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PvE Revision 15 Information Post
Five months ago Mojang released Minecraft 1.8. Five months later, we’re still running 1.7.10 - and believe us, not by choice. Between the legal mess, the demise of CraftBukkit, and Microsoft buying Mojang, the uncertainty over the next Minecraft server build update had never been higher. As a server that runs Spigot (which in the past required CraftBukkit), for a time, there was simply no update available.
However, those dark times are nearing their end. Spigot worked tirelessly to beat the odds and release a 1.8 version which the techs have been testing over the last several months. The last part of that process was assembling the necessary plugins for the server; with that done, the goal of finally bringing 1.8 to P is now a reality.
Get your clients ready, because we will be launching PvE in version 1.8!
As we have been for the last few revs, PvE will be running hard mode. Starvation is a thing, so don’t forget to grab some melons in the gazebos on the way out of spawn! If you find there are none where they grow, simply push the nearby button to summon the melon fairies, who will come with more.
Our map poll had an amazing turnout with at least 90 responses, and we gathered some sweet data from it. We thank everyone who came out to voice their responses!
The new map is about as large as rev 14’s map, but as a slight departure from previous maps, the new map will cover a circle with a radius of 5000 blocks instead of a square like in previous maps. This means a slight increase of the playable map area from about 64 million to about 78.5 million.
Terrain is mostly vanilla, but we’ve modified a few things, including adding an extra structure and repurposing some biomes. One of these biomes in particular makes a return after a long absence. (Don’t worry about swamps and jungles this rev; we made sure they’re bigger. The mesa’s smaller too.)
Ores are slightly plumped, comparable to the plump in revision 14. There will be clay and glowstone and quartz in the ground again.
During the course of your travels you may see ruined circular netherbrick structures in the overworld (there aren’t many). These are subject to the same rules as other map structures such as villages, nether fortresses, dungeons, and temples of various kinds.
(If you enjoy the map, send your praise to Trooprm32! He’s put forth a significant amount of effort into creating the base map and would appreciate it :D)
This rev the map will contain a total of 13 Nether portals. One is at spawn; the other twelve are scattered out on the map...somewhere.
Found a portal sign? Good find! Punch the sign to announce your claim to the rest of the server. Don’t like it? You can transfer portal claims to someone else (just let someone on staff know that you’ve given your portal away).
Once you’re ready, you now get to determine a few things about this portal:
Where it is located in the overworld (anywhere inside a sphere of 500 blocks centered on the portal sign) What shape the overworld portal will be (if you’d like this built out of something other than obsidian, just build it with whatever materials you choose; otherwise, build this out of cobblestone and it will be transformed into obsidian; the number of purple swirly portal blocks in your portal must be no more than 25 blocks) New for this rev, what shape the netherside portal will be (same restrictions, you can just build this out of cobblestone next to your overworld portal frame and we’ll take it to the Nether)
Once you have figured these out, modreq for portal ignition and an admin will set it up! Your portal will be protected against modification once ignited, so be sure your frame design is final. Note that defining a portal does not automatically mean it is yours once lit; you must build up the area around it as with any other map structure.
Also new for this rev: all portals should be ignited within two weeks of the start of the revision; past that, we will set up any unlit portals regardless of claim with standard (4x5) portal frames, with the overworld portal at the location of the portal sign.
Please note that these structures are meant to be portal frames only; we reserve the right to deny proposed frames that appear to serve additional practical functions.
As in the previous rev, owing to the missing mega taiga and ice spikes biome, we will be keeping the recipes for podzol and packed ice in the game (you’ll need to go to the mesa to pick up red sand though). Unfortunately, with 1.8 came the removal of double stone slabs as an item, and thus those recipes will be unavailable.
The Doppelganger plugin, written by totemo, will be active again and gives players the ability to obtain player heads as well as provide an extremely difficult mob boss to fight. Simply name a pumpkin on an anvil to the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else). Place this pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek! The head can be found in the monster’s remains once you’ve bested it in combat.
Word of warning: they’re deadly. As with other forms of indirect unwanted PvP, do not spawn these intentionally to murder players (seriously, these move faster and kill quicker than even withers O.o).
The Mob Limiting:
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed. This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.
For this and more information, type /moblimiter in-game.
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.
As has become tradition at this point, there are a few unconventional mob spawners on the map. They’re probably not very interesting - I mean, really, why would anyone go look for the one that spawns green explody things? It’s not like farming them would ever be useful for anything....
We are proud to announce that players will now be able to define their own waypoints! This system is like having your own personal /places, which you can then share with others to point them to your location of choice!
Functionally similar to /home, simply run /wp for a list of commands that can point you in the direction of personal places, list personal places, and enable you to add or remove them as well!
We will still handle /place requests according to the criteria described previously, but it no longer needs to be relied on exclusively to point players to a location.
The Rest Of The Things:
Historically, zombies trying to reach an unreachable target (eg. a boxed villager) was a major cause of lag in the game, so PvE now runs a plugin that will periodically remove such zombies from the game. This includes zombie villagers, so for those who are planning to convert villagers from the undead, be sure to separate your villagers from the zombies you are converting.
We’re bringing hopper carts back! Thanks slide for working on this :D (https://nerd.nu/forums/topic/3077-hopper-carts-18-long-standing-lwc-update/?p=24134)
That’s it! If you have any other questions, please leave them below or contact one of the Padmins - otherwise, see you on Friday at 8 PM EST, and play well :D
Here's to a fantastic Rev 15!
- The Padmin Team <3
Orebfuscator (anti-xray and chest obfuscation) updated for Minecraft 1.9
Are you tired of people using texture packs and x-ray to dig straight to ores, chests, and other hidden items?
Are you frustrated at a lack of good tools to combat these and other problems in Minecraft 1.9?
Well, worry no more!
Orebfuscator v4.0.5 for CB1.9.xI'm proud to announce that the first alpha release of Orebfuscator for CraftBukkit 1.9.x has now been released. This should support all CraftBukkit compatible 1.9.x servers, although we personally use only Spigot, currently.
It stops x-ray, texturepack/freecam, and other exploits in their tracks, by controlling what actually gets sent to the client by the server. This is a must have for 1.9 servers!
You can get it here: http://dev.bukkit.org/bukkit-plugins/orebfuscato
Aleksey, doing development for DevotedMC, has led the development effort and he and I together will be addressing bugs and issues as they are found and we drive towards a final release version.
Lishid decided to back away from the project and very graciously agreed to let DevotedMC (with myself and Aleksey as representatives) take over management of the BukkitDev page and lishid's Orebfuscator repository.
I'd encourage all server operators who were using Orebfuscator in 1.8 but have had to abandon it after upgrading to Minecraft 1.9 consider using the alpha release; we've been running it on our server now for several days with success and no lag (although our server is small, so we crave larger server operator's timings reports). The few known issues and workarounds are listed on the release notes, and all of them will be addressed in upcoming alpha releases.
- Direct link to Github release
- Direct link to BukkitDev download
- If you encounter any issues please report them here or on DevotedMC's fork