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Current state of the game - an opinion from a former LAN winner
I am writing this as an appeal to Ubisoft developers, the players that play this great game, and to those that have already left but still hang around this reddit forum in the hopes that we can bring this community back up to what it once was. Please do not take the following accolades as me bragging. I am merely stating my gaming history so you have an idea of my background to put this post into context a little.
My History: My 1st true FPS game I played was the original Rainbow 6. I was serving in the USMC at the time and a buddy got me into it and said, "You know as Marines, we could probably have a good time with this because it is a tactical game." He was right. I know most of you will not recognize the names, and quite frankly, may not even care, but for those that do know hopefully this will add credibility to this post. I bounced back and forth between FPS and MMO so bear with me. Here we go:
- Rainbow 6 with THT, TFR, and D2R. TFR and D2R were the number 1 clans at the time on Zone and Mplayer respectively. Was an XL2000(Xtreme League at the time) admin. D2R held the top spot for several months.
- Everquest. Was in Afterlife. Arguably top 3 guild worldwide.
- Battlefields 2. RoM. 1 time LAN winner, 2 time tourney winner in 8v8. PBBans Admin.
- World of Warcraft. Adept. World 9th 25m guild T11.
- Call of Duty 4:MW. 2 time Lan winner. Showdown in Illinois, and another in Dallas. Cevo-P 2nd and 3rd place finishes. CAL-I 2nd. PBBans Admin during this time as well.
- SWTOR. MT for Cali Killed Nox. World 1st for 2 tiers in a row.
- World of Warcraft. Nightmare Asylum. World 10th 2 tiers in a row. Was the MT. Was well known on my shaman in Adept, and on my BrM in NA.
- Took a long break from gaming really until free weekend of R6: Siege and a buddy got me interested. Looking to play competitively again.
- Lack of a real Anti-Cheat. This is the killer right now. I do not want to beat a dead horse, but this should take priority over 50% reknown boosts, over headgear, over charms, over weapon skins, over content patches. NOTHING IS MORE IMPORTANT FOR THIS GAME TO STAY ALIVE THAN A REAL ANTI-CHEAT! Punkbuster is a start. Follow it up with maybe something else a little more in depth later on? Which brings me to the next part...
- Hackusations. They are out of control. Because of point 1 above, this is a serious problem. People have good reflexes, people line up shots, killcam is inaccurate, intuition, sound, teamspeak callouts, cams, a whole number of things can allow you to die in a manner where you sometimes go WTF. Stop accusing. If they are blatantly aimbotting, or tracing thru every wall, ok....makes sense. But just because you died one time stop accusing people that are legit of hacking. I play with a good group of people. I have a high W/L and K/D ratio. Part of that is playing ranked on EU servers. Ping advantage, and there is a serious lack of skill on the lower level tiers. Since NA/EU stats are combined, it is easy to pad both W/L and K/D ratios. Stop assuming someone hacks because of their K/D ratio. Look at the big picture. Understand game mechanics. Tip: Tap firing helps with recoil control, and is easier to gain headshots. Another Tip: It is always easier to move mouse up to head level than it is down to crouch level for a head shot. It is a natural reflex in the wrist with the muscles and is easiemore comfortable to do so. Try it. Additionally, recoil naturally brings your weapon up as well. I used to be flattered with the hackusations, but now there isn't a single game in casual or ranked where someone isn't accusing someone else. One game someone accused a 1-0-4 player of hacking because he wallbanged on a callout in Teamspeak. This community is a great one mostly, but it is going downhill fast.
- Stop reporting for every single thing. See above. If it is blatant, and I mean REALLY blatant. Report away. I will teamkill if I know a person is hacking, and I will report them myself, even if on my team in a random casual. The more you report for trivial BULLSHIT with no actual proof the less resources Ubisoft and Fairfight have to allocate to catching the real hackers. "OMG, you shot through me a breakable window that is a common entry point that I was naive enough to stand behind at point blank range, you are hacking" No...I am shooting out the window so I can hopefully breach or possibly get a kill peeking. Chalk it up to a mistake and come back next round even better and more determined. I do not call hacks on anyone unless it is obvious. I die, I suck it up to being outplayed. I come back next round and try harder. It really is that simple.
- Glitches. I cannot believe for 2 seasons the van glitch is still around. Either remove it, or remove the mesh capabilities of the object. Problem solved. It is not that big of a deal to fix. Hotfix anyone?
- Lighting. I am not really sure what the devs were going for on this, but it also needs work. The glare can be ridiculous from inside to out, and shouldn't be as bad as it is. Most other games do not suffer this same issue, so maybe ask them?
- Nerfs and Buffs. For the most part I think the game is pretty well balanced. I think Ubisoft did an excellent job here. Some tweaks are needed to be made of course, but overall A+. Blackbeard needs an adjustment in the shield coloring only. Should be a little shaded, or outlined somehow with metal so it is easier to make the determination. He has a huge advantage right now on peeking windows. This is also why tap firing is critical. Too many people "go for the kill" and get laid out because it is Blackbeard peering in. I have made the mistake many times myself from range. Montagne is pretty strong now and not sure if this is a glitch, macro, or hell maybe even a game mechanic but is he allowed to aim in and fire while shield is extended? I saw two people doing it before and not much you can do against it if it is late in the round.
