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....and completed my Texture and Modding Guide

_________________________________________________________________________________________________________________________
EDIT: AN UPDATED VERSION OF THIS GUIDE IS NOW AVAILIABLE!! https://www.reddit.com/skyrimvcomments/8riiqk/and_refined_my_texture_and_modding_guide_140/
_________________________________________________________________________________________________________________________
This is the sequel resp. remake of my modlist and this time i tried to be more precise, regarding installation, choice of mods, .ini tweaks and load order.
After spending hours, days, weeks, months of tweaking and modding i think i can consider my current setup as stable and ready. I skipped some mods and tried to build a list which isn´t too heavy. The major part of this ensemble has been tested and running stable for over 100 hours now, without causing issues or giving me corrupted saves. So here´s my modlist which mainly concentrates on revamping Skyrim visually but of course contains some of every essential category needed. I went for quality, not quantity (ok i know it´s 200 mods but few ppl have close to 400 or even more) so i thought i´d share this as long as everything runs fine and looks and works really awesome. I´m using Vortex to manage mods and these are
my specs: i7 3770k (OCd 4.2) + 1070 Strix (OCd 10\%) + 16gb + Oculus Rift (Force45FPS ASW enabled) + Steam SS 200\% (2.0)
EDIT: if your are new to modding, here´s a very helpful Video guide series for using Vortex by the great Gopher on Youtube
https://www.youtube.com/watch?v=sD9xKao_u30
Most mods are availiable on Skyrim Nexus SSE, but some mods can only be found for Oldrim. In this case i disabled the .esp (if delivered by a mod, e.g. aMidian Born Book of Silence which had three .esp files to disable - Differently Ebony / AMD Glass Variants Lore / aMidianBorn_Skyforge_Weapons) or optimized the meshes for SSE, using Nif Optimizer (e.g. Ultimate HD Fire Effects). Rustic Children is textures only and thus works fine without optimizing/porting. Just DL and install these kind of mods manually and add them to your prefered Mod Manager.
For those who want to get deeper into the subject of porting mods from Oldrim to SSE/VR are well advised checking this detailled guide by u/TheLangatang. He explains the different tools, needed to convert/port .esp files (Creation Kit), to optimize meshes (Nif Optimizer), extract BSA/BA2 archives (Bethesda Archive Extractor) and Wrye Bash/Mator Smash (for unpacking/repacking mods)
https://www.reddit.com/skyrimmods/comments/8qygq9/how_to_port_almost_any_oldrim_mod_to_skyrim_se/
My aim was to use textures which match and work well in VR. So maybe you´re missing some famous stuff which worked well for Oldrim/Flatrim but not for SkyrimVR. This being said, i tried to skip textures that are too bright, create noise (flickering), cause blurryness or having bright or poorly made normal maps.
Second task was to find a combination that creates a homogeneously look. Warm and calm textures have been given priority.
The third point to mention is detail. Textures should work from far distance, but also closeup. Pixel density is not the only criteria! There are dozens of 4K mods, which look worse than others build in 2K (e.g. a car is not automatically faster because of more HP. It´s the settings and well thought concept that counts)
For most bigger textures i went for 2k. small and detailled stuff, which is often seen closeup 2k to 4k. e.g. for Kajuans Creature Retex i chose the 4k with 2k normal maps (for all of them). clutter in towns, ruins etc. 4k. To be sure i always take the 2k version of a mod and compare it to the 4k afterwards. if the difference is significant i keep it (of course only if it´s really necessary).
Just ice was the only bigger texture i had to get in 4k, as it´s really awesome. i think comparison is the best way to find out.
Starting with big texture overhauls to build the base and adding or changing smaller ones to complete and cover everything necessary to have a new looking game.
Concerning the bigger textures, i chose following order for installation:
