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I'm looking for a good front-end for dealing with a crapton of CDG+MP3 files (let's talk about this hypothetically). Its seems like all of the freeware/cheap/opensource options I've tried don't like dealing with this many files in one folder (Windows 10 stick PC with an Atom Z3735F, Windows 10 32-bit, and 2GB RAM). Maybe its a windows 32bit vs 64bit thing but I suspect it's a SW limitation.
The current solution that "works" is to just use Windows File explorer to open the folder (and use the search mechanism built into the file browser). Double clicking on the file launches Karaoke Builder Player works well enough (for now).
I don't need anything that tries to 'score' the user (we can do that ourselves) but it would be nice if we could build a playlist on the fly, for example. That's not something you can necessarily do with using Windows as your a karaoke file launcher.
I guess the alternative is if there's some kind of Karaoke front end that will accept multiple folders as an input. I figure I can't be the only person who has come across this issue.
Thanks in advance.
submitted by wjean to karaoke

An honest and detailed Expansion Pack ranking cause I am bored.

Hi since there is nothing else to do in quarantine I thought id rank all the expansion packs. I have them all and have played them all for at least a few days of real-time each so I can have a fair opinion. I'm gonna try my best to list the pros and cons to each. Doing this from worst to best in my opinion. If you think differently on some of my choices please feel free to explain why id love to hear!
Also, remember at the end of the day this is my opinion so don't feel personally hurt if I rank your favorite pack low. I'm trying to be as objective as possible and put my personal tastes aside.

  1. Get to Work (2015)
Pros: Three whole careers right off the bat felt very exciting so early into S4, option for our own business, new baking and photography skills were nice, best male CAS items, in my opinion, wide variety of CAS for all including aliens.
Cons: Interactive careers are tedious in that you have to ignore your whole household to only do the same 5-10 tasks a day, the jobs feel like they affect nothing you never make any changes on the world being one of these careers so you feel less motivated to play them out, rabbit hole for these careers is also hard because for some promotions you have to go to interactive or it just takes forever, the employees you hire in your business never actually work, if you wanna make a profit in your business you have to be there running it 24/7 which not only gets boring but you can't live there so you have to either travel or own a home somewhere else.
I remember the hype for Get to Work was real as it was our first expansion pack of the S4. I think the basis of this pack is really strong however it really felt lacking in the execution. The interactive careers just get tedious after playing them once or twice and it sucks knowing you are a detective who doesn't actually solve crimes that affect the world or a doctor who really doesn't save lives. I think that could have been combated if they added in a rabbit hole career or two to balance it out. I think they should have doubled down and created a photographer career and added a baker branch to the culinary career. This is a pack all based around jobs yet the jobs feel like the most lackluster part. I think the idea of running our own business is super cool and the system they set up was also dope so I commend them on that. I just think there were some big tweaks they never made and its a shame they seem to never allow us to do live in businesses. Honestly, at the time this pack was great but now it's just kinda a disappointment to me because it's so forgettable.

  1. Get Famous (2018)
Pros: New world, new career, the introduction of agencies, general presence of celebrities making the game feel more believable, paparazzi is well done, despite being an interactive career the acting job definitely is improved upon since GTW, CAS items are not bad, the world is believable, media production skills, having a youtube channel basically.
Cons: Number of world lots is very disappointing, no option for a house on the beach like in Cali, its basically impossible to get a horrid reputation unless you go around punching children which is unrealistic, some of the rewards don't make sense like getting job offers as if a famous actress could switch to being a gardener and still be relevant? when playing as an actoactress your costars are always the same, CAS items are good but only cater to the lavish lifestyle and I would have enjoyed some items more for the celebrities wannabes surviving on cheap waiter salary, no added part-time/full-time careers when it could have been waiter, director, bouncer, etc., they could have used the photography skill for a freelance paparazzi career yet they didn't.
I think GF is quite a step up from GTW but it's still on the more forgettable side for me. I think the idea is sick and the world is really well built but god the amount of lots is so sad. How have we gone from the base game and get together number of lots to THAT? It's hard to really build out this place when you have three tiny neighborhoods. It's essentially the more low income one and the lavish one and nothing in the middle for the middle-class people in the suburbs. The acting career though for me is still very fun and you can tell the gurus worked to at least make the animation more fun compared to GTW. I also think adding famous sims was needed as it gave the sims world a clear hierarchy which was needed because let's be real a janitor is not treated the same as Brad Pitt. However, many aspects of getting famous felt rather bland.
Getting a good reputation is easy and even if you're mean it's hard to get a bad one. When you reach the top of the perks list it just feels like you got nothing more to do now. I honestly think the best parts of this pack are the media production because to me I think it feels more personal and makes you feel like you really deserve the fame when your grind pays off. I also find some of the job tasks really pointless. Youll get a message on the line of "choose this and gain fame or don't choose this and your life is unchanged" because other than gaining fame it literally affects nothing? It just feels really odd because if you're working in a normal career field getting fame usually ain't a choice. I also think GF needed things like clubs for kids at school about celebrities, more rabbit hole jobs both full and part-time, and I think it would be cool if that made the bills in the world significantly more expensive because in Cali it's RIDICULOUSLY priced. Overall good idea but I feel for the price it just doesn't add enough honestly.

