orders specifically to deal with this strategy, and that's because their effective range and kill pressure in lane is something you can never truly deal with. In the chaos of teamfights your odds are better at getting to them, but in the laning phase your only option is to dodge, go for very safe poking opportunities, and let them push. If they do land a lockdown on you or your ADC, you must blow an ultimate or give over a kill, and they may be able to 2v3 you and your adc and jungle if they're ahead enough.
If I could ban this, I would, but the massive number of possible double-mage botlane combinations make target banning this impossible. However, there are two saving graces: firstly, your tanks (if you have any) will be incredibly difficult for them to deal with lategame considering their lack of a real ADC, and secondly, you can lock in Kayle and they will not assume Kayle support and counterpick (especially true for me as I ban Yasuo).
Assassin Lanes: As shutting Kayle down early is the enemy team's best bet, it should come as no surprise that assassin lanes are not favored for Kayle pre-6. Post-6 with ultimate, you can bait out their hard engage and then ult their target, turning it around on them afterwards while their cooldowns are not there, but pre-6 you need to avoid their engage or lockdown at all costs.
This is not quite as painful as double mage, as your level 6 range should give you some breathing room and you can poke them down safely as long as you respect their effective engage range. However, any mistake can and will be punished here and the earlygame will be difficult. Lategame, though, most assassins have to hard commit to get kills, and your ultimate is an easy and effective punishment.
Normal Lane Matchups: These are separated into two groups, Support and ADC, with each group being split into three: Tough Matchups, which are difficult but not impossible to win, Skill Matchups, which can go either way or are equally favored at different game stages, and Easy Matchups, which are heavily favored for you and require unusual circumstances or mistakes to swing in their favor.
Tough Matchups (Support): Swain, Leblanc, Morgana, Lux, Vel'Koz, Bard, Brand, Zyra, Xerath
These picks are not particularly vulnerable to your poke- in fact, you have to land your Q almost every time and dodge their abilities in return to outdamage them in early laning. Most of them also have some form of setup CC that is essentially a guaranteed kill if you get hit by it, so you absolutely have to dodge every single one of those. These supports also don't fall off particularly hard, put post-6 you at least have a tool to prevent them from oneshotting you or your chosen ally. These lanes will boil down to whether you and your ADC are capable of dodging their initiation and simply outscaling them.
Skill Matchups (Support): Blitzrank, Leona, Pyke, Nautilus, Rakan, Thresh
These picks are similar to the ones above, but less troublesome due to being generally melee and therefore easier to poke and easier to avoid. The same rules of avoiding early fights and outscaling them apply, as well as the matchups being determined entirely by you and your ADC's ability to dodge their initiation (Pyke Q, Leona E, Nautilus Q, etc.). You have no hard CC peel for your ADC, I've found that your best bet if they do land an engage is to use Q/E (and post-6 autoattacks) to try to zone the enemy ADC until the CC wears off on yours. Also be aware that your ultimate is likely on a longer cooldown than that of these guys', so in the extra downtime you need to play extra safe.
Easy Matchups (Support): Soraka, Janna, Lulu, Braum, Nami, Taric, Sona, Alistar, Yuumi
These lanes are easy due to the enemy supports having far less kill pressure. Their game plan is probably the same as yours- poke a bit and keep their ADC alive. The difference is that you outscale them on a ridiculous level and will be worth two, maybe three of them in the lategame. If they play the lane normally and you and your ADC respect their damage and range, you should simply get stronger and stronger than them. If they try to play extra aggressive and make mistakes, punish them, but even if they play perfectly and as aggressive as they safely can, there's not much they can do to stomp you earlygame (with the exception of some earlygame lane bully ADCs).
Tough Matchups (ADC): Yasuo, Draven, Miss Fortune, Caitlyn, Lucian
Each of these have high earlygame damage and kill pressure. Poking them is dangerous, especially if they have a good support to enable them, and they can follow up on the CC of most Tough Matchup and some Skill Matchup Supports in order to guarantee those kills. At the moment, Yasuo is my permaban, as his Wind Wall is an absolute nightmare to deal with in lategame fights and his earlygame mobility and powerspikes are unfun to deal with. This is probably more of a personal thing and may not be optimal, but the amount of enjoyment Yasuo sucks out of the game for me makes playing against him not worth it.
Your best bet against these matchups is to play safe early and only fight with jungler there, as their raw early damage is difficult to stop, and then to oneshot them lategame.
Skill Matchups (ADC): Jhin, Kog'Maw, Vayne, Kai'Sa, Ashe, Jinx, Corki, Twitch
These are the ADCs without as much raw early kill pressure. They can still be nasty if their support lands good setup (what ADC isn't?), but without that setup you should be relatively safe from them while pre-6. These are skill matchups for one of two reasons: decently strong laning and kill pressure (not enough to hit Tough Matchups but still something to be feared), or enough lategame defensive options like invisibility or raw range to be able to survive and outplay you lategame.
If the enemy Vayne or Kai'Sa is skilled, they can 1v1 you late- be wary and don't go for the Q-AA-E oneshot unless you know their invis/dash is on cooldown. For the long-range ADCs, you need to either respect their range and kill their frontliners / assassins first, or look for an opening to W in and kill them before they delete you.
Easy Matchups (ADC): Kalista, Xayah, Sivir, Tristana, Ezreal
All the marksmen in this tier are not threatening enough earlygame and/or vulnerable to being instantly deleted by you late. Several of them benefit from raw mobility keeping them safe, but outside of your Q none of your burst damage is dodgeable. In addition, Kalista in particular may have strong early laning but the slow on your Q and slows on your active items absolutely gimp her damage output due to the stupid interaction slows have with her attack speed.
Your best bet in these lanes is to either bully with poke if they have a weak support, or to simply play safe, which is easier in these matchups and still allows you to step up for poke opportunities and stay relevant on gold.