- Community. What happened to the "gl hf" comments. What happened to friendly chatter about nice shots, great c4s, etc. It has been all replaced by, #2 above. I always try to say "gl hf" and I always say gg at the end of a game unless it was blatant aimbotters or wallhackers where they trace you the entire time through walls, floors, ceilings, etc. The original R6 was never toxic like this. There also weren't hacks back then until way late in the game either I do not think. Well after I quit and moved on anyway. BF2, CoD4 was never as toxic either. What happened? We used to sit in MPlayer lobbies and chat all the time before games, and even the top clans were all friends with each other outside of the ladder matches. Now it just seems to be at it's worst.
PS: I play as bpg.Skeptic If you see me in game, do not be afraid to say hello.
Auto-Aim / Aim-Assist. How it works in COD (Because too many people say ignorant things about it...)
First, we need to get all of our terms correctly. COD uses: Auto-Aim (And Auto-Melee) Aim-Assist Lock On Aim Deflection Aim Slow Down
FOV = Field of View. (How many degrees of sight do you have, where 360 = see in all directions, 180* = see everything in-front of you, etc)
From hence forward, Region size = a size in pixels, where your screen AFA the GAME is concerned (on all platforms and chosen resolutions) is ONLY 640480.* That Region is sized to takes up 25% of the entire screen for the default FOV or the entire screen for scoped weapons.
Auto-Aim aim_autoaim_debug "0" aim_autoaim_enabled "0" aim_autoaim_lerp "40" aim_autoaim_region_height "120" aim_autoaim_region_width "160" aim_autoAimRangeScale "1" aim_turnrate_pitch "90" aim_turnrate_pitch_ads "55" aim_turnrate_yaw "260" aim_turnrate_yaw_ads "90"
PLZ view above picture for size The strength of Auto-Aim is tied to the lerp setting. The higher the setting, the stronger the auto-aim. It's values are 0-100. Beware! LERP = linear interpolation. That means it's a skewed scale. 40 does not = 40%! The LERP setting (and screen size) are the only things standing between Auto-Aim as is on console and a full-out aimbot. The turn-rate portion of the code is how fast Auto-Aim by default is allowed to turn you.
Auto-Melee aim_automelee_debug "0" aim_automelee_enabled "1" aim_automelee_lerp "40" aim_automelee_range "128" aim_automelee_region_height "240" aim_automelee_region_width "320"
Same with regular auto-aim. Note that it takes up 1/2 of your entire screen and it is always active for console & PC.
PLZ view above picture for size Note, In old Call of Duty (COD4 & [email protected]); A melee weapon had to "touch" a player's hitbox for damage to be dealt. Starting in MW2 on wards this was removed. From MW2 on, 150ms after a player engages the melee command, the melee damage is instantly dealt provided the target is within auto-melee's range (128 units) and the auto-aim box (taking up half the screen). This is why side-stepping melee attacks was simple & effective in COD4 and [email protected], and from MW2 on wards "You can't kill people/Get so many client side hitmarkers at short range meleeing you". Because literally, you were dead on their client 150ms after they hit their button.
Aim Assist A cutsy name for Auto-Aim. The only difference being range. (Weapon classes have their own range assist works at. This can be seen in the old MW2 chart by snakex below). aim_lockon_debug "0" aim_lockon_deflection "0.05" aim_lockon_enabled "1" aim_lockon_region_height "90" aim_lockon_region_width "90" aim_lockon_strength "0.6"
PLZ view above pictures for size
Ill read this one as an If-Then so it is easy to follow. If: 1) a target is within 15% wide & 19% tall of your screen 2) your aiming joystick is pushed over AT LEAST 5% of it's maximum throw THEN auto-aim can apply 60% of your total movement rate in ANY DIRECTION NEEDED to get your sight onto the target.
This is why high sensitivity on the joystick = better & smoother joystick input = better. Even if your aim sucks, simply put the auto-aim continues to get stronger provided you do not outwardly fight it with incorrect inputs.
Aim SlowDown aim_slowdown_debug "0" aim_slowdown_enabled "1" aim_slowdown_pitch_scale "0.4" aim_slowdown_pitch_scale_ads "0.5" aim_slowdown_region_height "90" aim_slowdown_region_width "90" aim_slowdown_yaw_scale "0.4" aim_slowdown_yaw_scale_ads "0.5"
If a target is inside the same 15%-19% box. Your speed slows down! Your speed is cut 40% in hip-fire, 50% for Aim Down Sight
PLZ view above pictures for size
Also, note that auto-aim for each weapon by default has only a set range it works on. For example in MW2: http://img.photobucket.com/albums/v414/Toysrme/Games/DATA/mw2snakexmap_zpsf45c60fc.png http://img.photobucket.com/albums/v414/Toysrme/Games/DATA/mw2snakexaim_zps2eb800f1.png
Now, maybe everyone is smarter... Hah just kidding!