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[GAMING] EA's War on Gamers - Part 14: "Nationalism as a Pop Culture Phenomenon" with Dr. Marketa Spiritova

I'm not sure how to describe this strange interview other than to say that the anti-gamer German SJW collective known as "Keinen Pixel den Faschisten" ("No Pixels For Fascists") recently interviewed a cultural scientist and European ethnologist, Dr. Marketa Spiritova, who essentially reinforces the idea that everything is political to these people by explaining how, in her world view, pop culture can be used to push unhealthy brands of nationalism, racism, and other forms of bigotry.

Nationalism as a Pop Culture Phenomenon

Marketa Spiritova (PD Dr.) is a cultural scientist and European ethnologist. Her research emphases include memory culture, nationalism, oral history, popular (youth) culture, and the regions of Eastern Europe. We interviewed her about the dangers of nationalism and her work at the pop culture research conference Pop the Nation!
You research nationalism in pop culture. Can you briefly explain to us what that means?
It's about popular culture offerings such as music, comics, video games, or graffiti that contain nationalistic statements, that is to say statements that superelevate one's own nation and ascribe negative characteristics to other nations. This often happens only implicitly by basing the national self-image on very tightly controlled affiliations: as a general rule, being descended from a homogeneous "people" which define themselves through a religion, a (white) skin color, a supposed ancestral territory and a "culture" (however one defines that).
Why did you start applying your ethnological research to pop culture media?
European ethnology is an empirical cultural science that has always focused on everyday life and thus on popular cultures, on youth cultures, on the mass media. On the other hand, European ethnology is inspired by British cultural studies, which define the area of the popular as political, that is to say: pop(ular) culture products are also areas in which battles for sovereignty of interpretation and power are fought. The notion that supposedly banal everyday life and everything that goes with it is a thoroughly political place, a place where power relations and power struggles can be identified, is one that I find very exciting and worth exploring. supposedly banal everyday life and everything that goes with it is a thoroughly political place, a place where power relations and power struggles can be identified
Do you have a "favorite" topic within the pop culture offerings you mention? A specific medium or product that particularly fascinates you with regards to your research?
On the one hand music products, that is to say lyrics, videos, performances. Here, I find the situation particularly exciting in Eastern Europe - and also worrisome, unfortunately, because nationalisms have a much greater presence in the mainstream there than in Germany, for example. On the other hand - and I find this almost even more exciting - I look at the reception of the musical offerings on social media, where music is talked about, discussed, argued about. Because the recipients ascribe meanings to pop cultural offerings, often completely independently of what the authors meant.
Do you perceive a trend towards nationalism in popular media in Germany? If yes: Do certain media stand out in particular?
Yes. We had this trend in the noughties. One might think of "We Are Who We Are" by Paul van Dyk and Peter Heppner. There're currently a great number of examples in music, Xavier Naidoo, Andreas Gabalier, Kollegah...
What can recipients pay attention to in order to recognize and reflect on nationalistic tendencies in media?
Often it begins with a supposedly unimportant "but one can say that", "that's freedom of art", "that's patriotic, not nationalistic". Recognizing nationalisms right away isn't always easy because, at first, they're only expressed in insinuations and ambiguities that leave a lot of room for interpretation. The recourse to historical myths should make one sit up and take notice, e.g. those who constituted the nations in themselves in the 19th century, Germanic myths, or stories about the German rubble women. Furthermore, the superelevation of one's own nation through national symbolism, a supposed "game" with National Socialist history, and the aesthetics or the use of populist metaphors such as "The boat is full".
(TRANSLATOR'S NOTE: Maybe I'm looking way too much into this, but Marketa Spiritova's use of the unconventional turn of phrase "those who constituted the nations in themselves in the 19th century" ("jene, die im 19. Jahrhundert die Nationen konstituierten") is more than a little conspicuous because I've only found two particular individuals in history who've used (anything close to) that particular combination of words:
"Indem das Proletariat zunächst sich die politische Herrschaft erobern, sich zur nationalen Klasse erheben, sich selbst als Nation konstituieren muß, ist es selbst noch national, wenn auch keineswegs im Sinne der Bourgeoisie."
"Since the proletariat must first of all acquire political supremacy, must constitute itself the nation, it is, so far, itself national, though not in the bourgeois sense of the word."
As if you haven't guessed by now, the aforementioned individuals are Karl Marx and Friedrich Engels in "The Communist Manifesto", which makes me kind of suspicious about where exactly Spiritova's politics lie.)
But it's mostly so-called "small words", as they were dubbed by the social anthropologist Michael Billig, that refer to nationalisms: whenever there's talk of "us", "our country", or a "we", one should take a close look and ask oneself who's actually meant by this "we". Then you discover that white, heteronormative, ethnically homogeneous homeworlds are being conjured up, historical facts twisted, and antisemitic, racist and sexist stereotypes served.
You co-organized the Pop the Nation! conference. Would you like to conclude with a brief introduction to it, perhaps recommend a particularly impressive lecture to listen to or book to read?
The conference dealt with the nation as a resource and argument in popular cultures from a European-ethnological perspective. Using music scenes, fashion labels, computer games, comics, memes and films, it revealed where and how national images of the self and of others are negotiated in pop culture, how nationalisms and racisms are produced there. And pop culture products especially do this very successfully, because they command high emotional qualities on the basis of their sensual-physical perceptibility, commercial conditionality, and often spectacular visuality. Here, I can recommend the works of Agnieszka Balcerzak and Jos Stübners on Poland's right-wing pop culture or Jelena Jazo's book on the fascist aesthetic in youth culture in Germany.
Original Article: http://keinenpixeldenfaschisten.de/2020/06/10/interview-marketa-spiritova/
Wayback Machine: https://web.archive.org/web/20200819020129/https://keinenpixeldenfaschisten.de/2020/06/10/interview-marketa-spiritova/
Archive.today: http://archive.vn/90yEm
submitted by LunarArchivist to KotakuInAction