If you made it this far, thanks! I appreciate feedback of any kind, as I'm not purporting to be the ultimate authority on building Kayle and there may well be a more optimal list I'm missing!
BF OSD flashes 0.0v when battery is plugged in
board_name IFLIGHT_SUCCEX_E_F4 manufacturer_id IFRC
# name: SL5
# resources resource BEEPER 1 B04 resource MOTOR 1 B00 resource MOTOR 2 B01 resource MOTOR 3 C09 resource MOTOR 4 C08 resource MOTOR 5 B06 resource MOTOR 6 NONE resource MOTOR 7 NONE resource MOTOR 8 NONE resource SERVO 1 NONE resource SERVO 2 NONE resource SERVO 3 NONE resource SERVO 4 NONE resource SERVO 5 NONE resource SERVO 6 NONE resource SERVO 7 NONE resource SERVO 8 NONE resource PPM 1 B08 resource PWM 1 B08 resource PWM 2 NONE resource PWM 3 NONE resource PWM 4 NONE resource PWM 5 NONE resource PWM 6 NONE resource PWM 7 NONE resource PWM 8 NONE resource SONAR_TRIGGER 1 NONE resource SONAR_ECHO 1 NONE resource LED_STRIP 1 B06 resource SERIAL_TX 1 A09 resource SERIAL_TX 2 A02 resource SERIAL_TX 3 B10 resource SERIAL_TX 4 NONE resource SERIAL_TX 5 NONE resource SERIAL_TX 6 C06 resource SERIAL_TX 7 NONE resource SERIAL_TX 8 NONE resource SERIAL_TX 9 NONE resource SERIAL_TX 10 NONE resource SERIAL_TX 11 NONE resource SERIAL_TX 12 NONE resource SERIAL_RX 1 A10 resource SERIAL_RX 2 A03 resource SERIAL_RX 3 B11 resource SERIAL_RX 4 NONE resource SERIAL_RX 5 NONE resource SERIAL_RX 6 C07 resource SERIAL_RX 7 NONE resource SERIAL_RX 8 NONE resource SERIAL_RX 9 NONE resource SERIAL_RX 10 NONE resource SERIAL_RX 11 NONE resource SERIAL_RX 12 NONE resource INVERTER 1 NONE resource INVERTER 2 C13 resource INVERTER 3 NONE resource INVERTER 4 NONE resource INVERTER 5 NONE resource INVERTER 6 NONE resource INVERTER 7 NONE resource INVERTER 8 NONE resource INVERTER 9 NONE resource INVERTER 10 NONE resource INVERTER 11 NONE resource INVERTER 12 NONE resource I2C_SCL 1 NONE resource I2C_SCL 2 NONE resource I2C_SCL 3 NONE resource I2C_SDA 1 NONE resource I2C_SDA 2 NONE resource I2C_SDA 3 NONE resource LED 1 B05 resource LED 2 NONE resource LED 3 NONE resource RX_BIND 1 NONE resource RX_BIND_PLUG 1 NONE resource TRANSPONDER 1 NONE resource SPI_SCK 1 A05 resource SPI_SCK 2 B13 resource SPI_SCK 3 C10 resource SPI_MISO 1 A06 resource SPI_MISO 2 B14 resource SPI_MISO 3 C11 resource SPI_MOSI 1 A07 resource SPI_MOSI 2 B15 resource SPI_MOSI 3 C12 resource ESCSERIAL 1 B08 resource CAMERA_CONTROL 1 NONE resource ADC_BATT 1 C02 resource ADC_RSSI 1 NONE resource ADC_CURR 1 C01 resource ADC_EXT 1 NONE resource BARO_CS 1 NONE resource BARO_EOC 1 NONE resource BARO_XCLR 1 NONE resource COMPASS_CS 1 NONE resource COMPASS_EXTI 1 NONE resource SDCARD_CS 1 NONE resource SDCARD_DETECT 1 NONE resource PINIO 1 NONE resource PINIO 2 NONE resource PINIO 3 NONE resource PINIO 4 NONE resource USB_MSC_PIN 1 NONE resource FLASH_CS 1 A15 resource OSD_CS 1 B12 resource RX_SPI_CS 1 NONE resource RX_SPI_EXTI 1 NONE resource RX_SPI_BIND 1 NONE resource RX_SPI_LED 1 NONE resource RX_SPI_CC2500_TX_EN 1 NONE resource RX_SPI_CC2500_LNA_EN 1 NONE resource RX_SPI_CC2500_ANT_SEL 1 NONE resource GYRO_EXTI 1 C04 resource GYRO_EXTI 2 NONE resource GYRO_CS 1 A04 resource GYRO_CS 2 NONE resource USB_DETECT 1 C05 resource VTX_POWER 1 NONE resource VTX_CS 1 NONE resource VTX_DATA 1 NONE resource VTX_CLK 1 NONE resource PULLUP 1 NONE resource PULLUP 2 NONE resource PULLUP 3 NONE resource PULLUP 4 NONE resource PULLDOWN 1 NONE resource PULLDOWN 2 NONE resource PULLDOWN 3 NONE resource PULLDOWN 4 NONE
# timer timer A03 AF3 # pin A03: TIM9 CH2 (AF3) timer B00 AF2 # pin B00: TIM3 CH3 (AF2) timer B01 AF2 # pin B01: TIM3 CH4 (AF2) timer C09 AF3 # pin C09: TIM8 CH4 (AF3) timer C08 AF3 # pin C08: TIM8 CH3 (AF3) timer B06 AF2 # pin B06: TIM4 CH1 (AF2) timer B08 AF3 # pin B08: TIM10 CH1 (AF3) timer A09 AF1 # pin A09: TIM1 CH2 (AF1) timer A10 AF1 # pin A10: TIM1 CH3 (AF1) timer A02 AF2 # pin A02: TIM5 CH3 (AF2) timer B10 AF1 # pin B10: TIM2 CH3 (AF1) timer B11 AF1 # pin B11: TIM2 CH4 (AF1) timer A00 AF2 # pin A00: TIM5 CH1 (AF2) timer