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Free Weekend FAQ + Quickstart and Buyer's Guide | June 2019
Below the general Free Weekend FAQ, you will be able to find a shortened version of our New Player's Guide and our Buyer's Guide.
Are you looking for other players to play with? Join the official Rainbow 6 Discord server!
If you have any question, make sure to ask in the comments below as other will likely have similar questions!
Free Weekend FAQAt what times will the Free Weekend be accessible?
PC: June 6th, 05:00 PM UTC - June 9th, 08:00 PM UTCHow do I access the Free Weekend?
PS4: June 6th, 01:00 PM UTC - June 10th, 01:00 PM UTC
XB1: June 6th, 08:01 AM UTC - June 10th, 07:59 AM UTC
Note: click times to convert to your timezone.
PC: Go to your Uplay PC Launcher.Can I play with friends?
PS4: Join the Free Weekend by visiting the Rainbow Six Siege product page on the PlayStation Network. PlayStation Plus membership is required to play online.
XB1: The Free Weekend will be available to Xbox Live Gold users. To join in, visit the Rainbow Six Siege product page on the Xbox Store.
You can play with anyone who already owns the game or other Free Weekend players.Will there be special offers during the Free Weekend?
Siege will be available at a discount for a limited time.Will my progress from the Free Weekend carry over if I buy the full game?
PC (Ubisoft Store): June 5th - June 17th
PC (Steam): June 6th - June 10th
PS4: June 7th - June 17th
XB1: June 7th - June 17th
All progress will carry over if you upgrade to the full game.What content is available?
The free version of Rainbow Six Siege offers access to all of the maps, modes, and Operators present in the full version.
New Player's GuideThis is a shortened version of our full New Player's. If you're looking for more detailed information, check out our subreddit wiki!
1. Watch all three tutorials
The tutorial videos provide a quick overview of the important details of the game and provide you with 200 renown (the currency that you will need to unlock things in the game) for each that you watch. They are short, well made, and explain the basics of the gameplay.2. Play through the first 5 or so Situations
Focus on learning the controls and paying attention to the map layouts as these are the same maps as multiplayer. Do not stress if you cannot complete all three stars in each situation the first try, you can always come back to them. The difficulty for these situations also does not matter, but normal is suggested so you can get familiar to the controls. You may want to do more than five of the situations, but you likely should not do any less.3. Buy Operators and prepare loadouts
Use the Renown earned from the tutorials and Situations to buy some Operators. Ideally, you would want to buy at least one for Attack and one for Defence. Scroll down for some suggestions on who to pick.4. Accept weekly challenges
Don't forget to set up your attachments for your newly owned Operators, they will be available to you for free.
These are found by first clicking the Daily Challenges tab then clicking "More Challenges" under the Daily Challenge pop up. After you complete the challenge, open the challenge window back up and click "Complete". You must do this to receive your reward.5. Play Terrorist Hunt to try out your Operators
Most of the Terrorist Hunt modes only use Attackers. You can change your Terrorist Hunt matchmaking settings by going to Settings > Matching making preferences and turning off whatever Terrorist Hunt modes you don't want to play.6. Go into Casual
You're likely not going to do very well -- that's completely okay. Siege has a pretty significant learning curve to it, especially during the first few matches. During your early matches, you should focus on learning maps, getting familiar with the controls, and understanding the flow of the game. Use your drones often, don't forget to destroy defender cameras if you spot any, try to communicate with your teammates to the best of your ability, learn from your deaths, and don't sweat misplays.
Operators Great for New Players
Play through some situations first as they are easy ways to gain renown try out operators' abilities. For new players, set-and-forget abilities or abilities that are less complicated are usually better, as well as guns with lower recoil.
- What makes him good: His sledgehammer ability is probably the easiest to learn and use among the attackers. It helps you memorizing the maps which is very important as map knowledge is crucial in Siege. He has access to a medium damage assault rifle with low recoil and frag grenades. Sledge has long been a top pick for new players with good reason, he is perfect for less experienced players.
- Primary weapon: L85A2 with an optic of your choice, Flash Hider or Compensator, and Vertical Grip
- Secondary weapon: SMG-11 with an optic of your choice, Flash Hider, and Vertical Grip
- Gadget: Frag Grenade
- Quick Tips: His ability makes a very distinct sound so be wary of defenders being alerted to your point of entry. Take time to drone out a room before blindly rushing into it. A lot of new players get into the habit of overusing his ability which makes him easier to counter and eliminate.
- What makes him good: His ability is very easy to understand while also nearly always being needed. Using it against reinforced walls that Bandit has electrified or Mute has jammed is pretty much all you need to do. Both his assault rifles are good, though you will likely find the L85A2 easier to control.
- Primary weapon: L85A2 with an optic of your choice, Flash Hider or Compensator, and Vertical Grip
- Secondary weapon: P226 MK 25 with Muzzle Break
- Gadget: Up to you but Breaching Charges are generally recommended for newer players as Claymores require map knowledge to use effectively
- Quick Tips: Be very careful to not die before using the EMP grenades to destroy Mute's Signal Disruptors, Bandit's Shock Wires or any other gadgets and stick with either Hibana or Thermite so you can be sure to use your gadget in the right spot. Learning the trajectory and when it is safe to throw the EMP is key to mastering Thatcher.
- What makes her good: Her ability is very easy to use (just aim it at a destructible surface), both of her guns are strong, and she is a max speed operator making her well rounded and good for new players.
- Primary weapon: G36C with an optic of your choice, Flash Hider or Compensator, and Vertical Grip
- Secondary weapon: 5.7 USG with Muzzle Break
- Gadget: Stun Grenade
- Quick Tips: Do not use her ability on outside facing barricades, as just shooting the barricades with her assault rifle will destroy them and preserve her ability. Ash does not have a "noob-tube". While her ability does some damage to operators, it is not anywhere close to an AOE instant death machine like they are in other games. Avoid trying to kill operators with it until you're more familiar with its damage output.
