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Conversation with a Denuvo Employee

Hello there Crackstatus. I'm tired of everyone making presumptions here, so I contacted Denuvo people by using the form on their website, pretending to be some unknown game dev on steam. Surprisingly they answered and gave me lots and lots of info.
I will copy and paste all the info here from all emails so please mind the block of text. Here goes:
Thanks for reaching out and your interest in our Anti-Tamper solution.
Our core competence are C++ based games, will you upcoming large project (Dead End Road?) be written in Flash too or do you plan to use C++ or Unity?
I’m happy to follow up with more details when this is clarified!
Best regards, Thomas
Thomas Goebl Director Sales & Marketing
Dean Boyle [email protected] 15:56
Hello Thomas.
Our next release is called Dead End Road, as you guessed, and this larger project is written in C++ language.
Kind regards, Dean
Hi Dean,
Thanks for the quick reply. Great news!
I cover some basic intro below and some questions I usually get when talking about our protection.
Brief intro:
Our mission is Anti-Piracy for PC focusing on games being published on the various game platforms like Steam, Origin, Uplay,...
Although there is news that we might prevent piracy completely going forward, we have a more realistic view: our focus is to help publishers to secure the initial sales windows of their games hence delaying piracy.
Games released with the Steam, etc. DRM / license management are always cracked on day of release, the piracy groups have automatic tools to remove those – this was one of the motivation why we developed our Anti-Tamper solution mainly on request from EA, our first backer for this technology which was released September 2014 – since then many other publishers jumped on board and we see a growing interest based on the recent successes.
During design we had three major points in mind:
 Security: Current game platform license management system (e.g. Steam, Origin, Uplay,…) are all compromised, but there is no need for a second DRM (hence extra hurdle for the paying consumer) just a way to protect and strengthen the existing one Convenience for paying consumers: the paying consumer does not even feel we are there (no extra hurdles, no drop of the in-game framerate,…) Convenience for developers: the protection is very easy to apply for development studios (we talk 2-3 days work) 
What’s our offering:
The services you get along with our Anti-Tamper solution are a long list:
 Remote and optional on-site 2-3 days support of Denuvo engineers Automatic online encryption toolkit (OETK) integration into built process Anti-Tamper, Anti-Debugging, Anti-Loader technology for the game released on Steam,… (automatically applied by our encryption engine) Tamper Detection implementation with game specific Spotcheck / Trigger system (game play changes for cracked versions) DeepBinding module including manual revalidation website (Steam Ticket revalidation service) Manual profiling of the game for performance uncritical functions used for Anti-Tamper protection Manual testing of the protected game (on all major Windows OS and hardware configuration; performance testing with FPS comparison between protected and unprotected game) Early Leak Detection (scanning online for piracy releases) Manual piracy monitoring (piracy forums) with regular updates per mail 
Plus you get all security updates over time to be released on future games patches, DLCs,… You can also use the protection on all pre-release builds like betas, preview versions, Early Access, etc. and post-release builds like addons, GOTY, etc.
Integration workflow into a game:
The protection is a post-compiler step and does not need any source code modifications on your end (only three compiler / linker settings must be enabled in VS).
We have an online encryption service which is available as SaaS (hosted in the AWS).
Step 1: Provide us (access to) a (running) build with three compiler / linker settings enabled: /pdb /map /fixed:no; the Steam app ID and Steam private key
Step 2: We create and run our performance profiler and play the game collecting performance uncritical functions
Step 3: We setup the game project on the protection server and send a cmd line tool to the dev team with instructions how to embed it to the build process
Step 4: When running the protection our engine decompiles the exe, parses the collected functions from step 2, injects the security code and recompiles the executable (and creates an updated pdb for debugging)
We usually see this workflow done in 1-2 weeks but suggest to start integrating it 1 month prior goldmaster date to have enough time and focus – also for testing.
Please let me know if you have any questions.
Best, Thomas
I like the services package. I personally researched Denuvo performances looking through game reviews on the Steam Platform (Hitman, Just Cause 3) and I'm quite satisfied. I will proceed sending you a build of our game and what else is required. But before, can I ask you how much all of this will be priced?
Awaiting your answer.
Hi Dean,
Thanks, indeed currently we have quite a run with the protected titles. Just to manage expectations (also for the future), we don’t position our Anti-Tamper as uncrackable, but as hard to crack – the ultimate goal is to prevent a cracked version in the initial sales window. For sure, the longer the protection holds, the better ;-)