C06 AF3 # pin C06: TIM8 CH1 (AF3) timer C07 AF3 # pin C07: TIM8 CH2 (AF3) timer B07 AF2 # pin B07: TIM4 CH2 (AF2) timer A01 AF1 # pin A01: TIM2 CH2 (AF1)
# dma dma SPI_TX 1 NONE dma SPI_TX 2 NONE dma SPI_TX 3 NONE dma SPI_RX 1 NONE dma SPI_RX 2 NONE dma SPI_RX 3 NONE dma ADC 1 1 # ADC 1: DMA2 Stream 4 Channel 0 dma ADC 2 NONE dma ADC 3 NONE dma UART_TX 1 NONE dma UART_TX 2 NONE dma UART_TX 3 NONE dma UART_TX 4 NONE dma UART_TX 5 NONE dma UART_TX 6 NONE dma UART_TX 7 NONE dma UART_TX 8 NONE dma UART_RX 1 NONE dma UART_RX 2 NONE dma UART_RX 3 NONE dma UART_RX 4 NONE dma UART_RX 5 NONE dma UART_RX 6 NONE dma UART_RX 7 NONE dma UART_RX 8 NONE dma pin A03 NONE dma pin B00 0 # pin B00: DMA1 Stream 7 Channel 5 dma pin B01 0 # pin B01: DMA1 Stream 2 Channel 5 dma pin C09 0 # pin C09: DMA2 Stream 7 Channel 7 dma pin C08 0 # pin C08: DMA2 Stream 2 Channel 0 dma pin B06 0 # pin B06: DMA1 Stream 0 Channel 2 dma pin B08 NONE dma pin A09 0 # pin A09: DMA2 Stream 6 Channel 0 dma pin A10 0 # pin A10: DMA2 Stream 6 Channel 0 dma pin A02 0 # pin A02: DMA1 Stream 0 Channel 6 dma pin B10 0 # pin B10: DMA1 Stream 1 Channel 3 dma pin B11 0 # pin B11: DMA1 Stream 7 Channel 3 dma pin A00 0 # pin A00: DMA1 Stream 2 Channel 6 dma pin C06 0 # pin C06: DMA2 Stream 2 Channel 0 dma pin C07 1 # pin C07: DMA2 Stream 3 Channel 7 dma pin B07 0 # pin B07: DMA1 Stream 3 Channel 2 dma pin A01 0 # pin A01: DMA1 Stream 6 Channel 3
# mixer mixer QUADX
# servo servo 0 1000 2000 1500 100 -1 servo 1 1000 2000 1500 100 -1 servo 2 1000 2000 1500 100 -1 servo 3 1000 2000 1500 100 -1 servo 4 1000 2000 1500 100 -1 servo 5 1000 2000 1500 100 -1 servo 6 1000 2000 1500 100 -1 servo 7 1000 2000 1500 100 -1
# servo mixer smix reset
# feature feature -RX_PPM feature -INFLIGHT_ACC_CAL feature -RX_SERIAL feature -MOTOR_STOP feature -SERVO_TILT feature -SOFTSERIAL feature -GPS feature -RANGEFINDER feature -TELEMETRY feature -3D feature -RX_PARALLEL_PWM feature -RX_MSP feature -RSSI_ADC feature -LED_STRIP feature -DISPLAY feature -OSD feature -CHANNEL_FORWARDING feature -TRANSPONDER feature -AIRMODE feature -RX_SPI feature -ESC_SENSOR feature -ANTI_GRAVITY feature -DYNAMIC_FILTER feature RX_SERIAL feature TELEMETRY feature OSD feature AIRMODE feature ANTI_GRAVITY feature DYNAMIC_FILTER
# beeper beeper GYRO_CALIBRATED beeper RX_LOST beeper RX_LOST_LANDING beeper DISARMING beeper ARMING beeper ARMING_GPS_FIX beeper ARMING_GPS_NO_FIX beeper BAT_CRIT_LOW beeper BAT_LOW beeper GPS_STATUS beeper RX_SET beeper ACC_CALIBRATION beeper ACC_CALIBRATION_FAIL beeper READY_BEEP beeper MULTI_BEEPS beeper DISARM_REPEAT beeper ARMED beeper SYSTEM_INIT beeper ON_USB beeper BLACKBOX_ERASE beeper CRASH_FLIP beeper CAM_CONNECTION_OPEN beeper CAM_CONNECTION_CLOSE beeper RC_SMOOTHING_INIT_FAIL
# beacon beacon RX_LOST beacon RX_SET
# map map TAER1234
# serial serial 20 1 115200 57600 0 115200 serial 0 8192 115200 57600 0 115200 serial 1 64 115200 57600 0 115200 serial 2 0 115200 57600 0 115200 serial 5 0 115200 57600 0 115200
# led led 0 0,0::C:0 led 1 0,0::C:0 led 2 0,0::C:0 led 3 0,0::C:0 led 4 0,0::C:0 led 5 0,0::C:0 led 6 0,0::C:0 led 7 0,0::C:0 led 8 0,0::C:0 led 9 0,0::C:0 led 10 0,0::C:0 led 11 0,0::C:0 led 12 0,0::C:0 led 13 0,0::C:0 led 14 0,0::C:0 led 15 0,0::C:0 led 16 0,0::C:0 led 17 0,0::C:0 led 18 0,0::C:0 led 19 0,0::C:0 led 20 0,0::C:0 led 21 0,0::C:0 led 22 0,0::C:0 led 23 0,0::C:0 led 24 0,0::C:0 led 25 0,0::C:0 led 26 0,0::C:0 led 27 0,0::C:0 led 28 0,0::C:0 led 29 0,0::C:0 led 30 0,0::C:0 led 31 0,0::C:0
# color color 0 0,0,0 color 1 0,255,255 color 2 0,0,255 color 3 30,0,255 color 4 60,0,255 color 5 90,0,255 color 6 120,0,255 color 7 150,0,255 color 8 180,0,255 color 9 210,0,255 color 10 240,0,255 color 11 270,0,255 color 12 300,0,255 color 13 330,0,255 color 14 0,0,0 color 15 0,0,0
# mode_color mode_color 0 0 1 mode_color 0 1 11 mode_color 0 2 2 mode_color 0 3 13 mode_color 0 4 10 mode_color 0 5 3 mode_color 1 0 5 mode_color 1 1 11 mode_color 1 2 3 mode_color 1 3 13 mode_color 1 4 10 mode_color 1 5 3 mode_color 2 0 10 