- What makes him good: His ability is the easiest to use among the Defenders as well as almost always being useful, just put down your armor plates and you're done. His MP5 is low recoil and easy to use and he has max armor. Long considered the best Defender for new players because you still provide value to your team even if you die early.
- Primary weapon: MP5 with an optic of your choice, Flash Hider, and Vertical Grip
- Secondary weapon: P9 with Muzzle Break
- Gadget: Up to you, pay attention to your team's composition when choosing
- Quick Tips: Start every round by placing the armor immediately, preferably not next to a wall or object. Take a step back after placing his armor before putting it on, as it allows more defenders to access it at once. As a 3 armor operator, it is generally recommended to stay near the objective due to the slow movement speed.
- What makes him good: His ability takes a little more finesse than other top picks for new players but overall he still is very easy to use while being a key defender. His SMG has low recoil.
- Primary weapon: MP5K with an optic of your choice and Flash Hider or Compensator
- Secondary weapon: P226 MK 25 with Muzzle Break
- Gadget: Nitro Cell
- Quick Tips: Learn which walls must be reinforced for the objective. Walls close to the objective and walls which face the outside of the building near the objective are usually the most important to jam. Jamming walls should take priority over stopping drones. Placing a single jammer in the middle of two walls will jam both walls.
- What makes him good: Similar to Rook, but his ability is often a little less useful for newer players. He features a play style similar to Rook with similar guns.
- Primary weapon: MP5 with an optic of your choice, Flash Hider, and Vertical Grip
- Secondary weapon: P9 with Muzzle Break
- Gadget: Barbed Wire
- Quick Tips: Keep an eye on friendlies health at all times, and heal friendlies which are knocked down or have taken damage. His ability can overheal people to above 100 health as well, which can be useful. Keep in mind that his ability can be self-applied at any time to heal himself and also when he is downed to revive himself. As a 3 armor operator, it is generally recommended to stay near the objective due to the slow movement speed.
- Avoided getting frustrated. Angry players make bad decisions that only lead to more tilting. If you're mad, take a break from multiplayer and do some Terrorist Hunt mission or just have a breather.
- Stick with your team while learning the maps, especially if you're an Attacker.
- Use your microphone to communicate. You can find the name of the room you're in next to the compass at the bottom of the screen, most players will be familiar with those.
- Take time to learn all Operators' names and their abilities. It's something you can do outside the game to get better. Here is a list of all Operators, their abilities, and important notes about them.
- Using a headset or headphones is recommended. Operators are loud and easy to hear when they are moving, knowing where they're coming from is essential. If you're confused as to where sound is coming from, check out this quick guide by the game's audio director.
- The hostage is not invulnerable. If you shoot too many times or if explosives go off too close, it will die and you will cost your team the round. Be very careful with Fuze, grenades, and nitro cells especially.
- Do not reinforce between the two bombs on Defense when playing the Bomb game mode, it actually makes it easier for Attackers to play the defuser and win the round.
- Don't be afraid to ask people questions if you're confused. Casual is there to learn the game and most people will help.
- Play with friends or a playgroup whenever possible. It helps with the frustration of dying and learning the game more quickly.
Buyer's GuideHow do seasons and Operations work?
Each year is divided into four seasons with each season being roughly 3 months long. Each season introduces a new Operation which includes two new Operators, a new or reworked map, and new cosmetic items. At the start of each season, ranks reset and placements must be completed again. Year Pass owners get the new Operators the when the Operation starts while everyone else will have to wait a week to purchase them for 25,000 Renown or 600 R6 Credits.What is included in the Year 4 Pass?
The current Operation is Burnt Horizon which is the first season of Year 4 (Y4S1).
Here's an image of what is included with the Year 4 PassIs the Year 4 Pass mandatory for a full Siege experience?
- All 8 Year 4 Operators at no additional cost as they are launched
- One-week early access to the new Operators as they are launched
- 600 R6 Credits
- Lava Six Weapon Charm
- 8 new uniforms and headgears for the new Operators (as they are added)
- 5% Renown bonus (expires January 31st, 2020)
- 10% Store discount on purchases with Renown or R6 Credits (expires January 31st, 2020)
- 2 extra slots to hold daily challenges (expires Jan 31st, 2020)
- +0.3% Alpha Pack boost (expires Jan 31st, 2020)
The Year 4 roadmap will be revealed this upcoming Sunday.
No, all content is still accessible without it. The main reason to buy the Year 4 Pass is the free access to new Operators instead of saving up to buy them with Renown.Does the Year 3 Pass also include Year 1, Year 2 or Year 3 Operators?
No. They can either be bought with Renown or R6 Credits.How do I buy new maps?
Maps are completely free and everyone will have access to them at the same time.How can I get all the Operators from Year 1, Year 2, and Year 3?
Older DLC Operators can be bought in separate bundles for 2400 R6 Credits each ($20 USD, discounts when buying larger amounts). Each bundle includes the respective eight Operators from that Year.Does it matter where I buy the game from (Steam/Ubisoft Store)? PC only
Alternatively, you can buy Year 1 Operators for 15,000 Renown (approximately 22 hours of game time) or 360 R6 Credits ($3 USD, discounts when buying larger amounts) as they are on a temporary sale until March 4th, 2019. Year 2 & 3 DLC Operators can be bought for 25,000 Renown (approximately 30 hours of game time) or 600 R6 Credits ($5 USD, discounts when buying larger amounts).
No. For PC, all purchasers through Steam/Ubisoft Store will still all play against each other. You must install and run Uplay no matter where you buy the game from on PC.Can I buy the Year 3 pass (or other DLC) from Steam if I own the game through UPlay? PC only
No, if you own the game through Uplay, you cannot buy any DLC from Steam as it will not provide you with a key for the DLC.
