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Modlist advice/ performance

Hello, I have been modding Skyrim for quite sometime at this point but I don't feel like I am good at it by any means, recently I was trying to figure out if I haven't overdone it, if my mod order is correct and so on while toying with my game but honestly, I can't tell myself. Most of the time my game is running at 40 FPS but it feels like if the longer I play the worse it gets, sometimes I get nasty drops in combat and Whiterun is an absolute hell to move around. Could someone please take a look at what I have here and give me some advices how to make my experiance smoother? Delete something? Change order? Anything goes.
-Smashed Patch
+Achievements Mods Enabler
+A Quality World Map
+NOISE - Occlusion
+NOISE - DynDOLOD Output
+NOISE - TexGen Output
+NOISE - xLODGEN Output
+FNIS-Logs
+FNIS-Output
+NOISE - zPatch
+NOISE - Smashed and Bashed Patches
+xEdit Cache for faster xEdit load times
+Final Steps_separator
+After the Civil War - Siege Damage Repairs
+No More Radial Blur - Performance Optimization
+Smooth Sky Mesh
+Outfit NPCs Converted for SSE
+Patch for Bijin AIO Serana and Valerica and USSEP
+SSE FPS Stabilizer
+Address Library for SKSE Plugins
+JK's Skyrim - Dawn of Skyrim - Patch
+AddItemMenu - Ultimate Mod Explorer
+Modern Brawl Bug Fix
+PapyrusUtil SE - Modders Scripting Utility Functions
+No Edge Glow Andromeda Patch
+Landscape Fixes Merged
+ELE Patches Merged
+ELE Thieves Guild Patch
+GDO USSEP PATCH
+ELE RW2 Patch
-Diversity CRF Patch
+Vokrii Patches Merged
+EBQE Patches Merged
+NSUTR Patches
+Cutting Room Floor TCIY
+Relationship Dialogue Overhaul - Immersive Horses Patch
+GIST - Rustic Soul Gems patch
+CFTO - Dawnstar by Arthmoor Patch
+Weapons Armor Clothing and Clutter Fixes (WACCF) and Summermyst Enchantments Consistency Patch
+UVCPC - Umgak's Vokrii Compatibility Patch Compendium
+Apocalypse - Vokrii Compatibility Patch
-Diversity USSEP Patch
+QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium
+USSEP SPO Patch
+Patches for Arthmoor's Town add-ons
+Landscape Fixes For Grass Mods
+Conflict Resolution_separator
+The Hairstyler v 1.4.2SE
+Audiobooks of Skyrim
+Skyrim 3D StoneWalls
+Real 3D Walls
+Skyrim Better Roads
-Lanterns Of Skyrim II
+Wet and Cold SE
+Skyrim Is Windy
+Blowing in the Wind
+Immersive World Encounters SE
+Man Those Borders SSE
-Civil War Battlefields
-Warzones - Civil Unrest for SSE
+Immersive Patrols SE
+Signature Equipment
+The Northerner Diaries - Skyrim and Solstheim
+Quick Light SE
+Thundering Shouts
+Skyrim Reputation
+Talkative Dragons Audio Replacer
+Talkative Dragons
+Immersive Dawnguard Dayspring Pass SE (IDDP)
+Canis Root Tea
+Immersion_separator
+JK's Skyrim and Beyond Skyrim Wares of Tamriel Patch
+Beyond Skyrim - Wares of Tamriel SE
+The Forgotten City
+Beyond Skyrim - Bruma Lamp Posts
+Beyond Skyrim - Bruma Ordinator
+Beyond Skyrim - Bruma Flora Respawn
+Obsidian Weathers And Seasons - Beyond Skyrim Bruma Patch
+Beyond Skyrim - Bruma SE DLC Integration
+Beyond Skyrim - Bruma SE
+Beyond Skyrim in Skyrim
+Carved Brink
+Project AHO
+Lawbringer
+Missives
+Stones of Barenziah DROPPABLE plus Quest Markers
+College Modifications
+Thieves Guild Requirements
+The Paarthurnax Dilemma
+Even Better Quest Objectives SE
+The Choice is Yours
+Timing is Everything SE
+Quests_separator
+ENB blood pool fix test
+Better Shouting Draugr
+VioLens - A Killmove Mod SE
+Enhanced Blood Textures SE
+Smilodon - Combat of Skyrim
+Combat_separator
+Growl - Werebeasts of Skyrim
+Hearthfire Multiple Adoptions and Custom Home Support SE
+GIST - Genuinely Intelligent Soul Trap SE
+Carriage and Ferry Travel Overhaul (Formerly Complete Fast Travel Overhaul)
+Immersive Horses
+Nether's Follower Framework
+RDO - CRF and USSEP Patches Final
+Relationship Dialogue Overhaul - RDO SE
+Guard Dialogue Overhaul Redux
+Harvest Overhaul Redone
-Ars Metallica - Smithing Enhancement
+Evolving Value Economy (SkyRem - Eve)
+Apocalypse - Magic of Skyrim
+Summermyst - Enchantments of Skyrim