When do you plan to release ‘Dead End Road’?
I cover all sizes of titles regarding pricing, please provide your estimate under which category ‘Dead End Road’ will fall.
We offer a wide range of business models to cover different scenarios intended by you as a publisher / developer. I’m also happy to discuss tailoring something reflecting your needs.
Official ordering and invoicing is done by our partner Sony, we do the technical fulfillment.
The standard pricing models:
Lump sum model:
AAA title (bigger 500k units on PC): 100.000 EUR
AA title (smaller 500k units on PC): 50.000 EUR
Indie title (less than 100k units on PC): 10.000 EUR
Per unit pricing:
2.500 EUR setup fee.
0,15 EUR per unit reported monthly based on Steam,… owners.
(optional) cost covering for on-site visit if requested.
Return of investment:
As I often get the question regarding the ROI when using our Anti-Tamper… as every unprotected game is cracked on day of release every day crack free secures additional sales for you, for sure: the longer it’s uncracked, the better.
If you want I can share collected posts of pirates stating that they bought the game as no crack was available (we see this for every game we protect). That’s good feedback and shows that we do something right, but no quantification. Usually it's hard to show hard numbers of additional sales and how long a crack free windows should be ideally to generate additional sales but yearly franchises like FIFA from EA or Football Manager from Sega can be used for comparison.
For Sega’s Football Manager the sales numbers are publically available (approx. numbers from SteamSpy) and you see that Football Manager 2013 (good crack free window of 1 month vs. 0 days on FM 2012 / 2014) sold ways better: Football Manager 2012: 1,173,175 units Football Manager 2013: 1,340,023 units Football Manager 2014: 1,177,011 units
This shows that a 4 week crack free window already gives far ~15% more sales (at full price as this is the initial sales window) in this sample.
The titles protection with Denuvo Anti-Tamper see a crack free window of 1-12 month.
Recently protected games are all uncracked for weeks and months:
 FIFA 16 (EA, Origin): uncracked since Sept, 18th Star Wars (EA, Origin): uncracked since Nov, 17th Just Cause 3 (Square Enix, Steam): uncracked since Dec, 1st Rise of the Tomb Raider (Square Enix, Steam & Win10 Store): uncracked since Jan, 28th Unravel (EA, Origin): uncracked since Feb, 4th Plants vs. Zombies: Garden Warfare 2 (EA, Origin): uncracked since Feb, 18th Anno 2205 (Ubisoft, Uplay & Steam): uncracked since Feb, 29th Far Cry Primal (Ubisoft, Uplay & Steam): uncracked since Mar, 1st Hitman (Square Enix, Steam): uncracked since Mar, 11th Need for Speed (EA, Origin): uncracked since Mar, 15th ADR1FT (505 Games, Steam & Oculus): uncracked since Mar, 28th EVE: Gunjack (CCP, Steam & Oculus): uncracked since Mar, 28th The Climb (Crytek, Oculus): uncracked since April, 28th Doom (Bethesda, Steam): uncracked since May, 13th Homefront: The Revolution (DeepSilver, Steam): uncracked since May, 17th Total War: Warhammer (Sega, Steam): uncracked since May, 24th Mirror's Edge Catalyst (EA, Origin): uncracked since June, 1st Edge of Nowhere (Insomniac, Oculus): uncracked since June, 6th 
And finally it’s a statement that we don’t take it as given that the PC Windows platform is a piracy platform.
Getting started:
The easiest way is to send us some Steam keys and the beta branch information + password.
For the special built executable + map + pdb file with the three compiler settings we can provide you an sftp account or you can upload it to any location:
The three compiler / linker settings:
o /pdb
o /map
o /fixed:no;
Steam info: o Steam AppID
o Steam Private Key - in the Stream back-office go to “Security” -> “SDK Auth” and the key is displayed
Best, Thomas
Dean Boyle [email protected] 17:24
All of this information sounds convincing. Well we are planning to release our Indie game early in August, if everything goes well. Also I have seen you mentioned you gathered messages from pirates stating they bought the game. Can you please share some of those posts here? I'd like to see it with my eyes, this could be the end of piracy if this really happens.
Hi Dean,
Great, just let me know when you are ready to roll, which biz model you want & I’ll setup the paperwork with Sony.
Please find below some recent examples from Doom – posts found in some dark corners of the net like nfohump, cs.rin.ru,… It’s not the end of piracy, but it’s a good sign… ;-)
Here is a screen with the posts he sent me: http://imgur.com/uw4xod3
Yeah it's a lot of text, but it has all the information you guys need.
From the looks of it, they really are monitoring Crackstatus, cs.rin and other websites where pirates discuss. And omfg, 100k euros for protecting an AAA Game ?!!?!
Thanks for being good pirates ;) Dont let Denuvo win.
Edit: I did not take pics and post them here cause it would be too much of a headache since not even a single email fits a screenshot. So I just copy pasted while separating my emails and his emails
Here's a pic with the fake email account so no one says this thing isnt legit: http://imgur.com/R10WeHu
submitted by RandomDuuudeee to CrackStatus