Information about the Game EditionsNote: Year 3 Editions will be replaced with Year 4 equivalents within the next few weeks.
Comparison chart for the different editions
- The normal base game. This is the edition that all free weekend players are using.
- The Standard Edition + all 8 Year 1 DLC Operators
- The Advanced Edition + Year 4 Pass (Year 4 pass regularly priced at $30 USD, more information above)
- The Gold Edition (Year 4) + all 8 Year 2 DLC Operators + all 8 Year 3 DLC Operators
Team FindingLooking for people to group up and play with or maybe just talk about Siege and ask questions? Come join the official Rainbow Six: Siege Discord!
There are dedicated channels for helping new players (#training-ground), serious Siege talk (#serious-game-discussion), looking-for-group-channels for each region and platform, as well as channels to stay up to date on Siege news.
Compiling an intro guide for getting started in hardcore RLcraft. Thoughts?
Started playing rlcraft multiplayer on hc a few weeks ago with my old man and nephew. Went looking for guides, and though there's several out there (Shivaxi's video guide itself covers a good chunk of Day 1), this is the best order I've found personally, both for Day 1 and thereafter. This guide assumes only the most rudimentary understanding of minecraft controls, 'cause it makes sense that a Minecraft beginner would start with RLCraft on hardcore. lol. This guide also assumes use of the right-hand crafting menu (Just Enough Items) in the 'e'-button menu for arranging ingredients correctly. A LOT of what is here is cobbled together from other reddit posts and comments.
Key: * "in 2x2cg" means in the default 2x2 crafting grid in 'e'-button menu * "->" : craft in crafting bench, in 2x2 grid, or in carpentry bench - but the latter two will be specified * ">>" : smelt in furnace * experience: XP * 'e'-button menu skills are ABBREVIATED Category # - Ct#; e.g. Mining 6 - Mn6. Mining - Mn, Gathering - Gt, Farming - Fm, Building - Bd, Attack - Ak, Defense - Df, Magic - Mg, Agility - Ag
Day 1: ...
- 00.. (Optional) Loot anything you can safely loot (especially villages), and to completely avoid panic mode, find a lit, safe, warm (but not too warm) place, find water, find torches, find a bed, find tools and weapons and armor, etc. A crafting table esp. allows you to bypass flint tools entirely, esp. if you find wool.
Day 1: PANIC MODE
Notes: * .... There are several options here and not everything is strictly necessary. Listed below are just a few of the simpler paths. * .... Crafting a sleeping bag (36 plant fiber) or bed early will let you skip the night. * .... If you cut planks as you go along (I do every couple of trees), you won't need to waste time cutting additional trees. * .... Harvesting trees, leaves, and grass can spawn monsters, so... yah. Fuck you.
Resources: It's best to do these as needed as you get tools (see below) - depending on your choices, you will need a minimum of: * .... 1 gravel * .... 5-26 sticks (1 for knife, 1 for hatchet, 2 for pickaxe, 1 for torches) * .... 32+ rocks or 8+ cobblestone * .... 3 plant fiber * .... 2 birch logs or 3 sugar cane * .... 12-24 planks (at least 3 of which are not fir) (This number assumes you don't use any to make sticks or a bed.) * .... 3-11 logs of any type
Walkthrough (the ideal start, other than a village, is in a temperate biome other than a swamp; it has gravel and is near water but far enough away to not constantly spawn jengu outside your door; and it has birch or sugarcane, cows or makas, chickens, battle towers, and a source of wool such as sheep or yale or wool balloons): * 01a. Turn on f7 for floor lighting and watch out for red numbers - mobs spawn there. * 01b. Find BIRCH trees or 3+ SUGARCANE near WATER (to find GRAVEL and to drink (right click) - but stay out of the water as much as possible and beware of sirens and abaia). * 01c. COWS or MAKA (watch out for alphas), CHICKENS, and battle towers are huge bonuses. * 01d. A source of wool, such as sheep or yale or villages or wool balloons or the top chest of an upside-down battletower is also extremely helpful. * 01e. Nymphs heal you and spawn around groups of flowers. * 01f. Stay in the light and watch out for everything. If you spawn in a hot or cold biome, run away. If you spawn near living creatures you don't recognize, run away. If you spawn in the ocean, swim up to the surface first and then to a shore with trees. If your spawn sucks, reroll the world as many times as need to get a decent one. Seriously. * 02.. Break leaves for sticks. CROUCH TO PICK UP ('shift'-button, or right-click the item). * 03.. Break (and re-place as needed) gravel for 1+ flint. Gravel may be along the shore or under the water. I usually just break and pick up as many blocks as are there until I get a flint. * 04.. Make flint shards: right click a flint on a hard surface (repeatedly if necessary) - for a hard surface, either make cobblestone from rocks on the ground (4 rocks -> 1 cobblestone in 2x2cg), dig down to stone, or find some other hard surface * 05.. Craft 1 flint knife: 1 flint shard + 1 stick in 2x2cg. Once you have a flint knife, YOU CAN MAKE MORE FLINT SHARDS BY PUTTING THE KNIFE IN YOUR OFF-HAND (shield hand / left hand - 'f' button to transfer an item between hands) and right clicking while holding ANY rock in your main hand (right hand) (don't face a block where the rock can be placed - look up or at a wall or off in the distance). Or you can keep breaking gravel for flint. * 06.. Cut grass with knife for plant fiber (3 minimum, 36 more for a bed/sleeping bag). To speed-cut, just hold the left click with the knife and scroll it back and forth over all the grass in range. Flowers can be cut with a flint knife the way the rock is, in the offhand, for plant fiber. * 07.. Craft string: 3 plant fiber in 2x2cg. (Note: It will say "plant string", but PLANT STRING WORKS THE SAME AS STRING in every way, and it can be converted into actual string by first converting to wool and then to string.) * 08.. Craft 1 flint hatchet: 1 flint shard + 1 plant string + 1 stick in 2x2cg. * 09.. Chop enough trees of any type for at least 7 planks. * 10.. Place and right click wood logs to make planks, and if needed place and right click planks to make sticks, though it's probably faster and better at this point to break leaves for sticks. Placing the logs in your off-hand and holding right click on the axe, preferably against a corner, will allow you to turbo-chop. * 11.. Craft crafting table: 4 planks in 2x2cg. * 12.. Craft wooden axe: 3 planks + 2 sticks. * 13a. Chop enough birch for 2 birch logs (don't turn these 2 logs into planks), * 13b. or break the block beneath the sugarcane to break the sugarcane - you'll need at least 3 sugarcane. * 14.. Chop enough trees of any type for at least 3 logs and 8 planks, up to 11 logs and 17 planks, depending on what you want and assuming none are used to make sticks. (Fir can't be used to craft a matchbox, so you will need at least 3 non-fir planks.) * 15a. (Optional, but recommended) Craft earplugs: 1 plank -> 1 button; 2 buttons -> earplugs). These don't actually affect your the sounds you hear in the game, and they give an unrealistically large amount of defense. * 15b. (Optional, but recommended) Craft crude wood shield (6 planks + 1 stick) and equip it in off-hand ('e'-button menu, drag and drop to shield slot). Absolutely essential early game, imo, especially against ranged attackers (all of which are deadly accurate). * 16a. (Recommended option) Craft wood pickaxe: 3 planks + 2 sticks, * 16b. (Alternative option) or craft a flint pickaxe (4 flint shards + 2 sticks + 1 string), * 16c. (Alternative option) or collect 12 rocks to make a stone pickaxe (3 cobblestone + 2 sticks), * 16d. (Optional) and craft a wood or stone shovel: 1 plank + 2 sticks, or 1 cobblestone + 2 sticks. * 17.. Mine stone for at least 32 rocks -> 8 cobblestone, or mine cobblestone directly if you see it. (Note: Though diorite, granite, and andesite now create cobblestone that can be used in recipes, mossy stone still doesn't work. Since it looks similar to cobblestone and often spawns next to cobblestone, watch out for it.) * 18.. 8 cobblestone -> 1 furnace * 19.. 2 planks (fuel) + 3 logs >> 3 charcoal (Beware of mining coal directly, even if you see it easily accessible - it spawns geonachs that will weight you down and kill you very fast. I usually make dugouts for all mining and hit or shoot the lycanite mobs that spawn through a 1 block-high hole.) * 20.. 2 charcoal + 2 sticks -> 8 temporary torches * 21.. (Optional) 1 charcoal (fuel) + 8 logs >> 8 charcoal * 22.. 2 birch logs -> 4 paper, or 3 sugarcane -> 3 paper * 23.. 3 planks horizontally -> 6 wood slabs * 24.. 3 paper + 3 wood slabs -> 1 matchbox (right click on an unlit temporary torch to light it) * 25.. Dig/mine/build a hobbit hole, light it up, and seal it off.
-- YOU'RE "SAFE" --
- 26a. Mine stone and craft a stone pickaxe and a stone axe; 1 crude wood shield + 4 cobblestone -> 1 stone shield; (Optional) craft a stone rapier and a stone sabre (rapier for main damage, saber for back up and to cut webs, and both for damage reduction and their defensive fast hit rate).
- 26b. Make a mineshaft.
- 26c. Clear the trees and block up the caves around you, especially where the light level is 7 or less.
- 27.. 36 plant fiber -> 12 string -> 3 wool, 3 wool + 3 planks -> 1 bed, or 3 wool -> 1 sleeping bag
- 28.. single use bandages and plaster: 1 paper + 1 string -> 1 plaster; 2 string + 1 wool -> 2 bandages
- 29.. Get food - animals, apples, fish, rotten flesh, whatever. Hunger is much slower (and thus less important/immediate) than thirst.
- 30.. Build a real house you heathen - but beware of dragons and cinders that may burn it down. I usually just steal a house (mansion/castle/palace (hovel)) from someone else. Note: Being too close to a body of water will often cause you to be plagued by jengu.
- .... Once you reach 5 levels of XP, choose your specialization in the 'l'-button menu (this is non-permanent)
- .... Find battle towers (see Adventure), upside-down if possible.