mode_color 2 1 11 mode_color 2 2 4 mode_color 2 3 13 mode_color 2 4 10 mode_color 2 5 3 mode_color 3 0 8 mode_color 3 1 11 mode_color 3 2 4 mode_color 3 3 13 mode_color 3 4 10 mode_color 3 5 3 mode_color 4 0 7 mode_color 4 1 11 mode_color 4 2 3 mode_color 4 3 13 mode_color 4 4 10 mode_color 4 5 3 mode_color 5 0 0 mode_color 5 1 0 mode_color 5 2 0 mode_color 5 3 0 mode_color 5 4 0 mode_color 5 5 0 mode_color 6 0 6 mode_color 6 1 10 mode_color 6 2 1 mode_color 6 3 0 mode_color 6 4 0 mode_color 6 5 2 mode_color 6 6 3 mode_color 6 7 6 mode_color 6 8 0 mode_color 6 9 0 mode_color 6 10 0 mode_color 7 0 3
# aux aux 0 0 0 1700 2100 0 0 aux 1 35 1 1300 2100 0 0 aux 2 36 2 1300 2100 0 0 aux 3 0 0 900 900 0 0 aux 4 0 0 900 900 0 0 aux 5 0 0 900 900 0 0 aux 6 0 0 900 900 0 0 aux 7 0 0 900 900 0 0 aux 8 0 0 900 900 0 0 aux 9 0 0 900 900 0 0 aux 10 0 0 900 900 0 0 aux 11 0 0 900 900 0 0 aux 12 0 0 900 900 0 0 aux 13 0 0 900 900 0 0 aux 14 0 0 900 900 0 0 aux 15 0 0 900 900 0 0 aux 16 0 0 900 900 0 0 aux 17 0 0 900 900 0 0 aux 18 0 0 900 900 0 0 aux 19 0 0 900 900 0 0
# adjrange adjrange 0 0 0 900 900 0 0 0 0 adjrange 1 0 0 900 900 0 0 0 0 adjrange 2 0 0 900 900 0 0 0 0 adjrange 3 0 0 900 900 0 0 0 0 adjrange 4 0 0 900 900 0 0 0 0 adjrange 5 0 0 900 900 0 0 0 0 adjrange 6 0 0 900 900 0 0 0 0 adjrange 7 0 0 900 900 0 0 0 0 adjrange 8 0 0 900 900 0 0 0 0 adjrange 9 0 0 900 900 0 0 0 0 adjrange 10 0 0 900 900 0 0 0 0 adjrange 11 0 0 900 900 0 0 0 0 adjrange 12 0 0 900 900 0 0 0 0 adjrange 13 0 0 900 900 0 0 0 0 adjrange 14 0 0 900 900 0 0 0 0 adjrange 15 0 0 900 900 0 0 0 0 adjrange 16 0 0 900 900 0 0 0 0 adjrange 17 0 0 900 900 0 0 0 0 adjrange 18 0 0 900 900 0 0 0 0 adjrange 19 0 0 900 900 0 0 0 0 adjrange 20 0 0 900 900 0 0 0 0 adjrange 21 0 0 900 900 0 0 0 0 adjrange 22 0 0 900 900 0 0 0 0 adjrange 23 0 0 900 900 0 0 0 0 adjrange 24 0 0 900 900 0 0 0 0 adjrange 25 0 0 900 900 0 0 0 0 adjrange 26 0 0 900 900 0 0 0 0 adjrange 27 0 0 900 900 0 0 0 0 adjrange 28 0 0 900 900 0 0 0 0 adjrange 29 0 0 900 900 0 0 0 0
# rxrange rxrange 0 1000 2000 rxrange 1 1000 2000 rxrange 2 1000 2000 rxrange 3 1000 2000
# vtxtable vtxtable bands 6 vtxtable channels 8 vtxtable band 1 BOSCAM_A A CUSTOM 5865 5845 5825 5805 5785 5765 5745 5725 vtxtable band 2 BOSCAM_B B CUSTOM 5733 5752 5771 5790 5809 5828 5847 5866 vtxtable band 3 BOSCAM_E E CUSTOM 5705 5685 5665 0 5885 5905 0 0 vtxtable band 4 FATSHARK F CUSTOM 5740 5760 5780 5800 5820 5840 5860 5880 vtxtable band 5 RACEBAND R CUSTOM 5658 5695 5732 5769 5806 5843 5880 5917 vtxtable band 6 IMD6 I CUSTOM 5732 5765 5828 5840 5866 5740 0 0 vtxtable powerlevels 5 vtxtable powervalues 25 100 200 400 800 vtxtable powerlabels 25 100 200 400 800
# vtx vtx 0 0 0 0 0 900 900 vtx 1 0 0 0 0 900 900 vtx 2 0 0 0 0 900 900 vtx 3 0 0 0 0 900 900 vtx 4 0 0 0 0 900 900 vtx 5 0 0 0 0 900 900 vtx 6 0 0 0 0 900 900 vtx 7 0 0 0 0 900 900 vtx 8 0 0 0 0 900 900 vtx 9 0 0 0 0 900 900
# rxfail rxfail 0 a rxfail 1 a rxfail 2 a rxfail 3 a rxfail 4 h rxfail 5 h rxfail 6 h rxfail 7 h rxfail 8 h rxfail 9 h rxfail 10 h rxfail 11 h rxfail 12 h rxfail 13 h rxfail 14 h rxfail 15 h rxfail 16 h rxfail 17 h
# master set gyro_hardware_lpf = NORMAL set gyro_lowpass_type = PT1 set gyro_lowpass_hz = 200 set gyro_lowpass2_type = PT1 set gyro_lowpass2_hz = 350 set gyro_notch1_hz = 0 set gyro_notch1_cutoff = 0 set gyro_notch2_hz = 0 set gyro_notch2_cutoff = 0 set gyro_calib_duration = 125 set gyro_calib_noise_limit = 48 set gyro_offset_yaw = 0 set gyro_overflow_detect = ALL set yaw_spin_recovery = ON set yaw_spin_threshold = 1950 set gyro_to_use = FIRST set dyn_notch_width_percent = 0 set dyn_notch_q = 250 set dyn_notch_min_hz = 100 set dyn_notch_max_hz = 300 set dyn_lpf_gyro_min_hz = 280 set dyn_lpf_gyro_max_hz = 700 set gyro_filter_debug_axis = ROLL set acc_hardware = AUTO set acc_lpf_hz = 10 set acc_trim_pitch = 0 set acc_trim_roll = 0 set acc_calibration = -35,-27,44,1 set align_mag = DEFAULT set mag_align_roll = 0 set mag_align_pitch = 0 set mag_align_yaw = 0 set mag_bustype = I2C set