SMIM Lite > Noble > High Poly > Underground > Skyland > Enhanced Texture Detail > Real Geometry Stonehuts > Skyland Whiterun > Skyland Towns and Villages
SMIM builds the base and changes static objects to not look flat anymore. This one is followed by Noble, which deliveres the best all in one package for architecture and High Poly for 3D clutter in towns, villages, houses etc.
Underground is comparable to Noble in terms of being an all in one solution, but it takes care of everything beneath the surface. But i put it after Noble, as i wanted it to overwrite the "imperial stone textures" cause they simply look better than Nobles´.
Skyland is the best working and looking Landscape and texture overhaul (the author build his textures specifically to work extremely well for VR!). There´s so much detail, that it really brings this game to life. IMPORTANT: make sure to delete the "Terrain" folder inside the Skyland folder, otherwise TerrainLOD won´t work!!!
LH´s Realistic Field Grass concludes my Landscape retexture. Lupus Hegemonia did an amazing job on this one. Just let it overwrite or download manually and put the fieldgrass02.dds and fieldgrass02_n.dds into SkyrimVData**/textures/landscape** and replace
Enhanced Texture Detail (UV-Tweaks) and Real Geometry 3d StoneHuts Walkways and Lumber mill works in conjuction with Noble, aswell as HD LODs. Former creates a nice 3D look and the latter is for architecture LODs.
This part is not necessary, but i wanted it to be perfect in terms of my personal preference
needs a bit of fiddling....I chose Skyland Whiterun but replaced some textures taken from Noble, which are as followed:
**locate the directory containing your mods (NMM / MO2 / Vortex) and copy these textures from your Noble folder, found under:
Noble/textures/architecture/whiterun and copy/replace the corresponding textures under
Skyland Whiterun/Textures/architecture/whiterun
  • wrcitywall01.dds
  • wrcitywall01_n.dds
  • wrcitywall02.dds
  • wrcitywall02_n.dds
  • wrdoor01.dds
  • wrdoor01_n.dds
by doing so, you get Nobles´ nice looking stonefloor and doors with windows (necessary if you´re using EEK´s Noble Doors). Next reason i did this was because HD LOD is based on Nobles´ textures. Farmhouse Wooden Fence is loaded last in order to overwrite everything. for me it´s the best fence retex and so realistic.
i did the same thing with Skland Towns and Villages (the directory would be SkylandFarmhouses/texture/architecture/Farmhouse) and replaced its "woodwalkway01.dds and woodwalkway01_n.dds" with the ones from Noble (warmer wood texture).
smaller textures can be installed to your liking. just give priority to which you like better.
SBT (Simply Bigger Trees) has to load AFTER Terrain LOD in order to have working LODs.
IMPORTANT:
1. Make sure to get the "Simply Bigger Trees SE (Realistic Aspen Trees - Loose) file on his mod page and not the "Vanilla Version" if you plan to use Realistic Aspen Trees with it !!!**
2. i installed HQ Tree Bark after SBT (to get the HQTB Textures) but on the other hand gave SBTs meshes priority over HQ Tree Bark (those are the 9 conflicting files, to get bigger trees working)
For Veydosebrom, i decided to take performance during installation and decreased densitiy in the .ini (which comes with the mod) to iMinGrassSize=80 (70 default) - this setting is inderctly proportional so the lower the value, the denser the grass and vice versa.
So for Flora/Landscape installation the sequence is:
Terrain LOD > Realistic Aspen Trees > Simply Bigger Trees > HD Texture by Vurt > HQ Tree Bark > 3d Plants + 3d Landscape > Immersive Fallen Trees > Organic Riften Leaves > Veydosebrom
This tree setup is the most pleasant i could come up with. Trees are really impressive and create nice dense forests. I know there´s also 3D trees which are stunning but very performance hungry, plus you don´t get this feeling of getting lost in a forest cause trees are smaller and placed in a smaller number. The 3D Landscapes and Plants on the other hand, are a must have. but don´t forget to also grab the
Flora Sway Reduction to reduce physics/movement on plants.
Organic Riften Leaves finally gets rid of those ugly "things" (vanilla didn´t even look like leaves) on the ground in Riften
Water