Day 2+: Cautious but Chill mode, optional and in no particular order:
Miscellaneous and Useful: Immediate and possibly urgent: * .... spears (rapidly-throwable and stackable, non-spartan): 2 sticks + 1 plank/cobblestone/whatever -> 4 spears * .... bucket of water (to place in a hole and drink from, and to cool down - I carry 2 of them, 1 on my toolbar, 1 on my toolbelt): 3 iron * .... door: 6 planks -> 3 doors * .... chest: 8 planks * or * .... crate: 12 planks in a carpentry bench (carpentry bench: 1 crafting bench + 2 planks + 4 sticks (most of the recipes in the game can be crafted on a carpentry bench just like a crafting bench, but not all of them, and unused material drops on the ground instead of back in your inventory)) (crates turn black in seus shader, but still work) * .... for warmth: wool armor (see Armor), fire, lava, netherrack, campfires (there's two, for one of which you need to make a spit to cook food), heating coils, ender queen's crown, etc.: netherrack will let a flame burn forever (anywhere you see a fire that doesn't go out has netherrack underneath it). However, fire and lava in bulk can spawn mobs, and I keep a block or slab above them (one block high) to keep me from accidentally walking into them. * .... bow/longbow/crossbow and arrows/bolts (if chickens are around for arrows): Ag2 (minimum), various recipes (Note: Spartan crossbows fire bolts, and bolts can only be fired by Spartan crossbows.) * or * .... any of the various Spartan (or other) throwing weapons (such as boomerang) * .... fishing rod: Gt4 (minimum), various recipes * .... boat: 5 planks * .... glass: smelt 1 sand >> 1 glass * .... a sabre or sword to cut webs for string * and/or * .... shears to cut webs for string, to cut leaves, and to cut vines for climbing and healing salve: Gt2, 2 iron * .... hammock (1 wool + 2 sticks + 6 string) and hook and nails (4 sting + 1 iron ingot) allows you to sleep during the day (both hands empty, shift right-click) (hooks must be 4 blocks away from each other, facing each other) * .... sleep cycling to speed up seasons by using a bed and a hammock: Don't bother, there's a long enough delay before you can sleep again that it's not practically imho. Better to just find a safe lit spot and leave the server running until winters over, then pause the server until you're ready to play again. Once you have enough greenhouse glass and warming gear, this isn't needed. * .... summoning staff: Mg8, 1 ender pearl + 1 bone + 1 gold ingot. Learn the summons menu and hotkeys, as well as how lycanite mobs combine into different mobs. * .... baubles: varied (see Baubles below) * .... backpack - I don't use them personally, but the truth is they're a really decent tradeoff; chest armor is important, but FAR less important that a hat, and backpacks, while not offering armor or bauble mods, can be enchanted with protection, thorns, etc. (though not strengthened vitality, lol) * .... flint and steel (probably not worth it compared to matchboxes)
Multiuse Healing: * 01.. 3 planks -> 4 bowls * 02.. healing salve: Mg2 to use, 1 bowl + 1 dandelion + 1 other flower, 1 bowl + 1 cactus, or 1 bowl + 1 grass seed + 1 vine (cut with shears) * 03a. plaster: Mg4 to use, 1 healing salve + 1 paper + 1 string * 03b. bandage: Mg6 to use, 1 healing salve + 1 wool + 2 string * .... there's lots of other healing and regeneration options in the game (cough - enchanted medkits with unbreaking and mending) - this is just starter stuff.
Upgrades/Leveling: * .... 'e'-button menu for requirements and bonuses * .... 'l'-button menu for bonuses - requires, but does not spend, 5 levels of XP to choose your specialization (non-permanent) - DO THIS ASAP
Displays and Controls: * .... Esc > Options > Controls to view or change hotkeys - many are double assigned or not assigned by default, and double assignments may have to be fixed to work * .... floor light levels: f7 * .... to expand specific health bars: press Esc > Mod options > First Aid (can use the search bar on the left) > Config > Overlay > overlayMode (switch to HEARTS), displaymode (rewrite 200 to -1 (I couldn't find this, but I did set position to BOTTOM_LEFT). * .... to condense main health bar: press Esc > Mod options > Scaling Health (can use the search bar on the left) > Config > Client > Custom Heart Rendering (switch to TRUE), Replace Vanilla Heart Row (switch to TRUE), Health Text Style (switch to ROWS) * .... to move or remove bauble display: numpad 9 or config * .... to cycle through dragon's eye loot finder: numpad 2 * .... to toggle dragon's eye nightvision (doesn't work with some shaders): numpad 3 * .... 'u'-button when mousing over an item in the crafting guide shows you what recipes it can be used in * .... 'c'-button to zoom * .... 'r'-button for toolbelt * .... 'z'-button to choose summons * .... 'g'-button to access lycanite menu and change summons and pets * .... 'x'-button for mount special ability, such as to pick enemies up with the roc
Hardcore Notes: * .... Back off and heal as soon as your head takes any damage. * .... The enchantment "rune: resurrection", "undershirt" in the 'e'-button defense skill menu, and broken-heart baubles apparently do not work. I have not tested them, so let me know if this is wrong. TOTEMS OF UNDYING still work as far as I know, and though there's no raids, there are a few dungeons that spawn evokers, the easiest of which (by far) is the weird island that spawns ten blocks below where it should and has a windmill, a pirate ship, and a mini woodland mansion. This is the only early game totem of undying I'd suggest trying for, and I'd give it a try as soon as you have a flying mount and decent armor and swimming gear (for if you get knocked off your mount over water). * .... Gorgons will insta-kill you. Learn about them and use a blindfold (1 leather + 2 string). * .... Max life is about 54 hearts, for reference: 10 base, 10 heart containers, 8 baubles at 2 hearts each, +50% for a chest with Strengthened Vitality 5. * .... Jumping when being shot at can help you avoid taking damage on your head. * .... IMHO, the most dangerous mobs early on are the ones you can't predict. Most of the unfair deaths I've had have come from darkness mobs spawning where they shouldn't, djinn spawning in the air around me, sylph and banshees appearing out of nowhere, vapula that are faster than me, volcans melting the tunnels around me, spectres, and wraamon popping through 1x1 holes I am actively trying to close. If you can't shrug off frustration and hours of lost work, over and over and over again, this is probably not your mode.
Baubles (for early game): * .... Get a bezoar ASAP, generally from killing spiders in battletowers. * .... Make the two reforing stations (see below). * .... The baubles to make initially are dependent on the materials you have: Toolbelts and Quivers (non-switchbow) require leather, emerald amulets and rings require emeralds, and potion rings require gold. Potion rings of resistance are ASAP and stack, but require 13 diamonds each. * .... Reroll baubles for Undying or Healthy, and for Hearty or Half-hearted. Note: Undying, Healthy, and Hearty all provide a full heart of health, while Half-hearted only half a heart; however, Hearty seems to be about 10x rarer than Half-hearted. (For damage, the best rolls are Punishing and Menacing/Violent (8%).) * .... IMHO the best way to get leather is go on a massacre or make a cow or maka farm; the best way to get emeralds is to trade with villagers, and the best way to get gold is battletowers or mining. * .... Common alternative baubles early game include ring of enchanted eyes (night vision), and wrath pendant or cross necklace or stone of the sea.