+Andromeda - Unique Standing Stones of Skyrim
+Complete Crafting Overhaul Remastered
+Major Overhauls_separator
+RS Children Overhaul
-Improved Follower Dialogue - Lydia - SkyUI Menu Update
-FHH LEGENDARY VE USSEP SS
+KO v1.25 Normal Map Hotfix
+Bijin AIO 2019
+Valerica SSE
+Seranaholic SSE
+Bijin NPCs SE
+Bijin Wives SE UNP Skin
+Bijin Wives SE
+Bijin Warmaidens SE
+Total Character Makeover 1.2
+Khajiit Overhaul
+RUSTIC CHILDREN
+Feminine Argonian Textures (Chameleon and Lizard) [UNP]
+Masculine Argonian Textures for Vanilla (Chameleon and Lizard)
+Hvergelmir's Aesthetics - Beards
+Hvergelmir's Aesthetics - Brows
+More Realistic Hair
-Superior Lore-Friendly Hair - HD textures
+A Smile HD by MARI SE - 1.3
+Demoniac_Texture
+ApachiiSkyHair SSE
+SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH)
+Faendal Reborn SE
-Diversity - A Character Overhaul (v3.3)
-Followers Hirelings and Housecarls SSE
-Pandorable's NPCs SE - USSEP
-Pandorable's NPCs SE - black face fix
-Pandorable's NPCs
-The Ordinary Women SSE 3.0 USSEP
-The Ordinary Women SSE
+Character Appearance_separator
-Enhanced Lights and FX
+Window Shadows
+Relighting Skyrim - SSE
+Enhanced Lighting for ENB (ELE) - Special Edition
+Lighting_separator
+Skyrim Textures Redone - Moons
+8K Night Skies - Stars and Galaxies - Cathedral Concept
+ETHEREAL CLOUDS - Special Edition
+Obsidian Weathers and Seasons
+Skyrim Textures Redone Enhanced Night Sky
+Weather_separator
+LC_Build Your Noble House
+Blackthorn - A Buildable Town in The Rift
+Breezehome
+Windhelm Bridge Fix
+Windhelm Floor Consistency
+Skyrim SE Improved Puddles - Windhelm Textures Only
+Marvelous Windhelm Gate SE
+LITTLE THINGS
+Distinct Interiors - Fixes
+Distinct Interiors
+Kynesgrove
+Darkwater Crossing
+Rorikstead
+Ivarstead
+Falkreath
+Dawnstar
+Epic Gate of Whiterun SE
+Dawn of Skyrim (Director's Cut) SE
-JK's Whiterun V1.4b - SSE
+JKs Cities - Lite and SuperLite
+Cities and Locations_separator
+Legacy of the Dragonborn Patches (Official)
+Legacy of the Dragonborn
+Immersive Fallen Trees SSE
+Volcanic Tundra - Heat Wave Effects
+Realistic Water Two
+Landscape Minor_separator
+Refracting Ice Form Debris
+Voltage
+Arctic - Frost Effects Redux
+Inferno - Fire Effects Redux
+Deadly Spell Impacts
+Embers HD
+Effects_separator
+Skeleton.and.Human.Bones.by.Kajuan
+RUSTIC DAEDRA - Special Edition
+MM - REAL ELKS
+Draugr.by.Kajuan
+Chappers Demonic Alduin Mashup
+Falmer.by.Kajuan
+RUSTIC DEATH HOUND and GARGOYLE - Special Edition
+Unique Barbas Retexture
+Vampire Lord Retexture
+Wispmother.by.Kajuan
+Giant.by.Kajuan
+Hagraven.by.Kajuan
+Troll.by.Kajuan
+True Wolves of Skyrim
+Dawnguard Rewritten - Arvak
+Archet's Dark Brotherhood - Improved Shadowmere
+Frankly HD Dragon Bones
+HD Pondfish
+Bellyaches HD Dragon Replacer Pack (SE)
+Bellyaches Animal and Creature Pack
+Ancient Automatons 2K
+aMidianBorn Book of Silence - Creatures
+Creature Retextures_separator
+New Legion - NordWarUA Improved Upscaled Textures
+Thalmor (Race Armor Expansion) - NordWarUA Improved Upscaled Textures
+Vanilla Armor Expansion - NordWarUA Improved Upscaled Textures
-GoT - Robb Stark
+Black Mage Armor 1.02
+Ryder's Dragonfly Robes Regular version
+Lind's Black Robes Revamp - High
+LeanWolf's Better-Shaped Weapons - All in One Installer
+NordWarUA's Vanilla Armor and Weapon Expansion - Complete Version
+NordWarUA's Armor Variants
+Vanilla Armors - Replacer Edition
+Dawnguard Arsenal SSE - Patch
+Dawnguard Arsenal SSE
+Nord Battlemage Armor
+Bandolier - Bags and Pouches for NPC
+Bandolier - Bags and Pouches Classic
+Rueful War Axe
+2K Rueful Axe
+Skyforge Shields SSE
+Zikoru Swords Collection
+Guards Armor Replacer SSE
+Unplayable Faction Armors SSE
+Volkihar Knight - Vampire Armor
+Archmage Khadgar's Robes SE
+Witcher Armour and Shields SSE
+Crimson Ranger Armor for SE
+Wanderer Cuirass by Frank and Cabal for SSE
+Stormlord Armor
+Nordic Ranger Outfit
+Hunter Archer Armor
+Wayfarer's Coat
+Talos Housecarl Armor Pack
+More Triss Armor Recolours
+Bosmer Armor Pack
+New Legion - Textures HD
+New Legion
+Animated Armoury