After dumping Realistic Water 2 and switching to Pure Waters a while ago, i discovered a nice combiation, which creates the best looking water for SkyrimVR atm (imo).
so get these 3 mods and install them in following order and overwrite when promt (or set rules if using Vortex)
Pure Waters - creates the best water movement
Beautiful Water Replacement - improves reflection of water
White Water HD - retextures white water foam
Having your world set up, you also need proper lighting, weather and sky/galaxy/sun to bring everything to life and have realistic illumination.
Obsidian is the best looking and least taxing weather mod. So the following mods help you......
....to get the WeatheLighting/Sky setup looking that way
Lanterns of Skyrim > ELFX (no addons) > Obsidian Weathers > Lightning During Storms > Ethereal Clouds > Ethereal Cosmos > Stars Redone > Luminosity > Dimmer Fog > No Bloom + No HDR > Saturation Increase > LH´s Sunglare > Darker Nights
Not actual lighting but belonging to the category of illumination, fire and everything related to it, would include this setup to make it pretty
Embers HD > Ultimate HD Fire Effects > HD Candleflames + No Candle Glow
Since we already had that subject with Darker Nights, it is one of the mods which like to be put lower in the list....at least for me
Darker Nights, WICO
Talking about NPCs i decided to stick to WICO + the fix availiable on reddit, instead of using twenty mods to try to accomplish what Wico does but fail by achieving the same looks. Having overhauled NPCs visually, you will need some changes of behaviour and combat style.
Therefore i focused on some Gameplay changes, that are not too script heavy but deliver a significant improvement. There are two mods for overhauling behaviour of Arrows and Bows. Simply Faster Arrows and Archery. so it´s up to your personal preference which one to take. I started with SFA and prefer Archery by now as it is amazingly realistic.
So this section revolves around following mods
Realistic Ragdoll Force > No Spinning Death Animation > No Stagger Mod > No Projectile Dodge > No Ninja Dodge > Realistic Melee Range > Simply Faster Arrows / Archery > Faster Spells and Projectiles > NPC Mage Balance Fix > Smilodon > Mortal Enemies > Simply Stronger Dragons
For those who want a total rebalance and makeover of the combat system, will get all they need by checking out this sub by my mate and fellow u/Cangar and his exellent guide for Combat and Fighting mods. This guy has the same passion for Combat overhauls, as i do for textures :D and he knows nearly every mod altering this subject
https://www.reddit.com/skyrimvcomments/8okhfj/my_ultimate_guide_to_balance_and_combat_mods_v2/
Immersion
there are two essential mods to increase immersion dramatically.
Dragonborn Speaks Naturally lets you actually "talk" to NPCs by reading the dialogue lines without the need to select them via controller, plus it offers the otion to equip everything from your favorites menu via voice command.
the second one is not really a mod, but an additional application availiable on Steam to use "Arm swinging" to walk and move and gives you the ability to jump IRL in order to do the same in game and it´s called Natural Locomotion (NaLo)
Audio
True 3D Sounds for Headphones increases Audio quality for sound positioning, Lucidity improves sound quality, High quality voices has the same effect for voices, Sounds of Skyrim adds lots of Ambient sounds, Immersive Sounds compendium improves soundFX for weapons, combat etc.... Kill the orchestra lets you choose which music files to have in game
Of course i also did some INI Tweaks, not only mods so i changed e.g. Draw Distance in the SkyrimPrefs.ini for these things:
[TerrainManager]
fLoadTreeDistance=70000 (12500 default)
Light:
[Display]
fLightLODStartFade=50000.0000 (1500 default)
[Grass]
fGrassStartFadeDistance=9000.0000
fGrassMaxStartFadeDistance=9000.0000
fGrassMinStartFadeDistance=0.0000
For other Tweaks checkout My SkyrimCustom.ini
[General]
fFlickeringLightDistance=8192.0000 (1024 default)
[Display]
fNearDistance=13.0000 (gets rid of flickering on mountain tops)
bCharacterLighting=0
bShadowsOnGrass=0
fGlobalContrastBoost=-0.1
fGlobalMapContrastBoost=-0.2
fLightLODRange=25000.0000 (500 default if i remeber correctly)
[MapMenu]
