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Game and chat loggin (rcon/files) improvements

since the devs are really inactive in their own forums, I repost it here (http://forums.battaliongame.com/topic/10647-suggestions-for-logging-and-rcon/):

So I checked the RCon documentation out and noticed that there are a few rcon commands which are not documented, eg ChatSync.
But thats not what I wanted to talk about.
Currently it is impossible to log chat, other than polling ChatSync which is suboptimal. Either write a logfile with chat like you do for game events or enable an event based rcon connection.
Since the current one uses http, how about Upgrade to ws? or just plain old TCP socket would be fine too.
PlayerSync only gives steam ids, which require me query the steam api to get the playername.
The current situation is a bit confusing. On the one hand, you can get live data from the LiveLog.json (Only second precision on timestamp is also not enough, can't have stable sorting of events.) on the other you have this weird request response http api which requires inefficient polling.
An example Websocket based API can be found here (this abstracts over rcon and gamelogs for different games/engines):
This is an api for gsmanager.de which works for cod2,4,mw2 and bf3,hl,4
List of possible events: https://www.gsmanager.de/lexicon/entry/34-list-of-events/ (not all documented)
I hope this gets improved in upcoming versions.
submitted by belst to Battalion1944

Counter-Strike: Global Offensive update for 8/17/20 (8/18/20 UTC,

Via the CS:GO blog:


  • End of match scoreboard will now display which players were playing as a party when skill groups are revealed.
  • Average wait times for finding matches on official game servers are now region-specific.
  • Rcon connection from client will now get established asynchronously.
  • Rcon address cannot be changed while connected to a dedicated server.
  • Added a setting “rcon_connected_clients_allow” to disallow clients from connecting to other dedicated servers via rcon.
  • Several stability improvements.
Rumor has it:
submitted by wickedplayer494 to GlobalOffensive

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