Miscellaneous and Useful: Early but not urgent: * .... heart containers are used to increase your health up to 10 times (doubling your base health): 9 heart crystals -> 1 heart container; 9 heart dust -> 1 heart crystal * .... grappling hook (for climbing, to knock down tower golems, and to negate levitation): 1 lead + 1 iron pickaxe * .... permanent torches: 1 glowstone paste + 1 lit temporary torch (better to loot them from villages and towers than to make them - that recipe is obnoxious), or 1 stick + 1 glowstone crystal (1 coal/charcoal + 4 glowstone dust) -> 4 torches (this recipe forgoes the water, which makes it awesome) * .... lit temporary torch: 1 unlit temporary torch + 1 matchbox (or flint and steel) -> 1 lit temporary torch + 1 slightly damaged matchbox (or slightly damaged flint and steel) - I usually do a whole stack at a time. * .... glowstone paste: 1 glowstone dust + 1 water bucket + 1 clay (can be found near rivers or as drops or treasure) -> 1 glowstone paste + 1 empty bucket. (Yes, that's right, you have to refill the bucket for every. single. torch.) * .... compass: one redstone, 4 iron ingots * .... clock: one redstone, 4 gold ingots * .... season clock: one redstone, 4 nether quartz * .... disintegration tablet: one redstone, 4 blaze powder, 4 nether quartz. several baubles, as well as diamond and emerald blocks, can be broken down into spectral silt * .... spectal silt: various (used in many baubles) * .... glowing ingots: one silver ingot, 4 blaze powder, 4 glowstone. make these as needed - I just included this here because of the similarity of the recipe to those above, and because, like spectral silt, they're used to reforge some baubles * .... XP tome: 1 book + 4 ender pearls * .... ender queen crown (for when it's cold outside... and fire mobs aren't raining hell on you): find it, don't craft it (lol) - they're common enough * .... anvil: Bd12, 3 iron blocks + 4 iron ingots * .... reforging station (experience): Bd8, 1 crafting bench + 1 anvil + 1 bucket of lava * .... reforging station (materials): Bd8, 1 crafting bench + 1 anvil + 2 stone slabs + 2 obsidian (3 cobblestone >> 3 stone -> 6 stone slabs); materials list: \RLCraft\config\qualitytools\reforging materials * .... enchantment table: Mg12, 4 obsidian + 2 diamonds + 1 book * .... disenchantment table: Mg20, 1 enchantment table + 3 emeralds + 2 dandelion yellow * .... item frames: 8 sticks + 1 leather * .... signs: 6 planks + 1 stick -> 3 signs * .... hopper: 5 iron ingots + 1 chest * .... blaze powder: 1 blaze rod -> 2 blaze powder * .... eye of ender: 1 blaze powder + 1 ender pearl * .... ender chest: 8 obsidian + 1 eye of ender * .... ender pearls: Mg8 * .... summoning pedestal (powered by redstone blocks): 1 soulstone + 1 soulgazer (soulgazer is not consumed) + 3 diamonds + 4 gold ingots (total: for the first, 8 diamonds, 8 gold ingots, 4 ender pearls, 4 bones; for each one after the first, 7 diamonds, 4 gold ingots, 4 ender pearls) * .... soulgazer: 4 bones + 4 gold ingots + 1 diamond * .... soulstone (for soulbinding mounts so they won't permanently die, allowing them to be summoned through the 'h'-button menu): 1 soulgazer + 4 ender pearls + 4 diamonds (soulgazer is not consumed) * .... saddle: 3 leather + 2 sting + 2 iron * .... lead: 1 slime ball + 4 sting -> 2 leads * .... treats for taming mounts: varied * .... switchbow (lots of interesting arrows - even just battletowers alone: knockback arrows for the golem, torch arrows for the spawners, and tnt arrows are highly useful) * .... potions (and brewing stand): varied, and generally require nether wart (and soulsand if farming) to craft from scratch * .... cooked lycanite meats and the products made from them: varied * .... stone of the sea * .... dragon's eye * .... polarized stone (lets you reflect projectiles and suck in items, at the cost of hunger): 4 blocks iron + 4 glowing ingots + 1 block redstone * .... rune reader and advanced rune reader * .... equipment infuser * .... armor linings * .... heating and cooling coils * .... greenhouse glass (lets you grow crops out of season) * .... waystones (lets you teleport around) * .... scrolls (return, bound, and warp - death isn't much good in hardcore lol)
Armor (these are just some main ones): * .... 288 plant fiber -> 96 string -> 24 wool -> 1 set of full wool armor. lol. 48 plant fiber or 16 string or 4 wool for boots, 60/20/5 for hat, 84/28/7 for leggings, 96/32/8 for chest * .... leather armor if cows are around * .... chainmail armor: Df4 (chainmail hat has the same armor as iron hat, and chainmail plates are only 4 iron nuggets - less than half the cost of iron ingots) * .... iron armor: Df8 * .... diamond armor: Df16 * .... dragonscale armor: Df24 * .... tide guardian armor: Df20 * .... golem armor
Mining (Note that everything above iron requires an iron pickaxe or better to mine, which effectively means it requires Mn8; alternatively, you can use a lycanite iron paxel tool which requires nothing to use but Bd6 to craft - as I usually play multiplayer I tend to favor the latter since it only requires one player with Bd6 to make iron paxel tools for everyone): * .... Mn4 and stone+ pickaxe for iron * .... Mn6 and iron+ pickaxe for redstone or sapphire * .... Mn8 and iron+ pickaxe for diamond or emerald, and to use an iron pickaxe * .... Mn2 and Mg2 and iron+ pickaxe for gold or silver * .... Mn4 and Mg4 and iron+ pickaxe for lapis * .... Mg4 and iron+ pickaxe for heart crystals * .... iron paxel tool (with rod and handle) or diamond pickaxe for obsidian * .... geonach and vapula strategy (they blow up a 3x3x3 block area around the block they spawn from): create a border two spaces away from around what you are mining, with no 2-block-high gaps; for anything other than coal, iron, gold, and silver, vapula will spawn, and since their ranged, it helps to have top slabs in the 1-block high gap you're mining through, and to never mine a block below your head level
Lycanite Tools (early to midgame): * 01.. Bd6, 1 crafting table + 1 wooden axe -> lesser equipment forge * 02.. 7 iron for an iron paxel (1 iron pickaxe + 1 iron shovel + 1 iron axe in crafting bench) * 03.. 3 sticks vertically for a wooden rod, 1 wooden rod + 2 iron vertically for an iron rod * 04.. 3 sticks horizontally for a wooden handle, 1 wooden handle + 3 iron horizontally for an iron handle * 05.. Combine handle, rod, and paxel in equipment forge. They can be disassembled the same way using the output slot. * .... Collect geonach fists, geonach spears, vapula crystals, and other lycanite items for bettealternative mining/digging/chopping tools. * .... Level up the equipment forge as necessary for higher level lycanite items, else their level will be reduced: Level 2 items require a greater equipment forge (Bd12, 1 lesser equipment forge + 1 block of iron); level 3 items require a master equipment forge (Bd18, 1 greater equipment forge + 1 block of diamond). * .... Darkling skulls and ent arms give life leech. * .... The one "cheat" I always use is "/kill @e[type=item,r=x]" [that "u" forwardslash is supposed to be an at symbol] to delete all the items on the ground to stop lag when using a level 3 vapula crystal - you have to /op yourself to do this.