bWorldMapNoSkyDepthBlur=0
[Imagespace]
bDoRadialBlur=0
[VR]
fVrScale=74
bAllowVRCheating=1
bAlwaysShowHands=1
[VRWand]
fDrawLength=20.0000 (40 default) good if you don´t want your controller to hit your HMD when drawing bows ;)
fArrowHoldRotationPitch=30.0000 (50 default) - stops arrows from pointing towards the sky when held
[VRUI]
bEnemyMetersDynamicScale=0
fEnemyMetersScale=2.0000 (4.000 default)
fDialogueMenuScale=30.0000
fDialogueMenuRotateZ=70.0000
bPlayVRMeleeWorldImpactSounds=0
fActivateRolloverWandScale=10.0000
fActivateRolloverWandY=0
fActivateRolloverWandX=0
fActivateRolloverSecondaryScale=10.0000
fActivateRolloverPrimaryScale=10.0000
[Grass]
fGrassFadeRange=10000.0000 (i set it 10% higher than fGrassFadeDistance to get smooth fade for grass so you´ll notice less "popping"
[HAVOK]
fMaxTime=0.02222 (0.01111 with 90 fps, 0.02222 with 45)
[Landscape]
bLandSpecular=0
SCREENSHOTS
Here are some screenshots i took using this list. So cheers and have fun :)
https://imgur.com/a/u5ExUcK
Textures for Landscape and Architecture
Smim Lite
Noble Skyrim
High Poly + Update
Underground
Skyland
Majestic Mountains
Fluffy Snow + Majestic
HD LODs
Terrain LOD
Realistic Aspen Trees
Simply Bigger Trees + HD Textures by Vurt
HQ Tree Bark
3D Plants + 3D Landscapes
3D Plants Flora Reduction Fix
Veydosebrom
Blended Roads
Tundra Grass Replacer - Yellow
Pure Water
Beautiful Water Overhaul
White Water HD
Just Ice 4K
Landscape Fixes For Grass Mods
Immersive Fallen Trees
Skyrim 3D Rocks
LH´s Realistic Field Grass
HQ Marsh Tree Bark
3D Stone Walls
Additional Architecture
Skyland Towns and Villages
Skyland Whiterun
CC´s HQ Mines 4K
Arri´s Snow Elven Ruins
Skyland Standing Stones
Farmhouse Wooden Fence
UV Tweaks + 3D StoneHuts
Lanterns of Skyrim
Point the Way
Hold Border Banners
Elizabeths Tower (totally underrated and MUST HAVE)
Beautiful Cities
3D Doors
Stunning Statues of Skyrim
WeatheLighting/Sky
Obsidian Weathers
Lightning During Stroms
ELFX (no additions)
Luminosity
Dimmer Fog
Ethereal Cosmos
Ethereal Clouds
Stars Redone
Darker Nights
Saturation Increase
Ultimate HD Fire Effects
Embers HD
No HDR + No Bloom
Natural Sun and Sunglare
HD Candle Flames + No Candle Glow
__
Weapons/Armor
Better Shaped Weapons
Better Shaped Bows
Immersive Armors
aMidian Book of Silence - All
Insanity Sorrow Weapons Pack
Gameplay/Immersion
Dragonborne Speaks Naturally
VR Mirror
VR Armored Hands
Simply Faster Arrows/ Archery (only choose one)
Realistic Ragdoll Force
No Spinning Death Animation
Realistic Melee Range
No Stagger
Mortal Enemies
Smilodon
NPC Mage Balance Fix
No BS Ai Projectile Dodge
Lower Sneak VR
Horse Movement Fix
Faster Spells and Projectiles
Faster Horses
Footprints
Bells of Skyrim
A Quality World Map
Ish´s Souls to Perks
Visuals
Unread Books Glow
Voltage
Improved Impact Effects
Magelight Glow Fix
Enhanced Blood Textures
Enhanced VSFX
Better Falmer Ceiling Glow - Cyan
Dust Effects
Deadly Spell Impacts
Blowing in the Wind
Audio
Sounds of Skyrim
Lucidity
Kill the Orchestra
True 3D Sound
Immersive Sounds Compedium
Improved Horse Step Sounds
High Quality Voices
NPCs
Wico
Wico Fix
Immersive Citizens
Immersive Patrols
Immersive Mouth and Teeth
Rustic Children
Creatures
All of these
Proper Beast Sizes
Realistic Horse Breeds
Bellyaches New Dragon Species
Bellyaches Animals And Creatures
Bellyaches HD Dragon Replacer
Rustic Dragon Corpse
Rustic Death Hound and Gargoyle
Simply Stronger Dragons
Chapper Alduin
Clutter and Small Stuff
Ruins Clutter Imrpoved
Forgotten Retex Project
Rustic Clutter
Rustic Animated Potions
Rustic Clothing
Rustic Noble Funiture
Rustic Soulgems
Rustic Windows
EEKs addon for Windows
Rugnarok
Organic Riften Leaves
Peltalooza
Webs SE + Lighting Patch
Training Dummies 2K
Ornate Saddle - Silver
Realistic Hanging Mosses
Dragon Glyphs HD
HD Bed Pillow
HD Oil Puddle
HD Photorealistic Ivy
LH's HD Total Roadsigns Remaster + Point the Way Fix
HD Signage
Blacksmith Water Fix
HD Urns
Designs of the Nords
Creep Cluster 4K
Book Covers Skyrim
HQ Paper
Ash Pile Retexture
Antlers Retextured
Better Shaped Talos
JS Dragon Claws
Clay Deposits HD
Burnt Wood
HD Coin Pouch
Skyrim Improved Puddles
other stuff
Unlimites Shouting
Unlimited Sprinting
Rich Merchants
Carry Weight
Barenziah Questmarkers
Infinite Torches
My Load Order