mag_i2c_device = 2 set mag_i2c_address = 0 set mag_spi_device = 0 set mag_hardware = NONE set mag_declination = 0 set mag_calibration = 0,0,0 set baro_bustype = I2C set baro_spi_device = 0 set baro_i2c_device = 2 set baro_i2c_address = 0 set baro_hardware = NONE set baro_tab_size = 21 set baro_noise_lpf = 600 set baro_cf_vel = 985 set mid_rc = 1480 set min_check = 1000 set max_check = 2000 set rssi_channel = 16 set rssi_src_frame_errors = OFF set rssi_scale = 100 set rssi_offset = 0 set rssi_invert = OFF set rssi_src_frame_lpf_period = 30 set rc_interp = AUTO set rc_interp_ch = RPYT set rc_interp_int = 19 set rc_smoothing_type = FILTER set rc_smoothing_input_hz = 0 set rc_smoothing_derivative_hz = 0 set rc_smoothing_debug_axis = ROLL set rc_smoothing_input_type = BIQUAD set rc_smoothing_derivative_type = BIQUAD set rc_smoothing_auto_smoothness = 10 set fpv_mix_degrees = 1 set max_aux_channels = 14 set serialrx_provider = FPORT set serialrx_inverted = OFF set spektrum_sat_bind = 0 set spektrum_sat_bind_autoreset = ON set srxl2_unit_id = 1 set srxl2_baud_fast = ON set sbus_baud_fast = OFF set crsf_use_rx_snr = OFF set airmode_start_throttle_percent = 25 set rx_min_usec = 885 set rx_max_usec = 2115 set serialrx_halfduplex = OFF set rx_spi_protocol = V202_250K set rx_spi_bus = 0 set rx_spi_led_inversion = OFF set adc_device = 1 set adc_vrefint_calibration = 0 set adc_tempsensor_calibration30 = 0 set adc_tempsensor_calibration110 = 0 set input_filtering_mode = OFF set blackbox_p_ratio = 37 set blackbox_device = NONE set blackbox_record_acc = ON set blackbox_mode = NORMAL set min_throttle = 1077 set max_throttle = 2000 set min_command = 1000 set dshot_idle_value = 590 set dshot_burst = OFF set dshot_bidir = ON set dshot_bitbang = AUTO set dshot_bitbang_timer = AUTO set use_unsynced_pwm = OFF set motor_pwm_protocol = DSHOT300 set motor_pwm_rate = 480 set motor_pwm_inversion = OFF set motor_poles = 14 set thr_corr_value = 0 set thr_corr_angle = 800 set failsafe_delay = 4 set failsafe_off_delay = 10 set failsafe_throttle = 1000 set failsafe_switch_mode = STAGE1 set failsafe_throttle_low_delay = 100 set failsafe_procedure = DROP set failsafe_recovery_delay = 20 set failsafe_stick_threshold = 30 set align_board_roll = 0 set align_board_pitch = 0 set align_board_yaw = 0 set gimbal_mode = NORMAL set bat_capacity = 0 set vbat_max_cell_voltage = 450 set vbat_full_cell_voltage = 410 set vbat_min_cell_voltage = 330 set vbat_warning_cell_voltage = 350 set vbat_hysteresis = 1 set current_meter = ESC set battery_meter = NONE set vbat_detect_cell_voltage = 300 set use_vbat_alerts = ON set use_cbat_alerts = OFF set cbat_alert_percent = 10 set vbat_cutoff_percent = 100 set force_battery_cell_count = 0 set vbat_display_lpf_period = 30 set vbat_sag_lpf_period = 2 set ibat_lpf_period = 10 set vbat_duration_for_warning = 0 set vbat_duration_for_critical = 0 set vbat_scale = 110 set vbat_divider = 10 set vbat_multiplier = 1 set ibata_scale = 90 set ibata_offset = 0 set ibatv_scale = 0 set ibatv_offset = 0 set beeper_inversion = ON set beeper_od = OFF set beeper_frequency = 0 set beeper_dshot_beacon_tone = 1 set yaw_motors_reversed = ON set crashflip_motor_percent = 0 set crashflip_expo = 35 set 3d_deadband_low = 1406 set 3d_deadband_high = 1514 set 3d_neutral = 1460 set 3d_deadband_throttle = 50 set 3d_limit_low = 1000 set 3d_limit_high = 2000 set 3d_switched_mode = OFF set servo_center_pulse = 1500 set servo_pwm_rate = 50 set servo_lowpass_hz = 0 set tri_unarmed_servo = ON set channel_forwarding_start = 4 set reboot_character = 82 set serial_update_rate_hz = 100 set imu_dcm_kp = 2500 set imu_dcm_ki = 0 set small_angle = 180 set auto_disarm_delay = 5 set gyro_cal_on_first_arm = OFF set gps_provider = NMEA set gps_sbas_mode = AUTO set gps_sbas_integrity = OFF set gps_auto_config = ON set gps_auto_baud = OFF set gps_ublox_use_galileo = OFF set gps_ublox_mode = AIRBORNE set gps_set_home_point_once = OFF set gps_use_3d_speed = OFF set gps_rescue_angle = 32 set gps_rescue_initial_alt = 50 set