+Witcher Style Sword Vanilla Rebalance Patch
+Witcher Style Sword Pack
+JS Circlet Replacer
+Gemling Queen Jewelry SE
+Frankly HD Dawnguard Armor and Weapons
+Frankly HD Nightingale Armor and Weapons [SSE]
+Frankly HD Thieves Guild Armors
+Frankly HD Dragonbone and Dragonscale - Armor and Weapons
+aMidianBorn imperial light and studded
+aMidianBorn stormcloak officer armour
+Elven Weapon for Silence
+Falmer Weapons for aMidianBorn Book of Silence users
+aMidianBorn Hide and Studded Hide
+aMidianBorn Scaled Armor
+aMidianBorn Dwarven Armor
+Glorious Dwarven Metal
+aMidianBorn Steel Armor
+aMidianBorn Iron and Banded Armor
+CC’s HQ Guard Shields SSE - 2K - 2.1
+Masks of the Dovah Sonaak SE
+Frankly HD Miraak [SSE]
+aMidianBorn Blades Armor SSE Patch
+Skyforge Hotfix
+aMidianBorn book of silence - Weapons
+aMidianBorn Book of Silence - Unique Items
+Bonemold Hotfix
+aMidianBorn Book of Silence - Dragonborn
+aMidianBorn Book of Silence - Armors
+RUSTIC ARMOR and WEAPONS SE
+RUSTIC CLOTHING - Special Edition
+Armor, Weapons, and Clothing_separator
+HD Sabre Cat Tooth Mesh and Texture
+Hagraven Claw
+Falmer Ear and Hagraven Claw
+OH GOD BEES SE - More Bees-More Hives-HD Textures
+Honey pot
+Boiled Creme Treat Sweet Roll and Pies
+Medieval Spirits
+High Quality Food and Ingredients SE
+2K Salts Retextured - Alternative
+2K Salts Retextured
+Food and Ingredients Retextures_separator
+HD Better Instruments 4K
+Pretty Gemstones SSE
+Snazzy Bloody Rags
+JS Lockpicking UI SE
+ElSopa HD - Remade Better Dust Piles SE
+BLOODSTONE CHALICE REBORN
+Rudy HQ - Hay SE
+RUSTIC ELDERSCROLL - Special Edition
+ElSopa HD - Meridias Beacon SE
+RUSTIC AZURA'S STAR - Special Edition
+RUSTIC SOUL GEMS
+JS Dragon Claws - Patches
+JS Dragon Claws SE
+Business Ledger HD Retexture
+MAPS 2K Optimized
+Basic Dining Set Replacer
+Rudy HQ - Miscellaneous SE
+RUSTIC CLUTTER COLLECTION - Special Edition
+HD Reworked Baskets
+Forgotten Retex Project
+Clutter Retextures_separator
+Ren's HD Shrines by Rengel
+Enchanting Stations Candles
+RUSTIC ALCHEMY and ENCHANTING TABLES
+Skyrim 3D Cooking
+RUGNAROK - Special Edition
+PELTAPALOOZA - Special Edition
+Ennead - Banners
+RUSTIC WINDOWS - Special Edition
+The Halls of the Greybeards - a High Hrothgar Retexuring
+Interiors_separator
+BetterFalmerCaveCeilingGlow
+The Beauty of Skyrim - Caves and Mines
+WEBS S.E
+RUSTIC NORDIC MURALS
+RUSTIC WORD WALLS
+CC's Enhanced Ore Veins SSE - 2K - 7.1
+Ancient Dwemer Metal
+Ruins Clutter Improved - Fixes
+Ruins Clutter Improved SE
+Gecko's Dwarven Ruins Textures
+Gecko's Nordic Ruins Textures
+Rudy HQ - Nordic Ruins SE
+Dungeons, Caves, Mines_separator
+Vampire Coffins 2k-4k
+Port of Pretty Animated Potions- Small Bottles Edition
+Glorious Dummies
+SkyFix SE - HD Blacksmith Signs
+Skyrim 3D Signs
+Fences of Skyrim - No more flickering fences
+Astral Aspect - 4K Standing Stones
+Stunning Statues of Skyrim
+Realistic HD Mushrooms Remastered
+Manhole Texture upgrade by Pfuscher
+Revamped Assets Skyrim
+High Poly Project
+RUSTIC MONUMENTS AND TOMBSTONES
+Dandelions - Realistic Dandelion Seeds - 4K-2k-1K
+Miscellaneous Retextures_separator
+Hyperborean Snow
+No snow under the roof - Bug fixes v1.4
+Dawnstar - No Snow Under the Roof
+Cutting Room Floor - No Snow Under the Roof SE
+No snow under the roof
+Better Dynamic Majestic Mountains
+Better Dynamic Ash SE
+Better Dynamic Snow - Patches
+Better Dynamic Snow SE
+Skyrim 3D Icefloes
+Blended Roads Redone Bridges 2K
+Blended Roads Redone
+Blended Roads
+Northern Shores
+Septentrional Landscapes Tundra Update 4K
+Septentrional Landscapes Pineforest Update 1.1 4K
+Septentrional Landscapes
+Majestic Mountains - Darkside LODs
+Majestic Mountains - Northside
+Majestic Mountains - Darkside
+Landscape_separator
+Northern Grass SE
+Cathedral - Plants
+Kabloom Mountain Flowers
+The Elder Scrolls - Veydosebrom
+Sacred Trees
-Enhanced Vanilla Trees
+Rudy HQ - Falling Leaves and Needles SE
+Skyrim Flora Overhaul SE
+SBT and RAT compatible patch
+4K Parallax Treebark
+Simply Bigger Trees SE
+TreesHD Skyrim Variation