Automatically generated by Vortex

*Lanterns Of Skyrim - All In One - Main.esm
*SMIM-SE-Merged-NoRiftenRopes-NoSolitudeRopes.esp
*Veydosebrom - Grasses and Groundcover.esp
*Luminosity - Lightweight Lighting.esp
*EnhancedLightsandFX.esp
*Bells of Skyrim.esp
*Immersive Citizens - AI Overhaul.esp
*Smilodon - Combat of Skyrim.esp
*RLO - Illuminated Spells.esp
*Realistic Melee Range.esp
*Immersive Sounds - Compendium.esp
*Book Covers Skyrim.esp
*Landscape Fixes For Grass Mods.esp
*SoundsofSkyrimComplete.esp
*Blowing in the Wind SSE.esp
*Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp
*TerrainLodRedone.esp
*Obsidian Weathers.esp
*Beautiful Cities.esp
*Faster Spells and Projectiles - Vanilla (Speed and Range).esp
*DeadlySpellImpacts.esp
*Enhanced Magic VSFX.esp
*RichMerchantsSkyrim_x10.esp
*Carry Weight x10.esp
*dD - Realistic Ragdoll Force - Realistic.esp
*MajesticMountains.esp
*BellyachesNewDragonSpecies.esp
*dD - Enhanced Blood Main.esp
*Flora Sway Fix.esp
*UnreadBooksGlow.esp
*LSFX-SSE-Audiosettings.esp
*icepenguinworldmapclassic.esp
*Hothtrooper44_ArmorCompilation.esp
*Point The Way.esp
*SimplyBiggerTreesSE.esp
*fallentreebridgesSSE.esp
*S3DLandscapes NextGenerationForests.esp
*SoS_ELFX_Patch.esp
*SoS_ImmersiveCitizens_Patch.esp
*EmbersHD.esp
*Immersive Patrols II.esp
*InsanitySorrow Weapons Pack.esp
*RUSTIC SOULGEMS - Unsorted.esp
*Footprints.esp
*BlendedRoads.esp
*KrittaKittyHorsesForSSE.esp
*FasterHorses.esp
*Hothtrooper44_Armor_Ecksstra.esp
*BarenziahQuestMarkers.esp
*CollegeSpellbooks.esp
*Infinite Torch.esp
*Unlimited Shouting.esp
*dD-No Spinning Death Animation.esp
*IHSS.esp
*SimplyFasterArrows.esp
*NoBSAIProjectileDodge.esp
*EEKs Noble Whiterun Door.esp
*LightngDuringStorm.esp
*Blacksmith Forge Water Fix SE.esp
*HoldBorderBanners.esp
*SoS_Obsidian_Patch.esp
*Landscape For Grass Mods -Immersive Citizens PATCH.esp
*Bells of Skyrim - ICAIO Patch.esp
*Bells of Skyrim - Reduced Volume.esp
*NoStagger.esp
*NoMoreBloom.esp
*NoMoreHDR.esp
*Elizabeth's Tower - Azura Shrine.esp
*Ish's Souls to Perks.esp
*Saturation Increase by Simtar123 - SSE.esp
*SparklesSE.esp
*DustEffectsSSE.esp
*HorseFixVR.esp
*ISC Enhanced Blood Patch.esp
*vrmirror.esp
*Purewaters.esp
*S3DRocks.esp
*NPCmagefix.esp
*Mortal Enemies.esp
*Simply Stronger Dragons.esp
*ProperBeastSizes.esp
*Unlimited Sprinting.esp
*DarkerNights.esp
*WICO - Immersive People.esp
*WICO - Immersive Character.esp
*WICO - Immersive Dawnguard.esp
*WICO - Wild Hunt Gears.esp
submitted by Rallyeator to skyrimvr