gps_rescue_descent_dist = 200 set gps_rescue_landing_alt = 5 set gps_rescue_landing_dist = 10 set gps_rescue_ground_speed = 2000 set gps_rescue_throttle_p = 150 set gps_rescue_throttle_i = 20 set gps_rescue_throttle_d = 50 set gps_rescue_velocity_p = 80 set gps_rescue_velocity_i = 20 set gps_rescue_velocity_d = 15 set gps_rescue_yaw_p = 40 set gps_rescue_throttle_min = 1100 set gps_rescue_throttle_max = 1600 set gps_rescue_ascend_rate = 500 set gps_rescue_descend_rate = 150 set gps_rescue_throttle_hover = 1280 set gps_rescue_sanity_checks = RESCUE_SANITY_ON set gps_rescue_min_sats = 8 set gps_rescue_min_dth = 100 set gps_rescue_allow_arming_without_fix = OFF set gps_rescue_alt_mode = MAX_ALT set gps_rescue_use_mag = ON set deadband = 0 set yaw_deadband = 0 set yaw_control_reversed = OFF set pid_process_denom = 2 set runaway_takeoff_prevention = ON set runaway_takeoff_deactivate_delay = 500 set runaway_takeoff_deactivate_throttle_percent = 20 set thrust_linear = 0 set transient_throttle_limit = 0 set tlm_inverted = OFF set tlm_halfduplex = ON set frsky_default_lat = 0 set frsky_default_long = 0 set frsky_gps_format = 0 set frsky_unit = IMPERIAL set frsky_vfas_precision = 0 set hott_alarm_int = 5 set pid_in_tlm = OFF set report_cell_voltage = OFF set ibus_sensor = 1,2,3,0,0,0,0,0,0,0,0,0,0,0,0 set mavlink_mah_as_heading_divisor = 0 set telemetry_disabled_voltage = OFF set telemetry_disabled_current = OFF set telemetry_disabled_fuel = OFF set telemetry_disabled_mode = OFF set telemetry_disabled_acc_x = OFF set telemetry_disabled_acc_y = OFF set telemetry_disabled_acc_z = OFF set telemetry_disabled_pitch = OFF set telemetry_disabled_roll = OFF set telemetry_disabled_heading = OFF set telemetry_disabled_altitude = OFF set telemetry_disabled_vario = OFF set telemetry_disabled_lat_long = OFF set telemetry_disabled_ground_speed = OFF set telemetry_disabled_distance = OFF set telemetry_disabled_esc_current = ON set telemetry_disabled_esc_voltage = ON set telemetry_disabled_esc_rpm = ON set telemetry_disabled_esc_temperature = ON set telemetry_disabled_temperature = OFF set ledstrip_visual_beeper = OFF set ledstrip_visual_beeper_color = WHITE set ledstrip_grb_rgb = GRB set ledstrip_profile = STATUS set ledstrip_race_color = ORANGE set ledstrip_beacon_color = WHITE set ledstrip_beacon_period_ms = 500 set ledstrip_beacon_percent = 50 set ledstrip_beacon_armed_only = OFF set sdcard_detect_inverted = OFF set sdcard_mode = OFF set sdcard_dma = OFF set sdcard_spi_bus = 0 set sdio_clk_bypass = OFF set sdio_use_cache = OFF set sdio_use_4bit_width = OFF set osd_units = METRIC set osd_warn_arming_disable = ON set osd_warn_batt_not_full = ON set osd_warn_batt_warning = ON set osd_warn_batt_critical = ON set osd_warn_visual_beeper = ON set osd_warn_crash_flip = ON set osd_warn_esc_fail = ON set osd_warn_core_temp = ON set osd_warn_rc_smoothing = ON set osd_warn_fail_safe = ON set osd_warn_launch_control = ON set osd_warn_no_gps_rescue = ON set osd_warn_gps_rescue_disabled = ON set osd_warn_rssi = ON set osd_warn_link_quality = ON set osd_warn_over_cap = OFF set osd_rssi_alarm = 20 set osd_link_quality_alarm = 80 set osd_rssi_dbm_alarm = -60 set osd_cap_alarm = 2200 set osd_alt_alarm = 100 set osd_distance_alarm = 0 set osd_esc_temp_alarm = -128 set osd_esc_rpm_alarm = -1 set osd_esc_current_alarm = -1 set osd_core_temp_alarm = 70 set osd_ah_max_pit = 20 set osd_ah_max_rol = 40 set osd_ah_invert = OFF set osd_logo_on_arming = OFF set osd_logo_on_arming_duration = 5 set osd_tim1 = 2560 set osd_tim2 = 2561 set osd_vbat_pos = 2402 set osd_rssi_pos = 2488 set osd_link_quality_pos = 309 set osd_rssi_dbm_pos = 341 set osd_tim_1_pos = 234 set osd_tim_2_pos = 2518 set osd_remaining_time_estimate_pos = 234 set osd_flymode_pos = 234 set osd_anti_gravity_pos = 234 set osd_g_force_pos = 234 set osd_throttle_pos = 302 set osd_vtx_channel_pos = 2504 set osd_crosshairs_pos = 205 set osd_ah_sbar_pos = 206 set osd_ah_pos = 78 set osd_current_pos = 385 set osd_mah_drawn_pos = 2498 set osd_motor_diag_pos = 