+Realistic Aspen Trees SE
+Dave's Lilypads
+Vanilla Plants Waifu'd BC7 Version
+Trees, Flora_separator
+Soul Cairn HD Update
+Soul Cairn HD
+Sovngarde HD
+Skyland Riften
+Underground - a dungeon texture overhaul
+NSM - SMIM Patch
+Noble Skyrim Mod HD-2K
+Static Mesh Improvement Mod
+Skyrim Realistic Overhaul Part 3
+Skyrim Realistic Overhaul Part 2
+Skyrim Realistic Overhaul Part 1
+Large Texture Packs_separator
+Caesia SE
+Sinead Follower SSE - UNP - No Physics - v2.5.1
+Cuyima Interesting NPCs SE
+Interesting NPCs SE - Update
+Interesting NPCs SE
+Hoth
+Pandorable's Lucien replacer
+Lucien - Fully Voiced Follower
+INIGO
+Morningstar - Minimalistic Races of Skyrim
+RaceMenu
+Ecotone Dual Sheath
+FNIS Creature Pack SE
+FNIS Behavior SE
+XP32 Maximum Skeleton Special Extended
+Character_separator
+Smaller Vanilla Cursors
+Interesting Loading Screens
+Enhanced No Poison Dialogue - Updated II - The Updatenning
+Immersive HUD - iHUD Special Edition
+moreHUD SE
+Sovngarde - Mist's Font Replacer
+Skyrim SE Skill Interface Re-Texture
+UIExtensions
+UI and Heads Up Display_separator
+The Eloquent Reader - True Scholar SE Edition - Increase speech by reading book - Less XP
+The Eloquent Reader - True Scholar SE Edition - Increase speech by reading book
+Ordinator 9.28.1
-Vokrii - Minimalistic Perks of Skyrim
+Perks, Skills_separator
+TreeLOD billboards for Beyond Skyrim Bruma
+Indistinguishable LUSH Dark
+BILLBOARDS for Realistic Aspen Trees
+HD LODs Textures SE
+DynDOLOD Resources SE
+Distant Land_separator
+Heimskr only preaches on weekends
+No Edge Glow - Magic and Transformations
+No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies
+Realistic Ragdolls and Force
+(SKSE64) Havok Fix
+Enchantment Reload Fix SE
+Fixes Merged
+D13 Faster GET UP STAND UP animation vanilla friendly SSE
-No heavy muscular walk and idle by Scot
+Eyes AO Clipping Fix
+Eye Normal Map Fix SSE
+SUEMR SSE with Bijin AIO 2019 Support
+Sound Hammering Sounds
+Raven Rock - Fix Exit on Horseback
+Point The Way
+Horns Are Forever (Persistent Argonian Horns)
+Bard Instrumentals Mostly - Sing Rarely
+Dragon Stalking Fix
+3rd Person Dual Wield Animation Fix SSE
+Dwemer Gates Don't Reset
+Quiet Foxes
-Mannequins Stay Put
+NPC's Run and Walk at Your Pace
+Random Encounter Tweaks
+Roadside Thief Simple Armor
+IDRS - Improved Disabled Race Scaling
+Charge Dialogue Fix
+Don't Talk With Your Mouth Full
+Dawnguard Don't Hunt Cured Vampires
+No Spinning Death Animation
+Critters Ain't Snitches - Animal and Monster Crime Reporting Fix
+No More Standing Too Close SSE
+No NPC Greetings (Special Edition)
+Move it Dammit - SSE All-in-One Insaller
+Quests Are In Skyrim
+Flora Respawn Fix
+Weapons Armor Clothing and Clutter Fixes
+Better Jumping SE
+Bug fixes_separator
+Keyboard Shortcuts Fix
+Scaleform Translation Plus Plus
+Whose Quest Is It Anyway
+Protect your People - PyP - Better NPC Protection SE
+Copy and Paste in Console
+powerofthree's Papyrus Extender for SSE
+ENB Helper SE
+Skyrim Particle Patch for ENB
+Yes Im Sure
+Stay At The System Page - Updated
+ConsoleUtilSSE
+Console Commands Extender
+Abandoned Prison Tweaks SE
+Relic Hunter (Legacy and ASLAL addon)
+New Beginnings - Live Another Life Extension SSE
+Alternate Start - Live Another Life - SSE
+FileAccess Interface for Skyrim SE Scripts - FISSES
+JContainers SE
+Fuz Ro D-oh - Silent Voice
+ReCleaned Menu
+Better MessageBox Controls
+Better Dialogue Controls
+More Informative Console
+Wider MCM Menu for SkyUI
+SkyUI SE - Flashing Savegames Fix
+SkyUI
+Cutting Room Floor
+Skyrim SE - Project Optimization - NO HOMES - ESP Version
+Unofficial Skyrim Special Edition Patch
+Unofficial High Definition Audio Project
+(Skyrim Special Edition) SSE Fixes v3 for SSE 1.5.97
+SSE Engine Fixes (skse64 plugin)
+performance optimized textures for SSE
+SKSE Scripts
+Textures Memory Fix
+Essential mods_separator
+Cleaned Vanilla ESMs
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires
My PC is: AMD Ryzen 5 1600 3.20GHz NVIDIA GeForce GTX 1060 6GB 8GB RAM
submitted by Pan_Frank to skyrimmods