Lycanite Food Effects: * https://www.reddit.com/RLCraft/comments/fv7djp/i_made_a_list_of_all_the_lycanites_mobs_food/ftrcr9l/
Adventure: * .... Expect the unexpected. Be prepared. Learn fast. Run fast. Except around krakes. * .... Loot villages as soon as you find them and can safely do so. * .... Tame pets and mounts, and learn and organize your summons (see soulstone). * .... For most combat early on, I go for maximum cheese, often using a combination of slabs and fence posts and walls to block mobs (slabs for baby zombies, fence posts/walls for cave spiders, and both for skeletons (by far the most dangerous early-game mob imo)). * .... Battle towers: Loot can be cheesed by drilling into the side and carefully looting all the chests through the wall (the last two chests need to be chopped rather than opened to avoid triggering the golem). XP can also be cheesed rather safely by opening a 2x2 hole and placing two top slabs above two fence posts and killing through the <0.5 block slot between the fence and slabs (it's best to block up holes in the floor if possible - I find the second block down of the next lower level to be the best to look through for this to avoid spiders that have climbed the walls). If you go for XP, BEWARE REFLECT MOBS - infernal, blighted, and armored mobs can all have some kind of reflect, and blighted in particular can one-shot you if you have less than 5 hearts on your head. I do not know if its possible to get XP from them without taking reflect damage - dispensers don't give you XP, and I have heard that summons still reflect the damage to you. Let me know if have any suggestions. * .... Battle tower golem: Foot-chopping the golem is relatively safe if he's not triggered, but you can also use a roc, a grappling hook, a fishing rod, or knockback arrows to knock him off. A grappling hook will also help negate levitation from djinn. Killing the golem will drop his loot but destroy the tower, while knocking him off will lose the loot for killing him but keep the tower in tact. Upsidedown towers are not destroyed on golem death, and are often the easiest to loot safely. * .... Castles floating on the sea are generally lightly guarded with beginner loot and some torches, but sky castles are full of spawners with about 12-16 gold ore, 2 iron blocks, and one block of gold or emerald or diamond. * .... dungeons: not without protection 4 iron armor or protection 2 diamond armor, but on hardcore I only go with protection 4 diamond (at least for hat) or better, and with night vision if possible (ring of enchanted eyes, night vision potion, or dragon's eye - dungeons on hardcore without night vision is no bueno) * .... Loot dragon skeletons in deserts and tundras for dragon bones for weapons and dragon skulls for making the dragon's eye (dragon's eye can also be made by finding a dragon head, such as in the mob house in the weird windmill islands with the pirate ships and the chunks generated a couple dozen blocks below normal). * .... Look for the weird sunken windmill islands as soon as you can - they contain a mini woodland mansion with both an evoker spawner for totems of undying and a dragon head for an early dragon's eye. * .... The volcans that turn stone into lava suck.
Farming (requires a hat and a weapon, and is dangerous - bezoar or milk, bow, and enchanted iron or diamond hat recommended, though the latter requires Df16 to wear and Mg12 or Bd12 to enchant): * .... Fm2 to make a wheat farm (grass seed for chickens, wheat for cows (and bread I guess)). * .... Use greenhouse glass to make the farm work in any season. Be careful getting the coral - the ocean is uber-deadly. I prefer to use a silk touch pickaxe to steal greenhouse glass from villagers. * .... Make a chicken farm (for feathers, for experience, and for chicken meat to sell; I usually pop all the eggs at the end of a "chicken harvest" for the chicks that occasionally hatch from them). * .... Make a cow farm (for leather, and for steak to eat). * .... Make a maka farm (for leather, and for maka meat for the buff, but alphas are dangerous early game) * .... Make a sheep farm (of limited use, for wool, and for mutton to eat - it's easier to loot wool off various structures and villages - anything white or brightly-colored is probably either wool or terracotta). * .... Make a pig farm (of limited use, for porkchops to eat and sell (though pigs can be mounted and ridden using a saddle and a carrot on a stick, don't bother - they're not that great a ride)).
Spartan Weapons: * .... Properties vary between the weapons. Imho, the most notable are those with damage multiplier, damage mitigator, reach, or wide-attack.
Villager Farming: * .... Sucks. But librarians are the only reliable way to get endgame enchants (including End dungeons). * .... Trading is of course a great source of emeralds early game, and thus highly useful for reforging baubles.
