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Activation key counter strike 1.6 radar hack

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[Procurement] R&D F-44 and F/A-40

USAF - F-44
Under the PCA program the USAF has seeked to find a complement and a replacement for the F-22 Raptor and the older F-15C. The PCA program is intended to be the dedicated air-superiority fighter for the USAF for many years to come.
Designed to be a the most advanced fighter in the world the F-44 focuses on being able to dominate the skies and the area that our armed forces operate in. Our forces must know that they can trust that they operate under safe skies. For the past decades the focus for the USAF has been to support our ground troops, however emerging threats means that we have to be able to focus strictly on air-superiority again. Therefore the F-44 will be a very ambitious program that will lead to large scale production.
ENIGINE The engine built by General Electric is developed with speed, and range in mind. Thus the F-138 engine is built with variable cycle that allows the engine to change the bypass in different modes of flight for greater thrust or efficiency. High-by-pass allows efficient greatly improved range while low-bypass high performance flight allows for more genrated thrust and is capable of 3D Thrust Vectoring. The engine produce a combined thrust of 500kN.
AVIONICS The F-44 has the highly advanced and capable AN/APG-111 AESA radar. The radar can detect objects of a 1 sq meter target on 600km, the F-44 is further equipped with side mounted AESA panels to increase the search area. Low frequency radar elements can also be found mounted on the front side of the wings to help discover other stealth aircrafts. The upgardes LM EOTS found on the B-21 has been further upgraded on the F-44 to provide long range search in the IR spectrum.
Further the hull has 16 DAS sensors mounted on the hull to provide increased IR discovery of aircrafts aswell as working as a missile warning system.
The F-44s data-link allows for sharing of target data that other allied aircrafts can use to engae the enemy target, and to control UCAV. The F-44 comes with an advanced helmet with helmet mounted sight to engage targets.
AI Heavy emphasis has been put into allowing the on-board AI system to take care of enormous amounts of data that has to be treated by todays pilots. The AI can be commanded by voice and can help sorting through the radar clutter and automatically choose counter-measures.
LENGTH 23M
WINGSPAN 17M
EMPTY WEIGHT 21 000 KG
MAX TAKE OFF WEIGHT 42 000KG
ENGINE 2x F-138 producing 500Kn each with afterburner
MAX SPEED MACH 2.4
SUPER CRUISE SPEED MACH 1.6
RANGE 5 000 KM with external tanks
COMBAT RADIUS 2 500 KM
SERVICE CEILING 22 000M
RCS 0,00002 sq m
IOC 2037
PRICE PER UNIT 190 M USD
F/A-40
For the USN the winner of the F/A-XX program the Navy chose the F/A-40 While it shares a majority of the avionics and senors, even the engine is shared, it is its own aircraft designed for the mission profile required of the Navy. Major differences aret hat the range and payload is decreased from the F-44 version, mainly from being a smaller aircraft. The engine produces less thrust and the aircraft avionics has a greater emphasis on striking ground targets.
The F/A-40 is required to be a multi-role aircraft that can provide both air-superiority and attack ground targets.
LENGTH 20M
WINGSPAN 15M
EMPTY WEIGHT 19 500 KG
MAX TAKE OFF WEIGHT 38 000 KG
ENGINE 2x F-138 440kN with afterburner
MAX SPEED MACH 2.1
SUPER CRUISE MACH 1.4
RANGE 3750 KM with Ext. Tanks
COMBAT RADIUS 1 750 KM
RCS 0.00005 sq m
PRICE PER UNIT 140 M USD
IOC 2036
submitted by BlindSwede to Geosim

Radar revealing too much (and suggestion for new radar behavior)

I'm posting this here because I know that Valve guys are reading this subreddit.
I was a 1.6 player back in the day, and then the radar didn't show enemies at all. Now in GO you automatically spot enemies on everyone's radar so you don't have to tell your team. It's a really nice feature to have, and no amount of nostalgia can make me want to go back to how it was in 1.6.
However the current radar shows way too much. There are many times when I haven't seen an enemy myself, but the radar reveals them for me. For instance, someone is hiding behind a box on dust2 B bombsite, I wouldn't have seen them if it wasn't because of the radar. The radar also sometimes reveals people who have been hiding inside or behind a smoke grenade who I'd otherwise wouldn't have seen. Screenshots of this: 1 2
The game just feels broken when a feature intended to alert your teammates can be used to spot enemies you haven't even seen yourself.
So here are my suggestion for the new radar behavior:
  • Spots enemy if you're shooting at them.
  • Spots enemy if they're shooting (at you or someone else) with an unsilenced weapon and you see them.
  • Spots enemy if they're running and they're within your field of vision.
  • Spots enemy if you're aiming directly at them for more than a second.
  • Does not spot an enemy if they're stationary/walking/crouching and you're not aiming at them.
  • Does not spot an enemy inside or behind a smoke.
99% of the time the radar will still spot people as normal, because almost always when there's contact either one of you are gonna be shooting. However it opens up so many ninja moves, ninja moves that create memorable experiences and, at least for me, was what brought me in to counter strike to begin with.
What do you guys think, is this something you'd want to be fixed/changed?
submitted by MestR to GlobalOffensive

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