The SOTG & The Changes We Want v1.1

So, since the post yesterday that got alot of feedback and responses from all of you first and foremost, thank you. Having not only taken the time to write such a long and detailed post it had gotten the feedback that we had hoped for and now were back!
 
So before we dive into the new improvements that we had come up with as well as taken and compiled, rethought and improved upon lets first summarize yesterdays post and note some key points that were made from us as well as you all.
 
please note that through out this document some changes and things will be abbreviated and can be found at the bottom of the page for further understanding
 

Mechanics of The Game (MOTG)

  • Players feeling under powered
  • NPC's one shotting
  • Unbalanced gameplay
  • Glitches & Bugs
  • No variety of which set to run
  • Loot isnt rewarding nor satisfying
  • Quality of game play is repetitive
  • Solo players being consistently griefed
  • Lack of communication between dev's & its community
  • Consistent nerfs to players
  • Consistent buffs to NPC's
  • Players who cant play more then 2-5 hours per day are getting left behind
 

Gear Set Viability & Usability (GSVU)

  • Most gear sets aren't used
  • Gear set perks are underwhelming or useless
  • No/slim variety of which players can run
  • Few optimal load outs for players to choose from
  • Gear sets in PVP resort to a "meta" and without it players are like to be crushed
  • Gear loot drops rarely give you the pieces you want or need
  • Consistent nerfs to gearsets instead of balancing
  • Gear sets are one sided
  • Too many gear sets that cloud loot drops
  • Heavy weighted loot drops.
  • To much of a RNG factor to loot drops
  • Gear set titles/descriptions are misleading or incorrect
     
So there is a quick summary of the post from yesterday if you want to read the full in depth post you can find it here - SOTG and The Changes We Want v1.0
 
Now that we have gotten the quick summary of whats wrong with the SOTG, lets go into some of the quick fixes we discuss from yesterday's post:
 

Some Quick Fixes

  • Give players a choice of what loot to take from finishing an incursion/mission with an added random piece if there isn't a piece players want
  • rethink and rework the Lonestar & Path of the Nomad sets to better be geared toward solo players
  • Keep the XP gained after 30 but instead of being useless for every bar of xp filled reward the players by giving them a sealed cache. That way its rewarding and still valuable to have xp be a part of the game
  • Include a loadout tab so players can save there builds instead of taking time to constantly swap between geamods
  • Adding in 2-3 weekly missions that are event based missions that reward the player with cache's or tokens to spend on certain gear set items. As suggested by Loerch & sumoftwosins
 
As mentioned in yesterdays post gear sets give off the illusion that you have such a diverse and ever expanding selection of pieces to choose from and combine together to make an AMAZING build. Again this is wrong. The best way for definitive proof of this is by watching the devs play the game. They to use the general current metas that almost everyone uses. It just goes to show that if the devs can't/don't mix and match then that in itself shows their system is flawed.
 
I just want to show you an example of how bad the system is in the current SOTG and its ever furthering sink hole.
 