  1. Eco Lifestyle (2020)
Pros: World has a lot of character, the packs' main townies (like Knox) are super cute and fun, has apartments and normal lots, CAS items are fantastic, new skills are neat, container homes are better to make now, took the clean up the earth idea from Island Living and improved on it, freelance careers options were nice.
Cons: You cant dumpster dive in the dumpsters around your neighborhood mostly as their just for aesthetics so you have to sit through a loading screen a lot, NAPs are SUPER buggy and while they sound great they are HORRIBLY done as sharing is caring is basically cold war communism vibes and the arts funding means you sim pulls a violin out their ass every 2 seconds, you can basically ignore the civic advisor's complaints and be fine, the new knitting packs "plopsy" idea is, in my opinion, ripped from EL and that's the reason EA didn't reveal this pack so we wouldn't get those ideas, a lot of this items are great but feel like they were ripped from tiny living such as vertical planters.
This actually pains me to write because I do quite like EL (shoutout to Knox you the best husband) and I think its an all-around solid pack idea. The CAS is great, the sims are great, the world feels realistic, the concepts unique, and it's a fun new experience for the franchise. However, one of the main selling points being the NAPs is beyond god glitchy and poorly done. Sims can travel and move from different worlds yet are still acting to the voted NAPs from other locations. The NAPs also are ALL terrible and have no redeeming qualities. Sharing is Caring means sims loot each other's homes making the Kleptomaniac trait useless since its socially acceptable now, Arts Funding has sims playing instruments they don't own and baking cakes 24/7 canceling out their actions constantly, and for some reason if you have NPC voting enabled they always seem to vote for the violence NAP. It doesn't work at all and I wish in settings I could shut off this specific feature because I love the rest.
There also is another glaring issue I felt however when comparing it to the higher-ranked packs on this list. I feel EL has the most ripped-off features. Think about it we get to make goods to sell yet if you want the app that gasp lets you sell things you make you need to buy Knifty Knitting (which conveniently isn't coming out till AFTER EL). Container homes are 10/10 but there is 0 reason they shouldn't have been implemented in Strangerville or especially Tiny Living. MOST tiny houses resemble container homes in some fashion. There is also a lot of CAS items like the vertical planter which while I love the thing it makes me feel like this was supposed to be in Tiny Living and got pushed into EL. Also Civic Designer to me feels like it could have gone with DUs engineering career but they put it in this pack instead cause they needed some full-time career. That's why despite how much I love the majority of this back these two issues are too damning for me to possibly put it any higher.

  1. Cats and Dog (2017)
Pros: Create or adopt pets, CAS furniture is amazing, CAS for sims is alright but gets a pass for being an animal-focused pack, new world, Brindleton Bay is easily one of the best worlds S4 has, the townies headlining this pack are fun, can make raccoons 10/10, stray pets are a cool feature.
Cons: Why the actual hell is the veterinarian career a self run business not an option for rabbit hole, "pet training" is kinda useless because let's be real people teach dogs to do tricks rarely cats just call it dog training, why is veterinarian also a skill there isn't a doctor skill, other than that no new careers at all, aspiration amount is pathetic, my first pet stuff exists, as a result, kids cant walk dogs, a whole bunch of missed opportunities.
Cats and Dogs is one of my favorite packs for CAS and its world is great. That's basically where my high praises for this end. Cats and Dogs are adorable but instead of feeling like one of the family, they feel more like items that just exist in your house. The only "job" added is to be a vet yet for some stupid reason its a self-owned business. Why? WHY? This feels like it was supposed to be an interactive career but EA cut it so the gurus just converted it be a business. However, since the business system is so glitchy nobody really uses it making the career useless. Pet training is nice in that its a new skill but it really only applies to dogs and you can't do anything with it. To make it useful they should have made an event like GFs talent show but a dog show and you can enter to win money.
Kids also cant interact with animals like adults. Part of being a kid that's so great is the childhood bond you form with your pets. Kids cant walk dogs, dress their pets up in silly costumes for make-believe (like a dragon or cowboy for example), cant bathe them, and I'm sorry maybe I just know weird kids but what toddler WOULDNT try and ride a giant Saint Bernard. Stray pets are a cool addition but I wish it was done differently. Within 30 seconds you can convince the pet to let you adopt them. I wish you had to put in more work and the pet would spend days coming to your home and giving you trust before you can whisk them away. I also wish you could take stray pets to the vet clinic without having to befriend them I feel awful seeing sick kitties all the time.
There could have been an animal shelter career, part-time dog walker and pet sitter careers, and an animal rights career like ocean conservationist in IL. They ripped small pets out and made them it's own pack which is awful. Also, the aspiration is laughable and they could have done so much better, and instead, all they came up with is "tell 20 animals you love them" basically. I realize you must wonder how this is above EL since I'm talking so negatively but I feel overall C&Ds world is better and unlike EL it actually functions correctly.