234 set osd_craft_name_pos = 0 set osd_display_name_pos = 234 set osd_gps_speed_pos = 234 set osd_gps_lon_pos = 234 set osd_gps_lat_pos = 234 set osd_gps_sats_pos = 234 set osd_home_dir_pos = 133 set osd_home_dist_pos = 139 set osd_flight_dist_pos = 55 set osd_compass_bar_pos = 234 set osd_altitude_pos = 234 set osd_pid_roll_pos = 234 set osd_pid_pitch_pos = 234 set osd_pid_yaw_pos = 234 set osd_debug_pos = 234 set osd_power_pos = 234 set osd_pidrate_profile_pos = 234 set osd_warnings_pos = 14760 set osd_avg_cell_voltage_pos = 2434 set osd_pit_ang_pos = 234 set osd_rol_ang_pos = 234 set osd_battery_usage_pos = 234 set osd_disarmed_pos = 2282 set osd_nheading_pos = 234 set osd_nvario_pos = 234 set osd_esc_tmp_pos = 234 set osd_esc_rpm_pos = 234 set osd_esc_rpm_freq_pos = 234 set osd_rtc_date_time_pos = 234 set osd_adjustment_range_pos = 234 set osd_flip_arrow_pos = 234 set osd_core_temp_pos = 234 set osd_log_status_pos = 234 set osd_stick_overlay_left_pos = 234 set osd_stick_overlay_right_pos = 234 set osd_stick_overlay_radio_mode = 2 set osd_rate_profile_name_pos = 234 set osd_pid_profile_name_pos = 234 set osd_profile_name_pos = 234 set osd_rcchannels_pos = 234 set osd_camera_frame_pos = 35 set osd_efficiency_pos = 234 set osd_stat_rtc_date_time = OFF set osd_stat_tim_1 = OFF set osd_stat_tim_2 = ON set osd_stat_max_spd = ON set osd_stat_max_dist = OFF set osd_stat_min_batt = ON set osd_stat_endbatt = ON set osd_stat_battery = ON set osd_stat_min_rssi = ON set osd_stat_max_curr = ON set osd_stat_used_mah = ON set osd_stat_max_alt = OFF set osd_stat_bbox = ON set osd_stat_bb_no = ON set osd_stat_max_g_force = OFF set osd_stat_max_esc_temp = OFF set osd_stat_max_esc_rpm = OFF set osd_stat_min_link_quality = OFF set osd_stat_flight_dist = OFF set osd_stat_max_fft = OFF set osd_stat_total_flights = OFF set osd_stat_total_time = OFF set osd_stat_total_dist = OFF set osd_stat_min_rssi_dbm = OFF set osd_profile = 1 set osd_profile_1_name = - set osd_profile_2_name = - set osd_profile_3_name = - set osd_gps_sats_show_hdop = OFF set osd_displayport_device = AUTO set osd_rcchannels = -1,-1,-1,-1 set osd_camera_frame_width = 24 set osd_camera_frame_height = 11 set system_hse_mhz = 8 set task_statistics = ON set debug_mode = STACK set rate_6pos_switch = OFF set cpu_overclock = OFF set pwr_on_arm_grace = 5 set scheduler_optimize_rate = AUTO set enable_stick_arming = OFF set vtx_band = 2 set vtx_channel = 4 set vtx_power = 5 set vtx_low_power_disarm = OFF set vtx_freq = 5790 set vtx_pit_mode_freq = 0 set vtx_halfduplex = ON set vtx_spi_bus = 0 set vcd_video_system = AUTO set vcd_h_offset = 0 set vcd_v_offset = 0 set max7456_clock = DEFAULT set max7456_spi_bus = 2 set max7456_preinit_opu = OFF set displayport_msp_col_adjust = 0 set displayport_msp_row_adjust = 0 set displayport_msp_serial = 0 set displayport_msp_attrs = 0,0,0,0 set displayport_msp_use_device_blink = OFF set displayport_max7456_col_adjust = 0 set displayport_max7456_row_adjust = 0 set displayport_max7456_inv = OFF set displayport_max7456_blk = 0 set displayport_max7456_wht = 2 set esc_sensor_halfduplex = OFF set esc_sensor_current_offset = 0 set frsky_spi_autobind = OFF set frsky_spi_tx_id = 0,0 set frsky_spi_offset = 0 set frsky_spi_bind_hop_data = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 set frsky_x_rx_num = 0 set frsky_spi_a1_source = VBAT set cc2500_spi_chip_detect = ON set led_inversion = 0 set dashboard_i2c_bus = 2 set dashboard_i2c_addr = 60 set camera_control_mode = HARDWARE_PWM set camera_control_ref_voltage = 330 set camera_control_key_delay = 180 set camera_control_internal_resistance = 470 set camera_control_button_resistance = 450,270,150,68,0 set camera_control_inverted = OFF set rangefinder_hardware = NONE set pinio_config = 1,1,1,1 set pinio_box = 255,255,255,255 set usb_hid_cdc = OFF set usb_msc_pin_pullup = ON set flash_spi_bus = 3 set rcdevice_init_dev_attempts = 6 set rcdevice_init_dev_attempt_interval = 1000 set rcdevice_protocol_version = 0 set rcdevice_feature = 0 set