1.1

  • Sentry was the meta
  • Incursions were bugged and could be exploited
  • Cheaters ravished the Darkzone/PVE and made alot of players leave the game
  • High End items were incredibly rare to drop / Were usually always crap drops or mods
  • Sentry set was bugged leaving players with marks after death, which NPC's had boosted damage towards as well as other players. So killing agents became incredibly easy.
  • Mobile Cover could be used to exploit the system almost everywhere
  • No punishment for cheaters/hackers
  • Incursions were incredibly difficult and tedious/annoying to complete
  • 4 gear sets released, one completely useless, one on par for skill builds, one with an incredibly horrible 4th perk, one with an incredibly powerful and broken 4th perk.
  • no rewarding loot from named NPC/Bosses
  • Players trolling other players by kicking them at the end of the incursion or mission so they dont get their loot
  • Players losing their characters or not able to log in
 

1.2

  • Tanktician becomes the crushing ruler of the world
  • 4 gear sets released. 1 completely useless, 1 only used to gain more ammo, 1 to not be one shotted by tankticians, 1 decent and potentially solid set.
  • Cheaters still ran wild across the dz....sorry teleported or "flew" through the dz. Halfway through we saw a drastic drop in cheaters, but still occuring. Ubisoft takes a new stand on cheating with perma ban (FINALLY).
  • On release UI completely bugged, and incredibly frustrating to play the game with especially for those who dont have mics.
  • Name NPC/Bosses drop mediocre loot
  • DZ griefers becomes the way of the land
  • Incursion is the exact same as 1.1 just slightly different mechanics.
  • Incursion bugged or constantly resetting itself, or not letting players enter the incursion
  • Introduction to HVT's
  • HVT's bugged, spend your intel and dont get the mission, bosses dont spawn or spawn inside rooms leaving you without the loot.
  • Players losing their characters or not able to log in
  • Daily missions not starting or refreshing
  • Silent nerf to pulse (supposedly was an accident)
 

1.3

  • Same repetitive incursion type gameplay
  • Nerf to SMG's
  • Overpowered g36 (we all love, so they will take that away)
  • HVT's still bugged
  • Map bug
  • Pulse broken (doesn't display all enemies that get pulsed)
  • Some users couldn't accces their paid DLC nor could they get into the underground
  • Some players get insta killed and teleported to nearby safe houses proof of death
  • Boost to NPC and DZ level making the game incredibly stupid hard and yet again WE get nerfed and they get buffed
  • Reclaimer set is broken AF. Can use multiple/all consumables at once and it passes to all teammates
  • Players feeling weak or underpowered
  • Progression is incredibly slow
  • Underground only dropping 2 set pieces with a very slight chance at others
  • Cannot get old gear set pieces from new areas/incursions/underground. Forced to farm older incursions or DZ
 
Mind you these are just a short list of the broken SOTG. Im sure there are some that are fixed or more that i missed that should and deserve to be on this list. But the points remain true. But you can see as with each update comes more and more bugs and consistent issues revolving around the same or similar types of things. Which in turn just causes more and more players to leave.
 
Constantly the team is worrying about new content to keep their users hooked, sure it's nice to have consistently new stuff pushed into our faces but im assuming that most of us would rather just seem the game's issues fixed before we get more content. If your framework is falling apart you dont start piling more and more stuff on top of it that just leads to bigger issues. We will wait the extra 2 months if need be to get the framework sturdy and stable, we want the games bones to be strong not weak. Why they continually talk and worry about new updates and content is beyond me. I understand they want to keep fans hooked and new stuff to sink our teeth into, but the long lasting users who want to play this game till it dies will respect you more if you fix the structure before breaking it more. Start balancing, start thinking about ways to improve the game rather then ways to shovel content into our faces.
 
A huge issue with myself and im sure im not alone is the fact that how do some of these bugs even get released to the public? How are these things not fully tested properly before release? How does the Q&A team let these things slip through the cracks, hell there not even cracks there giant gaping holes that should've been spotted so easily. It appears that when testing these things all they do is spawn the players into the new content with a set, they run through it and say "awesome, it works...next". For instance is 1.2 the UI bug was a huge issue for many players, how does something like that get by their Q&A team? Something so obvious and clearly a bug, it makes absolutely no sense. Another one similar to this is the map bug that is currently in the game, again HOW DOES THIS SHIT MAKE IT TO THE PUBLIC? It makes no sense and being an indie developer and working for a gaming company stuff like this should not happen, the most obvious bugs should never be pushed to the public like that. It reflects incredibly poor on the company, the developers as well as pisses off the users and makes them lose faith in the product.
 
Sure, it's inevitable to fix all the bugs because lets be honest some bugs Q&A testers may never find, like the mobile cover glitches back in 1.1, but again this is where you can benefit yourself by including your users in testing your product. Lets face it players will always be smarter then the developers when playing their games. Why? Because as gamer's we will find a way to make the system bend to our will and our benefit rather then strictly playing by the laid out intentions from the dev's, that's just the way the world works. Even if vanilla players who choose to not exploit the system chances are they are going to bend the rules a bit to make it benefit them in a "safe" way. We as human beings are bound naturally to make things easier on ourselves if we can, no one intentionally takes the hard route to success. If the cards to win are there, we take them.
 