So you want to: Make Traitor Leigon Loyalists in a Lore Friendly Way.

Loyalty is it's own reward.
And of course it's an interesting direction to take an army, but there's that niggling feeling in the back of your head that maybe your custom army isn't 'lore compliant' enough. I'm writing this to help you justify it. Remeber that ultimately these are your models and if some asshole calls you out on it... well, they're just mean.

Section One: Origins

So first you to figure out just how some geneseed into your power-armored loyalists.
Many legions have loyalists, and in fact there's already a lot of examples of (suspected) Second and further founding chapters with ties to them, of course it's not perfect; no chapter is a 1-to-1 match to their origins; the Mortifactors to Ultramarines, for example are night and day, and so the main indicator; behavior, is often a mixed bag when used as evidence. another common point is color scheme. Not a full on transfer, but having clear backgrounds to some element of the orignal (The Silver Skulls, suspected of being Iron Warrior Geneseed, come to mind)
While you can do so with saying they were from the 'second founding' that does limit your options a bit; the massacree at Istvann 3 killed a lot of loyalists from the Emperor's Children, the Luna Wolves, Death Guard, and World Eaters, with little to no known survivors. Also before i forget; the Word Bearers got rid of their loyalists very, very early on in the conflict.
The Other legions have their own problems, of course, but if you use second founding as your origin point then they're likely to be from those not there, not saying it's impossible, but the lore kind of ties up that part real quick.
Or... well the Ultima Founding lets you get away with whatever you want. Crawl did experiment and the Sons of the Phoenix are one of the most... blatant examples of 'totally not EC'. Which means if you're just focused on primaris and don't want first-born units, go for Ultima.
or contrive a way for your dudes to either escape istvaan three, or split off from their respective legions, if you do want some sweet terminators.

Section Two: Secrecy

What i find most interesting about this whole idea is ; how much does the chapter know?
As i assume you're just doing this to either justify a paint scheme or for narrative games and have it canon, the element of how much they or other factions know about it will be fun to see play out. For example my own Lunar Storm Marines (Three guess to see who they used to be) as a chapter do not know... unless you're part of the Ebonarm, which I call my Bladeguard. They know the truth and it drives them with vengeance against the forces of chaos.
Or you could be utterly oblivious; how many chapters don't even know their primarch? Or claim, with little evidence, to be another's sons?
When writing up your own lore for Your Dudes, you should take into account the What Ifs. What would they do if they know, will they follow the same path, or will they stand against it? What will their allies think of them? What will other chapters, friend and foe, think?

Section Three: Legion Specific.