  1. Island Living (2019)
Pros: The new world is stunning and large, CAS is pretty solid and diverse, the vibe of the world feels super real, the island events are quite fun and a cool edition, two new traits which were cool, a new aspiration for the location category, new career and new part-time jobs, lots of various activities to do that make the world feel alive.
Cons: Mermaids are extremely glitchy at times, mermaids also don't have a level system like vampires and spellcasters which is a major letdown, you don't get told when the island events are happening so if you don't live in/constantly visit that neighborhood you won't know, the spirits feel pretty useless and don't stand out much, sims only tan by sunbathing but I wish they did just by spending lots of time outside in Saluni, despite conservationists being a pusher for this pack the only time you see trash if when beachcombing so you feel no point in "cleaning up" and older clean looking beach.
I think IL is the best attempt at a beach type world because as someone who hates beaches with a passion its actually one of my favorite worlds which says a lot. I think the world itself is gorgeous and feels very alive compared to most. There are various activities to do within your neighborhood that make you feel like you don't have to constantly travel to do something fun. I found that when I was living in Saluni I rarely left compared to other worlds where I'm always at some loading screen. The traits and aspirations also feel legit and the jobs also mesh well with the vibe of the pack. My real complaint comes with Mermaids. Being the only EP to have a life stage as a major selling point this was super lacking. They don't have a skill system like vampires or spellcasters which feels disappointing. Mermaids basically only exist for aesthetics. They are also quite glitchy as I've learned if a mermaid enters the ocean via a dock and transforms if they climb back out of the water via the dock they keep their tail and just hop around. To fix this I have to make sure my sim exists the water only by the shoreline and that gets annoying.
Island events are also fun but since my first home in Saluni wasn't in the main neighborhood I had 0 clue when they were happening which is a major complaint. We also have the conservationist career and selling point to the pack. When I first got this pack I expected to see trash floating in the ocean or along the shore to clean up. Nope. None of that. The only way I've found trash is via beachcombing. I just think it's ridiculous because why would I think of cleaning up a beach and ocean that look pristine to me? If they wanted there to be trash they should have ya know put trash around. There are also just some small nitpick wants like I wish tanning wasn't exclusive to sunbathing and I would have loved some option to teach kids or toddlers to swim.
Frankly, I think this pack is really the start of mostly positive reviews for the EPs. IL is not perfect in any means to me but I think its positives outshine its negatives. I don't think the S4 is unplayable without this pack but it definitely makes it a lot more enjoyable.

  1. Get Together (2015)
Pros: Winderburg is unique and huge, DJ and dancing skills, amazing club system, nightclub, and cafe venues, two new traits, new social aspiration, more social options with sims, bonfire and walk-in closets are great, CAS items are fun, the worlds main townies are adorable and iconic.
Cons: No new careers, no career especially for the two skills much to the likes of having a photography skill with no career for it, sometimes you'd get to many invited but they nerfed that with the recent update.
Honestly starting from here up were basically at the EPs I think the S4 is unplayable without. I think Get Together is one of the most cohesive packs created due to its beautiful and lively world mixed in with how much work went into socialization for the sims. Out of all the packs, I feel this one focused the most on bringing sims together (haha) and making their interactions a lot more fun. The club system is very well done and easy to use. I also think the traits and aspiration fit the theme of the pack without feeling cheap. Plus we got Cafes and Nightclubs which I love because Cafes are one of my most used nonresidential lots. I also think CAS is phenomenal both build and clothing-wise. My only gripes here I guess is no new careers which sucks but the rest is so good I'm willing to look past it.

  1. Seasons (2018)
Pros: Great weather system, holidays, calendar is nice, CAS is great, weather depends on which world you're in, all around makes the world feel more realistic.
Cons: Now new world, sometimes the holidays can get tedious or boring, I don't like when it says at the start of a game to "chose a season" yet if you don't choose fall you're the first week will include all the fall holidays still, lack of Halloween costumes.
While I personally have more adoration for GT I would be lying myself to say Seasons is not more needed in the S4. Even though it sadly doesn't have its own world I think the overall execution of Seasons is amazing. The weather system is fantastic and makes all the worlds feel unique and more lifelike. As a sims player who never owned a Seasons pack of some sort, I never knew how much the game was lacking until I got one. It's so nice just to have simple things like thunderstorms or first snow that you didn't even consider before. I also think CAS items are wonderful and I like having hot and cold weather outfit options. Honestly, there isn't really much to say negative wise about this pack sometimes its tedious or weird but that's any S4 pack. It's honestly one of those where I forget I even own it because I'm so used to having it that I think its just base game.