This is why most online games have a test server. This allows them to let their users test the content before it's pushed to the public sure it may be tedious to set up and maintain but in the long run your game will benefit greatly from it and so will your community. In a sense players can test and find the bugs for you, sure you may find more by yourself's but literally lets compare the odds. So your team of lets say 50 testers, vs 100 thousand, do the math, the users will find bugs, exploits, glitches and broken things you would have never. The problem with Q&A testers are they are just that Q&A testers, they are on the clock just like a normal factory worker and whether they love their job or not they want to finish off the day just like everyone else. It is and always will be a job to them. They may love their job, but at the end of the day it's just that, a job. Let us the dedicated, passion and devoted gamer's who live for this test your product because honestly MANY OF US WOULD LOVE TO.
 
You will never have a perfect game, some things are bound to get through to the end product but you need to be on top of it. When a game breaking bug such as the reclaimer set is found you need to be on top of it ASAP. You can't wait till next patch, or next update you need to fix it when its found. That is why you have scheduled maintenance's, they are just for dumping your excess files on your servers, they are to patch and fix the broken stuff that needs fixing ASAP. The longer you wait the more and more players leave and the more users reflect badly on your company. So as suggested for potential updates I suggest having a public test server, where the new content gets pushed first so us the community can play through, test and give you feedback as well as find and report the bugs,exploits and glitches so that when it's released to the public these things aren't in the game ruining it for the rest of the community.
 
So I suggest to you Massive, create a public test server.
 
Another complaint that people have is that there is a meta and that that is the main core problem with the division, I don't believe this to be true. A meta cannot ruin a game, the system can ruin the game and that's what is ruining the game. In any game there will always be a set or load out that a lot of players choose to use, because a lot of people are gunning for the same thing. The problem is the system and the few options the division gives us to choose from. There really isn't a lot to choose from in terms of creating a build that suits your play style. We have a few select choices and that's all we get, or else were doomed to fail. As for the rest of the gear sets they literally just take up space in our inventory and that's all they do. Some of the gear set pieces are literally only used to restock and that's all there good for and we all know what set im talking about, of course Lone Star.
 
The title for this set should do what it says, become a Lone Star, not a damn ammo restock set. The perks on it besides the 100% ammo capacity are just completely useless. 1k damage LMG/Shotgun. First off the 1k extra LMG damage is just pointless, sure the LMG's got a slight buff with 1.3 but in reality it doesnt help all that much in terms of dps or output. As for the the shotgun, well lets be honest shotguns dont really need that extra 1k damage at all. The 4th perk of this set could have been something to seriously benefit solo players the reloading when holster could've been an incredible perk to have, but especially now with FireCrest the 4th perk is just useless. It takes more time to swap weapons to just get the reload then it does with 3 piece FireCrest reload speed. So many gear sets with so many useless perks its baffling to even think why there are so many of them at all.
 
A serious quick fix as suggested by onkel_axel is to just buff everything. He makes a good point by explaining that we SHOULD feel bad for not equipping a certain set piece perk, we should have to make that tough choice at what to run versus knowing that if we don't use a certain set were doomed and gunna get rekt.
 
So now that the majority of complaining is taken care of lets dive into the new improvements to the game we have come up with as well as some suggestions we have further developed from all of the communities ideas.
 

The SOTG Weekly Live Stream

 
An unfortunate thing has also been happening, each week were supposed to get an actual SOTG report but it appears to this title is incredibly misleading. For example this weeks SOTG wasn't at all anything about the State of The Game. The SOTG should be talking about the damn SOTG not about cool vanity items that are out, we dont care about that shit. Sure it's nice to have but leave that to the forums, uplay, or reddit to promote we don't want to hear you talk about cool vanity crap or further updates down the road. WE WANT YOU TO ADDRESS THE ISSUES. We want to hear how your planning to fix whats broken, how your going to benefit the game by fixing it, we want to hear the hard issues that we all have been dealing with. Because the current SOTG is falling and your just pouring gasoline on the fire. So we've come up with some ways to improve the SOTG livestreams here they are:
 
  • Each SOTG take 10 - 15 questions submitted from the community. This not only benefits all of us, but also makes people feel like they matter.
  • For each broadcast address the majority of issues the community has
  • Address the current bugs, exploits and glitches with a time frame of when we can expect a fix
  • Be open with us, tell us why you decided to nerf SMG's, or why you've decide to buff NPC again because we want to know why, we need to know why. Gamers like to know the reasoning behind changes or a new mechanic, if it's important tell us why.
  • Don't talk about future updates if the game is currently broken. It makes us feel like you dont care about the current SOTG and all your focused on is the future content.
  • Engage us more. Currently its very rare for you to address the people chatting while your streaming, i get it some people are trolls and some are just dumb. The fact is though thats what the chats there for, we are constantly asking questions and wanting answers, engage us, make us feel like we matter make us feel like were there for a purpose and not to just listen to you talk about costumes.
 