Pre-Midgame: IMHO midgame starts when: * .... you have a soulbound flying mount and organized summons * .... you equip your first diamond hat and chest with prot 3+ * .... you have reliable and somewhat safe methods of getting experience (and materials), such as farms and/or dungeon/battletower strategies * .... you have a bezoar * .... you have at about 20 hearts (a stack of emerald/gold and a leather farm is usually enough for this by itself, via healthy/undying and half-hearted/hearty emerald/potion rings/amulets and toolbelts and quivers) * .... you can enchant top level enchantments, and probably disenchant * .... and personally, I like to have a fortune 3 pickaxe, a diamonds everywhere pickaxe, and a lycanite pickaxe like geonach or vapula, as well as some form of lifesteal or passive regeneration (such as potions or lycanite meats or nymph summons)
Midgame: I'm not going to go into much here since its really not point of this guide, but IMHO, midgame is primarily about dragons and stacking XP for leveling and enchanting. The first task of midgame is getting full diamond with prot 3/4 (or fire prot - I heard blast prot is buggy with fire prot) and a decent bow and killing your first dragon (some people strafe and bow with a flying mount and fall protection - I usually go from the ground - your choice). Ideally you find a dragon's head or skull before this, but if not you might want fire prot on that diamond armor. If you feel very ballzy, you might pick up some nether wart and soul sand from the lowest floor of a rogue-like dungeon (or belph drops from a nether portal) before this for an early potion farm, but I don't know if the risk is really worth it (I often just drill into the side of one lol instead of fighting the hoards of full armor undead and fire mobs). Dragon's eye and stone of the sea are top of the list of course, making fire dragons and sea serpents substantially easier. Prot 4 dragon/tide-guardian/golem armor. Potion rings of resistance (or regeneration if you can find the materials) with undying and hearty. And killing an evoker for that sweet sweet totem of undying (I often do this even if I'm planning to go ankh shield later on). By the end of midgame, you should be able to clear most overworld dungeons without too much worry as long as you're careful - I usually save ice dragons, tier 5's, and the Ender Dragon (and the Nether) for the start of endgame, and I never go endgame without at least 30 hearts and maxed out iron skin. Ice dragons can be done earlier though if you're careful (as can ocean monuments). Also, once you got your mind right (and your gear), do IceBelly's "RLCraft 4 Towers Dungeon" - they're dank as fck, super dense with armored high-XP mobs, and rings of fairies and dwarves.
My personal preference for after Day 1 (for leveling, etc., and assuming you aren't able to find materials/XP to bypass any of these): * 31.. ASAP: get to level 5 and take either the Mining or Combat specializations in the 'l'-button menu - Mining if you want to mine and farm and trade for XP, Combat if you want to farm battletowers; use heart containers; and make health-boosting baubles. * 32.. Mine coal and kill animals for Mn4 (and leather and maka meat hopefully) * 33.. Continue with above, but also mine iron and smelt, for Df4 for chainmail hat and chest (6 ingots) and a bucket. * 34.. Battle towers (see Adventure) * 35.. Ag2 for a bow, Gt4 for a fishing rod, Fm4. Depending on circumstance, I sometimes do these later, but emeralds are very easy to get from trading with villagers and very useful for rerolling health on starter baubles. * 36.. Bd6 for the basic iron paxel tool (with rod and handle) (12 iron ingots), as nothing above iron can be mined without this or an iron pickaxe or better. * 37.. Mn6 and Mg6 for mining redstone (and heart crystals, etc.) and for multiuse bandages (and plaster). * 38a. Bd8 for reforging stations. * 38b. Make baubles. (See Baubles.) * 39.. Find a consistent experience source, like a couple farms. * 40.. Mn8 for diamonds, Df16 for diamond armor, Bd12 for anvil, Mg12 for enchanting table, and Mg20 for disenchanting table. * 41.. With a protection 3+ diamond hat, a decent bow and shield, and AT LEAST 15 hearts, start taking down battle towers and linear dungeons (like the top levels of rogue-like) using caution and fortifications and as much cheese as possible. Blighted mobs are the best source of experience in the game, imho. Find a carrot in a village for a ring of enchanted eyes (or potions of night vision) if you do any underground dungeons. * 42.. Soulbound flying mount. (You can do this much earlier if you find some ender pearls and take some risks.) * 43.. Find a dragon's skull or head or else roll the dice on killing a dragon without fire immunity (I've done it with an obsidian pool and roof and a diamond longbow - though a stone of the sea or depth strider boots is a great help in the pool).
Book Lists (I organize all the books into crates and lines of crates - I just can't bring myself to throw books away - lol): * https://www.reddit.com/RLCraft/comments/grsyjm/gotta_catch_em_all_rlcraft_how_many_enchantments/
Misc. Notes: * .... Ignore "Too Expensive!" on the anvil - the items will still combine if you have enough XP. * .... Big Quiver for the switchbow is the same recipe as for the regular switchbow quiver, but using a regular switchbow quiver instead of a chest. I don't know why the recipe doesn't show up. * .... When a geonach encounters fire it turns into a volcan, even if there's no cinders around. * .... A switchbow with multishot (2+?) can be used with torch arrows to duplicate torches (for now). * .... I haven't tested it, but I've heard that infinity and advanced mending work together. * .... Get Curse of Possession to keep sticky mobs from stealing your weapons, and watch out for pixies entirely. * .... Toolbelts unequip when you return from the End - unequip it or make sure you have room in your inventory for it or it disappears. Seriously. * .... pets and mounts can be used for extra storage by putting a chest on them
Advised Further Research: * .... https://ice-and-fire-mod.fandom.com/wiki/Myrmex * .... https://ice-and-fire-mod.fandom.com/wiki/Pixie
Other, Better Guides (XD): * https://www.reddit.com/RLCraft/comments/g9vx4p/rlcraft_guide_textimage_based/ * https://www.twitch.tv/videos/678779427 * https://www.reddit.com/RLCraft/comments/huiomb/a_quick_guide_on_how_to_dominate_the_world_of/