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How do you feel about the way the way older FF elements/characters have largely been added since Stormblood?
Final Fantasy as a whole is a series that likes to have recurring enemies, character archetypes, and themes, with each game having a different take on them. FFXIV used to be no exception: we have our own Cid, our own suite of summoned beasts (Bahamut, Shiva, Alexander, Titan, Odin, etc), and common creatures (Moogles, Tonberries, every single Allagan robot) that, while sharing the same names as previous incarnations, have largely flourished into their own unique beings and characters. A lot of times they won't go too far with redesigning their creature's looks, but they usually went out of their way to give franchise elements a completely new identity, as well as having characters that share a name be wholly unique. To give a few of my favorite examples from ARHW:
Thordan VII - At no point in the game is the word "Knights of the Round" ever said in the story. You're meant to put two and two together to realize who he and his wards are, and they take a unique place in the story with their own unique designs and theme.
The Warring Triad - Sephirot, Sophia and Zurvan all have a radically different visual design and associated themes than their FFVI counterparts, along with a small story blurb about their Meracydian origins.
The Crystal Tower series and the Allagan Empire - While its really easy to dismiss the whole thing as FF3 fanservice, this game went out of its way to contextualize and give purpose to our own versions of Xande, Amon, Doga, Unei and the Cloud of Darkness. Doga and Unei are clones of Allagan royalty rather than old mages. Amon is an Elezen magician who resurrects Xande in a bid to restore Allag to its former glory. The story itself chronicles the creation of Dalamud as a power source, the fall of the Allagan Empire through Xande's attempts at forcing open the voidgate using the crystal tower, and cancelling the pact made with the Cloud of Darkness, through which we travel to the void itself.
Shadows of Mhach - Probably my favorite raid series and general story arc in the game. We're presented with our own take on sky pirates, as well as significantly fleshing out Diabolos from a small cameo to making him his own character. It goes deep into the War of the Magi, showing the results of the struggles between Nym, Amdapor and Mhach. Ozma is presented as a Mhachi superweapon responsible for the destruction of Nym. All in all a great story with a unique cast of characters that largely relies on elements XIV itself set up to tell its story, without depending on callbacks from other games.
Now as to what led to me to make this thread:
Return to Ivalice - pretty much the entirety of the Ivalice/Dalmascan setting and their war against the Empire in XIV feels like its been largely grafted from XII and Tactics, without spending much time developing it as part of this game's setting. It starts off well enough, with our own takes on the Prima Vista, Ramza and Alma, but very quickly devolves into a series of one-off cameos and the introduction of characters whom you would only know the significance of if you played the games they came from. The original characters feel like they barely matter. The Espers, which are equivalent to our primals in FFXII, as well as Argath from Tactics are dropped into the first two raids without any real explanation and then unceremoniously swatted away.
On top of that, the story goes so far as to add entire characters from other games: Fran, Gabranth, Ba'Gamnan and his crew, Ramza and his crew are all basically copy/pasted from their respective games and given some minor alterations to "fit in" to this story, with them retaining the same appearance and mannerisms as their original incarnations. Ashe and Razzler are also shown to be part of Dalmasca's history, with their appearance and roles largely intact from how they were in XII.
Omega Raid Series - While Omega himself I don't really begrudge given that the game is explicit about it being the same rift-traveling Omega as other games (plus him actually getting his own story development as a character), the contents of the raids themselves are another story. Entire bosses and villains from I, V and VI and dropped into the raids with very little context or consequence, with them being promptly deleted by Omega after losing. Sigmascape in particular just feels like a Greatest Hits collection from FFVI, without really caring for the story-reason of Omega collecting the data on the strongest beings from those universes.
Patch 5.3/5.35 - First we have Elidibus' transformation into the FF1/Dissidia Warrior of Light. I personally think having one of this game's longest established antagonists reduced to an11th hour plot twist fanservice transformation to be a huge disservice to the character. I can appreciate the theme of it being Warrior of Darkness vs Warrior of Light, but you didn't have to make him be literally the series' Warrior of Light character to get that point across. Bozja so far is going through similar motions as Ivalice. Cities from games like Vagrant story are mentioned and the Empire/Dalmascan conflict is referenced, which still feels like something foreign to this game. We learn a bit more about Gabranth in Bozja. Like Ashe and Razzler in Return to Ivalice, Basch from XII is shown as being a part of that character's backstory, again presented to look identical to his XII appearance.