[Hype Train] Super Smash Bros. Ultimate! Lançamento em 7 de dezembro.

[Hype Train] Super Smash Bros. Ultimate! Lançamento em 7 de dezembro.

O evento mais aguardado do ano para qualquer nintendista.

O primeiro Smash Bros, lançado para Nintendo 64 em 1999, já reunia personagens icônicos numa luta quase festiva. O jogo, que certamente não figura entre a lista dos mais bonitos ou avançados do console, acabou se tornando uma verdadeira celebração à Nintendo, e desde lá, nos cenários, itens e todo o resto, havia paixão e dedicação.

Modesta pancadaria festiva: desde 1999 \"só mais uma partidinha\"

As próximas iterações confirmariam o título da série de "Rei do Multiplayer de sofá": SSB. Melee, lançado logo no começo de vida do GameCube, potencializou tudo do anterior. A franquia se expandiu enormemente (trophies, novos modos, mais personagens... em suma: maior e melhor), sendo o queridinho dos jogadores profissionais até hoje, pela dinamicidade que o Brawl, no Wii, quebrou um pouco; e que Smash4 não atingiu de forma certeira. Consolidava-se aí uma franquia fundamental em consoles Nintendo.

Cada vez um maior crossover, cada vez mais épico.
Mesmo para a decepção de alguns fãs do Melee, o Brawl se consagrou como uma celebração aos jogos, para além do nicho Nintendo. Personagens convidados como Snake e Sonic davam a dimensão do que viria nas próximas versões para Wii U e 3DS. Não se fugiu da fórmula já consagrada: uma grande festa que sempre acaba em porradaria, com convidados do naipe de Cloud, Ryu e Bayonetta, e cujos desenvolvedores e artistas transformavam o simples ato de escutar as músicas do jogo um prazer por si só: uma equipe tão apaixonada que quem ousaria discriminar jogos como forma de arte?
Chega o Switch e o que mais os fãs poderiam querer de um jogo cada vez mais completo?
A resposta veio com Super Smash Bros. Ultimate.
Masahiro Sakurai e sua equipe atendetam a tantos pedidos que trouxe (literalmente) todos os personagens anteriores de volta. Quase todas as arenas também. A volta de um modo single player.
Fugindo da falta de criatividade no nome do Smash for Wii U, esse definitivamente faz jus ao título "Ultimate", num jogo que sempre teve fator replay infinito - com mudanças na jogabilidade para tentar quebrar a hegemonia competitva do Melee.
O Ultimate já pode ser considerado a versão definitiva da série, e mais do que isso: uma grande, talvez a maior, homenagem à história dos jogos.


submitted by nfnby to Switch_Brasil

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