gyro_1_bustype = SPI set gyro_1_spibus = 1 set gyro_1_i2cBus = 0 set gyro_1_i2c_address = 0 set gyro_1_sensor_align = CW180 set gyro_1_align_roll = 0 set gyro_1_align_pitch = 0 set gyro_1_align_yaw = 1800 set gyro_2_bustype = SPI set gyro_2_spibus = 0 set gyro_2_i2cBus = 0 set gyro_2_i2c_address = 0 set gyro_2_sensor_align = CW0 set gyro_2_align_roll = 0 set gyro_2_align_pitch = 0 set gyro_2_align_yaw = 0 set i2c1_pullup = OFF set i2c1_overclock = ON set i2c2_pullup = OFF set i2c2_overclock = ON set i2c3_pullup = OFF set i2c3_overclock = ON set mco2_on_pc9 = OFF set timezone_offset_minutes = 0 set gyro_rpm_notch_harmonics = 3 set gyro_rpm_notch_q = 500 set gyro_rpm_notch_min = 100 set dterm_rpm_notch_harmonics = 0 set dterm_rpm_notch_q = 500 set dterm_rpm_notch_min = 100 set rpm_notch_lpf = 150 set flysky_spi_tx_id = 0 set flysky_spi_rf_channels = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 set stats = OFF set stats_total_flights = 0 set stats_total_time_s = 0 set stats_total_dist_m = 0 set name = SL5 set display_name = - set position_alt_source = DEFAULT set box_user_1_name = - set box_user_2_name = - set box_user_3_name = - set box_user_4_name = -
# profile 2 set profile_name = - set dyn_lpf_dterm_min_hz = 70 set dyn_lpf_dterm_max_hz = 170 set dyn_lpf_dterm_curve_expo = 5 set dterm_lowpass_type = PT1 set dterm_lowpass_hz = 150 set dterm_lowpass2_type = PT1 set dterm_lowpass2_hz = 150 set dterm_notch_hz = 0 set dterm_notch_cutoff = 0 set vbat_pid_gain = OFF set vbat_sag_compensation = 0 set pid_at_min_throttle = ON set anti_gravity_mode = SMOOTH set anti_gravity_threshold = 250 set anti_gravity_gain = 3500 set feedforward_transition = 0 set acc_limit_yaw = 0 set acc_limit = 0 set crash_dthreshold = 50 set crash_gthreshold = 400 set crash_setpoint_threshold = 350 set crash_time = 500 set crash_delay = 0 set crash_recovery_angle = 10 set crash_recovery_rate = 100 set crash_limit_yaw = 200 set crash_recovery = OFF set iterm_rotation = OFF set iterm_relax = RP set iterm_relax_type = SETPOINT set iterm_relax_cutoff = 15 set iterm_windup = 100 set iterm_limit = 400 set pidsum_limit = 500 set pidsum_limit_yaw = 400 set yaw_lowpass_hz = 0 set throttle_boost = 5 set throttle_boost_cutoff = 15 set acro_trainer_angle_limit = 20 set acro_trainer_lookahead_ms = 50 set acro_trainer_debug_axis = ROLL set acro_trainer_gain = 75 set p_pitch = 46 set i_pitch = 90 set d_pitch = 38 set f_pitch = 95 set p_roll = 42 set i_roll = 85 set d_roll = 35 set f_roll = 90 set p_yaw = 45 set i_yaw = 90 set d_yaw = 0 set f_yaw = 90 set angle_level_strength = 50 set horizon_level_strength = 50 set horizon_transition = 75 set level_limit = 55 set horizon_tilt_effect = 75 set horizon_tilt_expert_mode = OFF set abs_control_gain = 0 set abs_control_limit = 90 set abs_control_error_limit = 20 set abs_control_cutoff = 11 set use_integrated_yaw = OFF set integrated_yaw_relax = 200 set d_min_roll = 23 set d_min_pitch = 25 set d_min_yaw = 0 set d_min_boost_gain = 37 set d_min_advance = 20 set motor_output_limit = 100 set auto_profile_cell_count = 0 set launch_control_mode = NORMAL set launch_trigger_allow_reset = ON set launch_trigger_throttle_percent = 20 set launch_angle_limit = 0 set launch_control_gain = 40 set ff_interpolate_sp = AVERAGED_2 set ff_spike_limit = 60 set ff_max_rate_limit = 100 set ff_smooth_factor = 37 set ff_boost = 15 set idle_min_rpm = 0 set idle_adjustment_speed = 50 set idle_p = 50 set idle_pid_limit = 200 set idle_max_increase = 150 set level_race_mode = OFF
# rateprofile 0 set rateprofile_name = - set thr_mid = 50 set thr_expo = 60 set rates_type = BETAFLIGHT set roll_rc_rate = 100 set pitch_rc_rate = 100 set yaw_rc_rate = 100 set roll_expo = 1 set pitch_expo = 1 set yaw_expo = 1 set roll_srate = 59 set pitch_srate = 59 set yaw_srate = 59 set tpa_rate = 60 set tpa_breakpoint = 1250 set tpa_mode = D set throttle_limit_type = OFF set throttle_limit_percent = 100 set roll_rate_limit = 1998 set pitch_rate_limit = 1998 set yaw_rate_limit = 1998
# end the command batch batch end