Lastly here's what i think works best for each Loyalist, but if you have any other suggestions, I'd be pleased to know
III Legion: Emperor's Children
Suggested Founding: Ultima
Suggested 'rules to follow': Ultramarines, Iron Hands, Imperial Fists
A fun one, and we might already have an example of them in the Sons of the Phoenix. They are my favorite of the traitors, if only because their fall from grace is the most tragic; a leigon who truely embodied the most noble of humanity's aspects brought down to being hedostic monsters. Ancient Rylanor and Saul Tarvitz, i think, are examples to base your marines on if you go this route. While you, of course, do not have to make them copies (in fact, it's better if you don't) a good basis is confident, cocky, but noble and willing to do the job to the best of their emperor given ability.
I chose Ultramarines as my primary suggestion as they fit those role well. Iron Hands I think could work if you want to mimic what they would become in a... more accepted way? With Bile's tampering now being mechanization (Of course, the Iron Hands will be... cross with you) and the Imperial fist are the example we have in the SotP, which I think are good for specializing in a type of warfrare.
other primarchs can work as well, like the Khan for to get the legion's focus on dueling, but didn't feel it fit... after all, this is a leigon that did strange things to their warriors, and not their ships.
IV Legion: Iron Warriors
Suggested Founding: Second +, Ultima
Suggested Covers: Imperial Fist, Ultramarine, Iron Hands
I know having the Fists up there is triggering someone somewhere... and I'm okay with that.
So for these, as I've mentioned there is speculation that certain chapters, the Silver Skulls and the Marines Malovenet (And the Minotuars for that matter) have IW ancestry, so it's simple enough to just say so. It depends on the flavor of the chapter you want; Perterabo suffers from 'multi-author syndrome' and so this inconsistent characterization can be a boon for your chapter; are they stone cold logistians that give the Iron hands pause? Are they artisan, but pragmatic like the Imperial fists? Are they experents in the craft of war, but capable of much more, just as the scions of Guillimen?
Imperial Fists, i think, fit them the best because of their similar field of expertise. Iron Hands also work as while they're not as crazy about it, they do enjoy a lot of cybernetics. Ultramarines are also good because of the under looked Greek themes of their homeworld, allowing a sort of connection there.
in any case, they can function as a standard astartes chapter in many ways, so they're probably the easiest to do this with.
VIII Legion: Night Lords
Suggested Founding: Second+, Ultima
Suggested Covers: White Scars, Space Wolves (Ultima Only), Raven Guard
The 8th is rather infamous for being terror incarnate. Suspected Loyalist spawn may be the Space Sharks (I write this to assure you that i cannot spell thier actual name) and one theory a fan told me was that the Crimson Fists may be Night Lords... I wouldn't believe it myself, but hey.
So For the direction with them... well, Trophey taking is still a thing for many chapters; White Scars and Space Wolf are infamous for it, and so it makes sense that they could use that to over it up. WS of course also have the advantage of Psykers (Rather common in the 8th... not by a lot but it's something) and of being huntsmen. In a discussion i had a while ago i pointed out how traitors white scars would be terrifying as they hunted you down and attempted to kill you, like Mongolian terminators. Space Wolves are an outlier, but with Nostroman runes, and with a little finagling you could have something neat (and let's be honest; the Night Lords have a minor Vampire thing to them, so having some werewolf in there fits a bit)
But the real crown jewel is the Raven Guard. See they share a lot of similar mutations in the geneseed; the pale skin, for one. Not to mention they seem to share a similar role; both are enforcers, but the Raven Guard and Corax broke free from it. There's also the issue of the Space Sharks also being rumored to be the ravens Corax sent away for not breaking with the old leigon's style.
whatever the case, the Night Lords will need to focus on Ambush, stealth... and horror. Or they can be stickers for imperial rules and law. The Night Lords have tons of potenial for your loyalists.
XII Legion: World Eaters
Suggested Founding: Ultima
Cover: White Scars, Space Wolves, Imperial Fists.
Nice enough Chaps until Agron decided to give them the nails. The Warhounds are honestly a leigon i think needs to have some loyalists around. There's rumors that the Storm Warden Chapter might be, but as FFG's Deathwatch game is no longer supported, who knows? In any case i'd go for Pre-Argon for their basis; a warrior brotherhood who preferred to be in the thick of it, but who depend on one another first and foremost. It's why i have them as Space Wolves; The brothers of the Warhound can probably use their pack formations... plus after a certain point it makes more sense.
I added Imperial Fists there because, while this applied to the iron warriors being able to take KB... after you crack ipen the fortress, the howl of blood is gonna go up.
White Scars also work, and might be a good influence on them as far as culture goes; anger needs to be tempered.