Removed comments/submissions for /u/lahire1234

Hi lahire1234, you're not shadowbanned, but 38 of your most recent 193 comments/submissions were removed (either automatically or by human moderators).


fk9xtmv in GlobalOffensive on 12 Mar 20 (2pts):
In the Netherlands and atleast in Germany you need to be 18 to sign a contract. Internet to your house requires a contract. Dont fool yourself.
It is relevant, because if they dont want him to...
fk9wxm5 in FIFA on 12 Mar 20 (1pts):
Before the release of Fifa 18 I made a post here and reminded everyone how poorly we were handled in...
fk9wo5u in GlobalOffensive on 12 Mar 20 (1pts):
I just assume cheating in video games doenst mean "robin hood" in AoE2 against bots, but in PvP games such as CS.
If that is the case, your "friend" has personally flaws and little to no...
fjdldbl in FIFA on 03 Mar 20 (1pts):
Tyler1 hat a generic ban message aswell, Kurt is banned as a person and every new account that gets linked to him via his stream or other will be banned immediately.
"make a new account" is just...
f4lajdh in FIFA on 21 Oct 19 (1pts):
I go out and say it: these clowns need to be banned. I dont know how deep you are into other esports-titles, but I say dodging each other and sniping nick is match-fixing. I know they are not...
evjjbbn in leagueoflegends on 31 Jul 19 (4pts):
thank you for explaining it mate, I know how RL is, I was just memeing, should have put an /s
evjhtoz in leagueoflegends on 31 Jul 19 (6pts):
can u link the podcast :)


glx0j1 in FIFA on 18 May 20 (1pts):
test ttest tttest ttttest
glwyut in FIFA on 18 May 20 (1pts):
What drives people to Queue for a WL game the minute before it ends, use all their pauses until WL is over and quit at 0:0
glwn2j in FIFA on 18 May 20 (1pts):
What drives people to Queue for a WL game the minute before it ends, use all their pauses until WL is over and quit at 0:0
f97htd in FIFA on 25 Feb 20 (1pts):
unpopular opinion: If it was any other Game, Kurt would have been permabanned a long time ago and none of us would care.
f2wx05 in EscapefromTarkov on 12 Feb 20 (1pts):
servers are back up, they crashed AFTER I extracted, yet I have none of the items and my pre-raid loudout
d789om in FIFA on 21 Sep 19 (1pts):
(xbox EU) anybody else cant login to UT right now ?
d6hngk in FIFA on 19 Sep 19 (3pts):
with there being no way to skip the intro in a time limited version is just a tilter
d2cdls in GlobalOffensive on 10 Sep 19 (1pts):
despite allowing it in the FAQ, you can get banned on esportal for having multiple accounts
by2u5w in FIFA on 08 Jun 19 (1pts):
where is the megathread about EA shadow-nerfing first time shots?
bb646x in soccer on 09 Apr 19 (0pts):
Attention when Shopping RM-Jerseys / other items and selecting express delivery (EU)
b99gb5 in FIFA on 04 Apr 19 (1pts):
needing help with my rtg-squad that I started in january.
a5i29v in Fitness on 12 Dec 18 (0pts):
noob advice needed: I want to loose weight, but have never been into fitnesse directly and dont want to hurt myself
a4b1s0 in Steam on 08 Dec 18 (1pts):
everytime I want to add a friend or check a new comment on my profile "my login data is checked" and it ends with an error msg.
9kanmo in soccer on 30 Sep 18 (0pts):
Barcelona and Real Madrid being tied for first place with 14 Points is the lowest amount of points a first had after 7 games in Primera Division ever since the 3-point-rule got implemented in 1995
9ho1zw in FIFA on 21 Sep 18 (1pts):
(noob) question regarding FP in the webapp
8je54p in FIFA on 14 May 18 (1pts):
PSA: the WL access tool seems to be on auto-accept right now
85a202 in FIFA on 18 Mar 18 (0pts):
82-85 upgrade sbc rigged/bugged?
8277cp in FACEITcom on 05 Mar 18 (1pts):
PSA: Do no use the faceit-client if you need any help from faceit-support afterwards
7bftps in GlobalOffensive on 07 Nov 17 (1pts):
faceit cups
74hdcq in FIFA on 05 Oct 17 (1pts):
did I miss sth or is the title update just not out yet for xbox?
74blgo in FIFA on 04 Oct 17 (1pts):
did I miss sth or is the title update just not out yet for xbox?
6x5pfb in FIFA on 31 Aug 17 (1pts):
to all the people asking if its worth buying FIFA18 for PC...
6p5lmd in FIFA on 24 Jul 17 (1pts):
from 16-0 to 21-4 (PC)
6mg1k1 in GlobalOffensive on 10 Jul 17 (0pts):
Sebastian Hellmann > stunna
6kn4fy in Steam on 01 Jul 17 (1pts):
steam down?
6jf6xl in FIFA on 25 Jun 17 (3pts):
getting a loss from a "disconnect" while being in the squad screen
6gjuke in FIFA on 11 Jun 17 (1pts):
Bruce Grannec
6ff4n7 in GlobalOffensive on 05 Jun 17 (1pts):
possible cheat to avoid overwatch?
6fagqm in FIFA on 04 Jun 17 (2pts):
Is disconnecting the opponent a thing again on PC?
6ctau8 in FIFA on 23 May 17 (2pts):
100k Subs hype
6b290b in FIFA on 14 May 17 (1pts):
I just played the same guy 3 times in a row o0
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