Darkzone Improvements

 
  • Darkzone toggle option - When entering into a checkpoint give me the option to join into a populated server or a not so populated server. That way I can choose and have the choice to potentially get rekt by a group of rogues versus if i just feel like farming by myself. With this as an option it would solve so many problems that solo players are having as well as give those who like myself like going rogue the choice to actually have people to fight versus just killing the solo players. With this option would also give more people the choice to hunt down the rogues and dish out the penalty sort of thing.
  • Darkzone Supply Drops - Currently we get a random item drop from the supply drop crate and a drop from the boss. Instead of the random item from the crate, guarantee us a set piece. From the boss, guarantee us a cache. Sure this may give players a faster way to gear up, but at least we would feel we are progressing rather then not.
  • Darkzone Daily/Hourly Missions - This i feel would be an incredibly fun thing to run in the darkzone. Having a daily/hourly/weekly mission that is incredibly difficult that requires more then one team to complete it. For instance this is how it would work -
    • Faye comes over the radio - " Agent, were getting word of a group of rikers former a mass riot near bryant park, head over there and take care of it"
    • When you arrive to the area the mission starts, and there is a crap ton of rikers in the area, and they could come in waves or even just all be there at once. Having many enemies makes things incredibly difficult so it would require many people to kill off everything. Each wave per say the boss drops an item and its already extracted so you dont have to worry about everyone just going rogue and taking your loot. This could continue for 5,10,15 waves or whatever but the idea would be a firm solid idea to encourage multi-group play and cooperation as well as incredibly rewarding to each playeteam.
  • Expand The Darkzone - Currently the darkzone isnt all that big when you really think about it, you can run from one end to the other in little time. With the constant buffs to NPC's its making the lower levels incredibly hard as well as making the higher dz ridiculously hard. Bring those areas back to what they used to be, and expand the darkzone and move all the current NPC levels up into the according areas
 

Gear Sets

 
So I am only going to list a few of the gear set improvements that we feel are desperately needed and will add more at a later date. So here they are:
 
  • Path of The Nomad
    • 2 Piece - 100% Reload Speed
    • 3 Piece - 25% Protection from and Damage to Elites
    • 4 Piece - When receiving fatal damage, you are instead healed to full health. Can occur once every 5 minutes.
 
"This set is meant for the solo player. With the utility to quickly wipe out NPC's while still having the ability to make sure they are not able to be quickly taken down by NPC's or other agents."
 
  • Lone Star
    • 2 Piece - 100% Ammo Capacity
    • 3 Piece - + 15% LMG out of cover damage, +15% Shotgun stagger
    • 4 Piece - When the weapon is holstered it refills the magazine not consuming ammo
 
"This set is meant for solo or grouped players. With the utility to keep back rushing enemies as well as suppress and dish out damage at a consistent rate while having the ability to potentially never use up ammo."
 
  • Hunter's Faith
    • 2 Piece - 10% Marksmen rifle Damage
    • 3 Piece - 20% Marksmen Rifle Critical Hit Damage
    • 4 Piece - Hitting an enemy with a critical hit with a Marksmen Rifle grants you temporary toughness/health The further your shot, the more toughness/heatlh gained. The toughness/health disappears when timer runs out, can occur once every 10 minutes
 
"This set is meant for all snipers alike. While having slower rate of fire and requiring more precision this set grants you toughness/health for each critical hit landed on an enemy. "
 
  • Final Measure
    • 2 Piece - 50% Exotic Resilience
    • 3 Piece - 20% Grenade Damage, 5% Grenade radius
    • 4 Piece - Unlocks the Cook Ability while also nullifying enemy exotic damage resistance by 20%
 
"This set is meant for the grenadiers. While increasing grenade damage lure your enemies into a false sense of hope."
 
Obviously these sets would have to be thoroughly tested and tried before releasing them to the public, but all of these sets would now be viable builds that would give players a choice when playing the game. It allows for a much more diverse play experience and gives you choices. Thats what we want, choices.
 
With these small changes it just shows you how GSVU would be drastically improved. Two of these sets would be perfect for the solo player as well as the grouped player, it would be beneficial to have any of these sets on your team while running incursions,missions or even DZ. Just small changes shows how drastically the GSVU can be changed.
 
Ok, so ive been writing this version of 1.1 for awhile now so ill end it there. It's been along time typing and again as always let me know what you think of these potential improvements and id love to hear your suggestions of what sets you'd love to see be improved. Sorry for the long post, hopefully it can be as insightful as yesterdays post.
 
So until 1.2 SOTG & The Changes We Want
 
Good Luck Agents.
 
Appendix (Sort Of)
 
  • MOTG - Mechanics of The Game
  • GSVU - Gear Set Viability & Usability
  • SOTG - State Of The Game
 
submitted by brunettetravis to thedivision

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