  1. Discover University (2019)
Pros: New world, top-notch case items, the world feels very fresh, dorms, scholarships, getting to actually build relationships with professors, new careers, school clubs, school gatherings, futbol team, and esports team, degrees actually pay off with benefits, new aspiration, kegs, debate and robotics skills, servos, shower woohoo, skill classes, repo-men, can also go to school from home.
Cons: College is beyond cheap, if you get enough scholarships on top of merit you can earn like $15,000 a semester, takes a long time, sometimes is overwhelming, the commons look like shit, no online school.
This might be an unpopular opinion but I think DU is one of the most important packs for the S4. The world is very fresh and feels perfect for a college-age demographic. For me even though S4 is YA driven there always felt like a lot of empty space for me in that life stage which always caused me to start having kids super early and it takes 400293 years for my sims to get old and die. Now having Uni it gives them something to do. I love the dorms because having roommates gives so many fun chances for sims to interact and form different relationships. I also think the general vibes of the schools feel great by having lots of clubs and various other events. Scholarships also give me motivation to level up my teen sims skills. The main downside I think is simply how long it takes. I think its ridiculous how 4 semesters takes up the whole YA lifespan. I think semesters should be only half a week instead of a full one. I also think it's cool for things like online schools to exist.
If I had to pick another big complaint id say its how cheap school is. Maybe it's my American coming out but I find it ridiculous how I make a profit going to uni. If I get merit and at least 3 scholarships I end up with 10k each semester. I think it should be way more expensive so that loans are more needed and repo-men are used. I've played DU over 20 times and never once had one show up. I also understand how it's overwhelming to some but I've personally never had a problem getting all my sims work done and still enjoying Uni life. I guess another tiny nitpick is the commons are gross looking and don't really fit the reality of a commons they are meet up spots, not libraries.
Honestly, I just can't imagine S4 without this pack. I think it adds a big layer to the YA life stage and gives me a reason to play out my teens more thoroughly. I also think that's it makes family playing way more fun. I love deciding if my sims should go to uni or not and the process of waiting to see if they goto into the program of there dreams is so much fun. DU just makes me feel like the sims actually have goals and dreams in their lives which is something I feel a lot of the pack's lack.

  1. City Living (2016)
Pros: APARTMENTS, new world, traits that make SENSE AND ARE USEFUL, new aspiration type, THREE new careers, social media, lot traits, festivals, street vendors, art centers, karaoke bars, singing, street performing/busking, spices, landlords, apartments/neighborhoods with clearly defined differences, keyboards, murals, basketball courts, fireworks, "bubble blowers" aka hookahs, CLOTHES FROM NON-WESTERN CULTURES, game consoles.
Cons: Should be more non-residential lots, wish you could make band, wish more apartments had balconies, cant build your own complexes.
Listen I will hardcore debate anyone who doesn't think CL is not THE pack for the S4. Not only did it give us a totally unique world that has very distinct neighborhoods but it gave us CULTURE. This is the first S4 pack where I saw clothing that wasn't western world orientated and I loved it. I loved the amount of POC sims I saw in my game once I got this pack. I also finally felt I could make a family on the more traditional side that comes from eastern countries that felt more real. The festivals are so much fun and the aesthetics are gorgeous. I love how they aren't separate lots but just in the street. We also got not one not two but THREE whole new careers being politician, social media star, and a critic. I love all these careers and have played through them many times.
The items also are amazing because out of all the packs CAS this pack easily has the most usable objects not just decor. We get a new instrument, game consoles, basketball courts/hoops, the abilities to have fireworks, and do "bubble blowers," being a struggling musician feels more realistic having to busk as a feature as well as painting murals both for fun or political reasons. If I had to pick cons id say I wish we had more non-residential lots just to make it feel more like a bustling city since its mostly residential. I also think id be cool to using singing to have a band. I'm not really a builder but I know people want to build apartments so I think that's a valid complaint but I will say I desire more apartments with balconies.
Honestly to me, this pack is as perfect as S4 packs will ever get. Not only did it give us a wonderful world and various activities but it made the sims feel more alive. We got to see more cultures shine, sims had more ways to mingle, and it added new ways to make your sims unique via the vegetarian or unflirty traits which are actually amazing! Once getting this pack I swear I could never remove it.

So ya this was incredibly long so if you read it all wow thanks and if you didn't that's fine too. I wonder if yall agree with me or not on my choices. I feel like most wont agree with me on DU placement lol
submitted by Silent_Spirits to Sims4

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