In any case, they're hardly outliers in the melee department, so as long as you're ready to deal with werid looks...
XIV Legion: Death Guard
Suggested Founding: Ultima
Cover: Ultramaries, Iron Hands, Imperial Fists.
People right and properly stubborn... But they're primarily slow, implacable, and downright deadly. The Death guard are pretty standard, being ungodly though, to the point the one curse founding chapter is suspected as they're also dangerously tough. The seem to have some German in them as well.
So Ultramairnes because I do think the Pre-heresy deathguard were a bit generic, but really, really good at it, Imperial fits because of their stubborn attitude, and the Iron hands because I love a focus on tanks and being ungodly strong. Of course the Dusk Raiders, if you prefer the pre-motarian days, might be better suited with Corax, or other legions. In any case I don't know enough about them to say more, but I think that gives you a lot of room to be creative.
XV Legion: Thousand Sons
Founding: Second Founding+, Ultima
Suggested; White-Scars, Utramarines, Raven Guard
Oh boy... this is a hard one.
So the Blood ravens might be TS, but to be honest it's hard to imagine how they get successors given the fleshchange and all that nonsense. I think the best solution here is to... uh, not think too hard on it. Other then that you either want a lot of Libraians, or want a leigon of s scholarly bent. Which is why i went with WS and ultras... other then that these are ones that i think you should really consider and very carefully, as it's difficult to use as a backstory given how unique they are. I'd copy the blood ravens to a degree; psykrs have high priority, but the rank and file are still important. The Chapters you have should be those who have good powers/unique powers, to show how they're more focused in one aspect then the others. Also that had friendships with Magnus; because if anyone would take in way-ward sons... it's be them.
XVI Legion: Luna Wolves/Sons of Horus
Founding: Ultima
Suggested: White Scars, Ultramaries, Imperial Fists
Ah the most infamous of traitors... how would you do this? Well it's simple; the Luna Wolves are really straight forwards, or so I think. They ended wars quickly and swiftly, by attacking the command center and cleaning up afterwards. For mine, i used WS because they seemed to be the way to best represent it. Of course, you might find better luck with the other two. I also used the Bladeguard to have an Elite, Deathwing-like unit for the army, based on the Jurastine terminators a certain disabled man uses.
In any case, these offer a really neat undercurrent for a narrative. The Luna wolves were pretty stand up... before the whole heresy nonsense. Really charismatic too... and so if the secret gets out... oh boy.
There's a lot of ways you can take them, but i think that's what makes it so fun; the Arch-Traitor horus's sons fighting against what he created, even agains thre black leigon... with the diversity of the current day chapter system? sign me up! I'm sure you can find ways to improve upon the idea.
XVII Legion: Word Bearers
Founding: Ultima
Covers: Ultramarines, Imperial Fists
... Ah the idiots who started this whole mess... how do you even do this.
Well for starters, they're probably gonna be the rare marines who belive in the Emperor as a God (Personally I think it's more common then people give it credit for but...) and will be his most powerful servants. Close ties to the Ecclesiarchy and SOB, and all that entails. Imagine a chapter where Chaplains are in charge and you'd see what I'm envisioning; the most loyal and unwavering heroes, charismatic with grand speeches and self-righteousness... if only they knew...
Of course, Ultima is the best founding for them as most WB are now firmly with chaos, even beofre the start of the heresy. They do fit with the Standard SM fair we usually have to deal with. Of course... the Creed of the Imperium takes many forms, so you can base them on other forms of the creed. To the point i didn't add a third cover because honestly, imagine whole companies acting differently then one another, following creds, thinking they are parts of a great truth...
XX Legion: Alpha Legion
Founding: Yes
Covers: Raven Guard, Ultramarines.
And last, but not least, the Alpha Leigon.
Simple is not a word that describes them, but there's a lot of ways to justify having Alpha Leigon anything. Being Infiltration experts, there's already cases where recruits were brainwashed to be sleeper agents, and of course, no place would be except (though to be honest the Custodians are really good at counter-espionage so... I wish them luck there) and so the likelihood of loyalists out there is strong... though the connections with their gene-sire might be a lot different.
In any case, tactical flexibility, long-term strategy, and well-timed strikes would be the best option. They fit a lot of other chapters, but none perfectly. They will need a personal touch for culture, home world and such, but Loyalist Alpha Legionaries are out there.... maybe.
And with that it's over... i know i could be going into more detail, but this is something i think could help encourage creativity. I know many others have their stories to tell, and this might give someone else the inspiration to make their own dudes out there.
submitted by Serpentking5 to 40kLore

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