To me it crosses the line of something being a playful reference or a unique take when the characters presented are, for all intents and purposes, identical to the ones from the game they came from. If another FF game had a character that looked and acted exactly like Cloud Strife, but was given a minor change to justify him being in that game, most people would still identify him as FF7 Cloud and not the new version (see: FF Tactics). I would have no issue with a lot of the Ivalician stuff if they were unique characters and enemies that just shared the same name, as Final Fantasy usually does, but it feels really weird when, going through Bozja and the Ivalice series, it feels like I'm playing a different game from XIV entirely. Plus it comes across as cheap to see them reuse character assets from other games so fragrantly.
I was going to add a Nier section, but I don't like that franchise or the way its been implemented in this game enough to go into detail on it. I'll be very upset if 6.0 has yet another guest designewriter invited to write their own pseudo sequel inside XIV instead of getting something original. I know that Yoshi-P considers this game a theme park, but I started playing and keep playing this game for XIV, not for whatever other games get referenced.
What are your own thoughts on this topic? Are there any other examples of the former or latter that you would bring up? I'd love to see your own thoughts about it.
Edit: god damn typo on the title after checking the whole thing over ten times, argh
Upgrading a 6-7 year old PC
Just for reference we're running Intel i5-3570K (Ivy Bridge), 16 GB of ho-hum DDR3 RAM, and a GTX 760/970 (wife/me respectively). So anything from the current generation is going to blow what we have completely out of the water.
With improvements to case design over the years, this is probably the first time I'm going to focus a little more on aesthetics, so I don't mind spending a little bit of a premium on some lighting effects and such. In general, I'm probably focusing on a rig in the ballpark of $1500-$2000. I'm fairly comfortable with a lot of the choices I've made around the periphery, but I'm on the fence about the CORE components. Here is the skeleton I'm working with:
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I had a poor experience with AMD chips in college, so I've been building with Intel ever since. That was about 15 years ago however so I am definitely more open to AMD nowadays. Prior to the announcement of the Ryzen 5000 series I was leaning towards the i5-10600K, but the 5600X in particular seems like a stellar deal. 3rd party reviews of the 5000 series aren't out yet but if I were to spend $300 on a chip the 5600X seems like a no brainier assuming AMD isn't flat out lying in their benchmarks. The 5800X and i7-10700K are on the upper end of my budget, but seem like a bit of overkill. I was planning on pairing an Intel chip with the MSI Z490 Tomahawk or an AMD chip with the Gigabyte X570 Elite but I don't particularly have my heart set on the mobo choices.
Once again I've been primarily an NVidia consumer since they existed. When comparing the new 3000 series to the details of the upcoming RDNA2 it seems like a mixed bag. The 8GB of RAM on the RTX 3070 is disappointing, but otherwise this one seems like the best deal out of the bunch for what I'm building. I should note that my wife has poor eyesight and sits closer to her monitor, so she prefers a 24" monitor. With that in mind I just got her an Asus VG249Q (on sale today) which I think the 3070 ($500) is perfect for. I'm running a 27" 1440p setup, but I still don't think I need to spend the extra $80 on the RX 6800 ($580). If I were going to splurge I think I'd aim for the RX 6800XT ($650) instead, but once again that seems like overkill since I'm not gaming in 4K.
I've been wavering between Corsair Vengeance Pro and G.Skill Trident Z (3200MHz C16). Since I'm gently dabbling in aesthetics for this build, I like the idea of to Corsair so I can get matching dummy RGB DIMMs without leaving visual gaps in the RAM slots. However I also like the low profile and the general look of the G.Skill. I'm leaning towards 32GB (2x16) because I like to multitask a bit and keep tabs/games open on my secondary monitor during downtime on whatever I'm focused on. This choice is probably the one I am going back and forth on the most, since I believe the decision primarily comes down to a subjective "look".
I appreciate any feedback from those who took the time to read all of this!